Kieran Hicks

According to our database1, Kieran Hicks authored at least 19 papers between 2014 and 2022.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

On csauthors.net:

Bibliography

2022
Including the Experiences of Physically Disabled Players in Mainstream Guidelines for Movement-Based Games.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
Experiencing Simulated Confrontations in Virtual Reality.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Exploring the Impact of Gender on Character Mechanics in Multiplayer Online Battle Arena (MOBA) Games.
Proceedings of the International Conference on Cyberworlds, 2020

Virtual Reality Games for People Using Wheelchairs.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2019
Virtual reality crowd simulation: effects of agent density on user experience and behaviour.
Virtual Real., 2019

Handing over the Keys: A Qualitative Study of the Experience of Automation in Driving.
Int. J. Hum. Comput. Interact., 2019

Understanding the Effects of Gamification and Juiciness on Players.
Proceedings of the IEEE Conference on Games, 2019

Juicy Game Design: Understanding the Impact of Visual Embellishments on Player Experience.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2019

Designing Interactive Manual Wheelchair Skills Training for Children.
Proceedings of the 2019 on Designing Interactive Systems Conference, DIS 2019, San Diego, 2019

2018
Good Game Feel: An Empirically Grounded Framework for Juicy Design.
Proceedings of the 2018 DiGRA International Conference: The Game is the Message, 2018

Potential and Limitations of Playful Technology to Support Infant Feeding.
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2018

2017
Exploiting Players?: Critical Reflections on Participation in Game Development.
Proceedings of the Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 2017

Leveraging Icebreaking Tasks to Facilitate Uptake of Voice Communication in Multiplayer Games.
Proceedings of the Advances in Computer Entertainment Technology, 2017

2016
Creating wheelchair-controlled video games: Challenges and opportunities when involving young people with mobility impairments and game design experts.
Int. J. Hum. Comput. Stud., 2016

Designing Movement-based Play With Young People Using Powered Wheelchairs.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
Exploring Twitter as a Game Platform; Strategies and Opportunities for Microblogging-based Games.
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015

Exploring Casual Exergames with Kids Using Wheelchairs.
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015

Participatory Design of Therapeutic Video Games for Young People with Neurological Vision Impairment.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

2014
Designing games for the rehabilitation of functional vision for children with cerebral visual impairment.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014


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