Xiaocen Liu

Orcid: 0000-0003-2160-069X

According to our database1, Xiaocen Liu authored at least 11 papers between 2019 and 2021.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of five.

Timeline

Legend:

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PhD thesis 
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Links

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Bibliography

2021
Exploratory and Confirmatory Factor Analysis of the Chinese Young Children's Video-Gaming Questionnaire.
Proceedings of the HCI in Games: Experience Design and Game Mechanics, 2021

The Foundations and Frontiers of Research on the Effect of Video Games on Child Development - A Scientometrics and Knowledge-Mapping Analysis Based on CiteSpace.
Proceedings of the HCI in Games: Experience Design and Game Mechanics, 2021

The Factorial Structure and Underlying Contributors of Parents' Behavioral Involvement in Children's Video Game Use.
Proceedings of the HCI in Games: Experience Design and Game Mechanics, 2021

2020
Adaptive fixed-time consensus tracking control method for second-order multi-agent systems with disturbances.
J. Frankl. Inst., 2020

Lines cluster approaching mode control for air-breathing hypersonic vehicle under disturbances and uncertainties.
Int. J. Model. Simul. Sci. Comput., 2020

Super Twisting Disturbance Observer-Based Fixed-Time Sliding Mode Backstepping Control for Air-Breathing Hypersonic Vehicle.
IEEE Access, 2020

Adaptive sliding mode back-stepping control for hypersonic flight vehicle with state constraints and unmodeled disturbances.
Proceedings of the 16th IEEE International Conference on Control & Automation, 2020

Relationship Between Young Children's Problematic Behaviors, Videogaming Status, and Parenting Styles.
Proceedings of the HCI in Games, 2020

Can Video Game Training Improve the Two-Dimensional Mental Rotation Ability of Young Children? - A Randomized Controlled Trial.
Proceedings of the HCI in Games, 2020

The Role of Parenting Styles and Parents' Involvement in Young Children's Videogames Use.
Proceedings of the HCI in Games, 2020

2019
Video Game Playing Enhances Young Children's Inhibitory Control.
Proceedings of the HCI in Games, 2019


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