Yu Wei Tan
Orcid: 0000-0002-7972-2828
  According to our database1,
  Yu Wei Tan
  authored at least 11 papers
  between 2020 and 2025.
  
  
Collaborative distances:
Collaborative distances:
Timeline
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Online presence:
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    on orcid.org
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Bibliography
  2025
    Proceedings of the 2025 IEEE International Conference on Artificial Intelligence and eXtended and Virtual Reality (AIxVR), 2025
    
  
  2024
DHR+S: distributed hybrid rendering with realistic real-time shadows for interactive thin client metaverse and game applications.
    
  
    Vis. Comput., July, 2024
    
  
  2022
    Proceedings of the IXR@MM 2022: Proceedings of the 1st Workshop on Interactive eXtended Reality, 2022
    
  
    Proceedings of the 17th International Joint Conference on Computer Vision, 2022
    
  
    Proceedings of the 17th International Joint Conference on Computer Vision, 2022
    
  
Hybrid MBlur: A Systematic Approach to Augment Rasterization with Ray Tracing for Rendering Motion Blur in Games.
    
  
    Proceedings of the 17th International Joint Conference on Computer Vision, 2022
    
  
Visually Improved Erosion Algorithm for the Procedural Generation of Tile-based Terrain.
    
  
    Proceedings of the 17th International Joint Conference on Computer Vision, 2022
    
  
  2021
    Proceedings of the 29th Pacific Conference on Computer Graphics and Applications, 2021
    
  
  2020
Hybrid MBlur: Using Ray Tracing to Solve the Partial Occlusion Artifacts in Real-Time Rendering of Motion Blur Effect.
    
  
    Proceedings of the SIGGRAPH 2020: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2020
    
  
Hybrid DoF: Ray-Traced and Post-Processed Hybrid Depth of Field Effect for Real-Time Rendering.
    
  
    Proceedings of the SIGGRAPH 2020: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2020
    
  
    Proceedings of the 28th Pacific Conference on Computer Graphics and Applications, 2020