Yevgenia A. Daineko

Orcid: 0000-0001-6581-2622

According to our database1, Yevgenia A. Daineko authored at least 24 papers between 2014 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

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Bibliography

2023
Global Publication Trends in Augmented Reality and Virtual Reality for Learning: The Last Twenty-One Years.
Int. J. Eng. Pedagog., March, 2023

Angioplasty Virtual Reality Simulator: Modeling of Blood Flow in an Artery.
Proceedings of the 12th IEEE International Conference on Intelligent Data Acquisition and Advanced Computing Systems: Technology and Applications, 2023

Angioplasty Surgery Simulator Development: Kazakhstani Experience.
Proceedings of the Extended Reality - International Conference, 2023

2022
Development of an Interactive Mobile Platform for Studying Radio Engineering Disciplines Using Augmented Reality Technology.
Int. J. Interact. Mob. Technol., October, 2022

Development of a Mobile e-Learning Platform on Physics Using Augmented Reality Technology.
Int. J. Interact. Mob. Technol., March, 2022

Computer model of a spectrum analyzer for a virtual laboratory: development and introduction to the educational process.
PeerJ Comput. Sci., 2022

Improvement of Signal Reception Reliability at Satellite Spectrum Monitoring System.
IEEE Access, 2022

Reference Models of Satellite Segment Integration for NTN 5G.
Proceedings of the 7th International Conference on Digital Technologies in Education, 2022

Development of Computer Models of Measuring Devices for the Study of Radio Engineering Disciplines.
Proceedings of the 7th International Conference on Digital Technologies in Education, 2022

What Experience and Survey Say About University Digitalization in Kazakhstan?
Proceedings of the 7th International Conference on Digital Technologies in Education, 2022

Numerical Modeling of the Coronary Artery using ANSYS Fluent.
Proceedings of the 7th International Conference on Digital Technologies in Education, 2022

Computer Simulation of a Spectrum Analyzer Based on the Unity Game Engine.
Proceedings of the Extended Reality - First International Conference, 2022

2021
Developing a Gesture Library for Working in a Virtual Environment.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2021

Development of Virtual Laboratory Work on the Base of Unity Game Engine for the Study of Radio Engineering Disciplines.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2021

2020
Development of Electronic Educational Resources for Physics with Elements of Augmented Reality Technology.
Int. J. Interact. Mob. Technol., 2020

Augmented and virtual reality for physics: Experience of Kazakhstan secondary educational institutions.
Comput. Appl. Eng. Educ., 2020

The Use of New Technologies in the Organization of the Educational Process.
Proceedings of the Intelligent Computing, 2020

Virtual Reality Technologies as a Tool for Development of Physics Learning Educational Complex.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2020

2019
Development of the Multimedia Virtual Reality-Based Application for Physics Study Using the Leap Motion Controller.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2019

2018
Development of Practical Tasks in Physics with Elements of Augmented Reality for Secondary Educational Institutions.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2018

2017
Employing information technologies based on .NET XNA framework for developing a virtual physical laboratory with elements of 3D computer modeling.
Program. Comput. Softw., 2017

Using virtual laboratories in teaching natural sciences: An example of physics courses in university.
Comput. Appl. Eng. Educ., 2017

2015
3D Physics Virtual Laboratory as a Teaching Platform.
Proceedings of the Augmented and Virtual Reality - Second International Conference, 2015

2014
A Method of Three-Dimensional Visualization of Molecular Processes of Apoptosis.
Proceedings of the Augmented and Virtual Reality - First International Conference, 2014


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