Abdullah Bade

Orcid: 0000-0002-4054-3064

According to our database1, Abdullah Bade authored at least 19 papers between 2004 and 2022.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

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Bibliography

2022
Pattern Recognition for Human Diseases Classification in Spectral Analysis.
Comput., 2022

A Naive but Effective Post-processing Approach for Dark Channel Prior (DCP).
Proceedings of the Data Science and Emerging Technologies, 2022

2021
COVID-19 Detection Using Integration of Deep Learning Classifiers and Contrast-Enhanced Canny Edge Detected X-Ray Images.
IT Prof., 2021

2020
A Survey of Deep Learning for Lung Disease Detection on Medical Images: State-of-the-Art, Taxonomy, Issues and Future Directions.
J. Imaging, 2020

2014
Efficient Distance Computation Algorithm between Nearly Intersected Objects Using Dynamic Pivot Point in Virtual Environment Application.
CoRR, 2014

2012
Development of real-time virtual environment with hierarchical construction.
Proceedings of the 6th International Conference on Ubiquitous Information Management and Communication, 2012

2011
Balanced Hierarchical Method of Collision Detection in Virtual Environment.
Proceedings of the Software Engineering and Computer Systems, 2011

2010
An efficient self-collision handling between cloth surfaces based on spherical cluster technique.
Proceedings of the 9th International Conference on Virtual Reality Continuum and its Applications in Industry, 2010

Iterative selection criteria to improve simple adaptive subdivision surfaces method in handling cracks for triangular meshes.
Proceedings of the 9th International Conference on Virtual Reality Continuum and its Applications in Industry, 2010

E-Facetic: the integration of multimodal emotion expression for avatar through facial expression, acoustic and haptic.
Proceedings of the 9th International Conference on Virtual Reality Continuum and its Applications in Industry, 2010

Modification of Crowd Behaviour Modelling under Microscopic Level in Panic Situation.
Proceedings of the Motion in Games - Third International Conference, 2010

2009
A Vibration Tactile Aesthetic to Enhance the Realism of Interactive Game Avatar.
J. Digit. Content Technol. its Appl., 2009

Hierarchical Approach for Fast and Efficient Collision Detection in Urban Simulation.
Proceedings of the Visual Informatics: Bridging Research and Practice, 2009

Bounding-Volume Hierarchies Technique for Detecting Object Interference in Urban Environment Simulation.
Proceedings of the 2009 Second International Conference on Environmental and Computer Science, 2009

2008
The Potential of Human Haptic Emotion as Technique for Virtual Human Characters Movement to Augment Interactivity in Virtual Reality Game.
Int. J. Virtual Real., 2008

The feasibility of human haptic emotion as a feature to enhance interactivity and immersiveness on virtual reality game.
Proceedings of the 7th International Conference on Virtual Reality Continuum and its Applications in Industry, 2008

Survey on Real-Time Crowds Simulation.
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2008

2006
Oriented convex polyhedra for collision detection in 3D computer animation.
Proceedings of the 4th International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2006, Kuala Lumpur, Malaysia, November 29, 2006

2004
Non-Photorealistic Outdoor Scene Rendering: Techniques and Application.
Proceedings of the 2004 International Conference on Computer Graphic, 2004


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