Yasuo Kawai

According to our database1, Yasuo Kawai authored at least 26 papers between 2017 and 2022.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

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Links

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Bibliography

2022
Eye Tracking System Using Facial Image Recognition.
Proceedings of the 4th IEEE Global Conference on Life Sciences and Technologies, 2022

Development of a Disaster Visualization System for Natural Disasters Using Social Networking Services.
Proceedings of the 4th IEEE Global Conference on Life Sciences and Technologies, 2022

Development of a Human Flow Visualization System Using Video Streams from Fixed Point Cameras.
Proceedings of the 4th IEEE Global Conference on Life Sciences and Technologies, 2022

2021
Preservation and Reproduction of Real Soundscapes in Virtual Space for the "100 Best Soundscapes in Japan".
Proceedings of the VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, Virtual Event / Osaka, Japan, December 8, 2021

Development of a System for Fitness to Promote Exercise and Support Operations Using Shoe Devices.
Proceedings of the 3rd IEEE Global Conference on Life Sciences and Technologies, 2021

Development of Augmented Reality-Based Application to Search for Electric Appliances and Furniture.
Proceedings of the 3rd IEEE Global Conference on Life Sciences and Technologies, 2021

Virtual Shoe Fitting System that Uses Augmented Reality to Measure Feet and Try on Shoes.
Proceedings of the 3rd IEEE Global Conference on Life Sciences and Technologies, 2021

Agent-Based Tsunami Crowd Evacuation Simulation for Analysis of Evacuation Start Time and Disaster Rate in Zushi City.
Proceedings of the Information Technology in Disaster Risk Reduction, 2021

A Proposal for an Automatic Door Opening and Closing Interface Based on Speech Recognition and Pose Estimation.
Proceedings of the HAI '21: International Conference on Human-Agent Interaction, Virtual Event, Japan, November 9, 2021

A Study of Voice Comments in Video Posting Services.
Proceedings of the HAI '21: International Conference on Human-Agent Interaction, Virtual Event, Japan, November 9, 2021

Development of an Evaluation System for Outdoor Advertising Using Smartphone Eye Tracking.
Proceedings of the HAI '21: International Conference on Human-Agent Interaction, Virtual Event, Japan, November 9, 2021

2020
Construction of Virtual Large-Scale Road Environment for Developing Control Algorithms for Autonomous and Electric Vehicles.
Proceedings of the SIGGRAPH Asia 2020 Posters, 2020

Creating a Virtual Space Globe Using the Hipparcos Catalog.
Proceedings of the SIGGRAPH Asia 2020 Posters, 2020

Creation of Interactive Dollhouse with Projection Mapping and Measurement of Distance and Pressure Sensors.
Proceedings of the SIGGRAPH Asia 2020 Posters, 2020

Creation of a Character Control System Using Fuzzy Japanese Speech Input.
Proceedings of the HAI '20: 8th International Conference on Human-Agent Interaction, 2020

Proposal for an Interactive Dollhouse with Multiple Sensors and Projection Mapping.
Proceedings of the HAI '20: 8th International Conference on Human-Agent Interaction, 2020

2019
Development of Tsunami Evacuation Simulation System for Disaster Prevention Plan in Urban Space.
Proceedings of the 7th International Conference on Human-Agent Interaction, 2019

Tsunami Evacuation Simulation System for Disaster Prevention Plan.
Proceedings of the 2019 International Conference on Cyberworlds, 2019

Development of Past General Townscape Simulation System Using Time Series Design and Ukiyo-e Style Rendering.
Proceedings of the 2019 International Conference on Cyberworlds, 2019

2018
Proposal of a Method of Directing by Pseudo-hologram Using Motion Body and Body Information.
Proceedings of the 2018 ACM International Conference on Interactive Surfaces and Spaces, 2018

Visualization system for tsunami evacuation behavior.
Proceedings of the SIGGRAPH Asia 2018 Posters, Tokyo, Japan, December 04-07, 2018, 2018

Historical streetscape simulation system that reflects changes in weather, time, and seasons.
Proceedings of the SIGGRAPH Asia 2018 Posters, Tokyo, Japan, December 04-07, 2018, 2018

Development of a Tsunami Evacuation Behavior Simulation System with Massive Evacuation Agents.
Proceedings of the 23rd International Conference on Intelligent User Interfaces Companion, 2018

Development of a Horror Game that Route Branches by the Player's Pulse Rate.
Proceedings of the 23rd International Conference on Intelligent User Interfaces Companion, 2018

2017
Creating a Regional and Historical Streetscape Simulation System.
Proceedings of the Entertainment Computing - ICEC 2017, 2017

Development of a Streetscape-Simulation System to Support Regional and Historical Culture: Fujisawa-Shuku Post-Station Town on the Former Tokaido Road during the Late Edo Period.
Proceedings of the 2017 International Conference on Culture and Computing, 2017


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