Adrian Parke

Orcid: 0000-0002-5242-6308

According to our database1, Adrian Parke authored at least 9 papers between 2007 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2023
I think I don't feel sick: Exploring the Relationship Between Cognitive Demand and Cybersickness in Virtual Reality using fNIRS.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
The relationship between vection, cybersickness and head movements elicited by illusory motion in virtual reality.
Displays, 2022

2021
Is Virtual Reality Sickness Elicited by Illusory Motion Affected by Gender and Prior Video Gaming Experience?
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

Diegetic Tool Management in a Virtual Reality Training Simulation.
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021

Experiencing Simulated Confrontations in Virtual Reality.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Virtual reality as a platform for research in gambling behaviour.
Comput. Hum. Behav., 2020

2011
Effects on Gambling Behaviour of Developments in Information Technology: A Grounded Theoretical Framework.
Int. J. Cyber Behav. Psychol. Learn., 2011

Poker Gambling Virtual Communities: The Use of Computer-Mediated Communication to Develop Cognitive Poker Gambling Skills.
Int. J. Cyber Behav. Psychol. Learn., 2011

2007
Experiences of Time Loss among Videogame Players: An Empirical Study.
Cyberpsychology Behav. Soc. Netw., 2007


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