Zhenan Feng

Orcid: 0000-0002-1900-359X

According to our database1, Zhenan Feng authored at least 15 papers between 2018 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Bibliography

2023
Exploring spiral narratives with immediate feedback in immersive virtual reality serious games for earthquake emergency training.
Multim. Tools Appl., 2023

Complex characteristics analysis of time-delay digital supply chain driven by cybersecurity.
Kybernetes, 2023

A Privacy-Preserving Framework for Cloud-Based HVAC Control.
CoRR, 2023

2022
Building Information Modelling in quantity surveying practices: current state and future challenges in Hong Kong.
J. Inf. Technol. Constr., 2022

A Non-local Graph Neural Network for Identification of Essential Proteins.
Proceedings of the International Joint Conference on Neural Networks, 2022

Graph Neural Network and Superpixel Based Brain Tissue Segmentation.
Proceedings of the International Joint Conference on Neural Networks, 2022

2021
Fuzzy SLIC: Fuzzy Simple Linear Iterative Clustering.
IEEE Trans. Circuits Syst. Video Technol., 2021

Instructional mechanisms in immersive virtual reality serious games: Earthquake emergency training for children.
J. Comput. Assist. Learn., 2021

2020
Multiobjective Optimization of a Tubular Coreless LPMSM Based on Adaptive Multiobjective Black Hole Algorithm.
IEEE Trans. Ind. Electron., 2020

Common Laws Driving the Success in Show Business.
Comput. Intell. Neurosci., 2020

Towards a customizable immersive virtual reality serious game for earthquake emergency training.
Adv. Eng. Informatics, 2020

An immersive virtual reality serious game to enhance earthquake behavioral responses and post-earthquake evacuation preparedness in buildings.
Adv. Eng. Informatics, 2020

2018
Rapid 3D Reconstruction of Indoor Environments to Generate Virtual Reality Serious Games Scenarios.
CoRR, 2018

Immersive virtual reality serious games for evacuation training and research: A systematic literature review.
Comput. Educ., 2018

Prototyping virtual reality serious games for building earthquake preparedness: The Auckland City Hospital case study.
Adv. Eng. Informatics, 2018


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