Zhanni Luo

Orcid: 0000-0002-5162-875X

According to our database1, Zhanni Luo authored at least 8 papers between 2020 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of six.

Timeline

Legend:

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In proceedings 
Article 
PhD thesis 
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Links

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Bibliography

2024
Correction to: Determinants of the perceived usefulness (PU) in the context of using gamification for classroom-based ESL teaching: a scale development study.
Educ. Inf. Technol., February, 2024

2023
Determinants of the perceived usefulness (PU) in the context of using gamification for classroom-based ESL teaching: A scale development study.
Educ. Inf. Technol., April, 2023

2022
Gamification for educational purposes: What are the factors contributing to varied effectiveness?
Educ. Inf. Technol., 2022

2021
Factors contributing to teachers' acceptance intention of gamified learning tools in secondary schools: An exploratory study.
Educ. Inf. Technol., 2021

Using eye-tracking technology to identify learning styles: Behaviour patterns and identification accuracy.
Educ. Inf. Technol., 2021

Educational Gamification from 1995 to 2020: A bibliometric analysis.
Proceedings of the ICDEL 2021: The 6th International Conference on Distance Education and Learning, Shanghai, China, May 21, 2021

2020
Flipped learning wheel (FLW): a framework and process design for flipped L2 writing classes.
Smart Learn. Environ., 2020

The use of eye-tracking technology to identify visualisers and verbalisers: accuracy and contributing factors.
Interact. Technol. Smart Educ., 2020


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