Adriana Braun

According to our database1, Adriana Braun authored at least 19 papers between 2003 and 2018.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2018
Persona: A Method for Facial Analysis in Video and Application in Entertainment.
Comput. Entertain., 2018

2017
A framework for generic facial expression transfer.
Entertain. Comput., 2017

Preserving the Motion Features in Nonavoiding Collision Crowds.
Comput. Entertain., 2017

Predicting Future Crowd Motion Including Event Treatment.
Proceedings of the Intelligent Virtual Agents - 17th International Conference, 2017

2016
Fast-Forwarding Crowd Simulations.
Proceedings of the Intelligent Virtual Agents - 16th International Conference, 2016

2015
An Adaptive Methodology for Facial Expression Transfer.
Proceedings of the 14th Brazilian Symposium on Computer Games and Digital Entertainment, 2015

An Approach to Validate Crowd Simulation Software: A Case Study on CrowdSim.
Proceedings of the 14th Brazilian Symposium on Computer Games and Digital Entertainment, 2015

2014
Aprendizado e utilização do estilo de movimento facial na animação de avatares.
PhD thesis, 2014

2011
Making Them Alive.
Proceedings of the 2011 Brazilian Symposium on Games and Digital Entertainment, 2011

2010
Generating Facial Ground Truth with Synthetic Faces.
Proceedings of the SIBGRAPI 2010, 2010

Eyes and Eyebrows Detection for Performance Driven Animation.
Proceedings of the SIBGRAPI 2010, 2010

Reflecting User Faces in Avatars.
Proceedings of the Intelligent Virtual Agents, 10th International Conference, 2010

2009
VhCVE: A Collaborative Virtual Environment Including Facial Animation and Computer Vision.
Proceedings of the VIII Brazilian Symposium on Games and Digital Entertainment, 2009

A Template-Matching Based Method to Perform Iris Detection in Real-Time Using Synthetic Templates.
Proceedings of the 11th IEEE International Symposium on Multimedia, 2009

2007
Understanding people motion in video sequences using Voronoi diagrams.
Pattern Anal. Appl., 2007

Using computer vision to simulate the motion of virtual agents.
Comput. Animat. Virtual Worlds, 2007

2005
Simulating virtual crowds in emergency situations.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2005

2003
A Rules-Based Model Used to Describe Group Dynamics for Games.
Proceedings of the 16th Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI 2003), 2003

Modeling Individual Behaviors in Crowd Simulation.
Proceedings of the 16th International Conference on Computer Animation and Social Agents, 2003


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