Akihiro Miyakawa

According to our database1, Akihiro Miyakawa authored at least 45 papers between 2000 and 2020.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2020
Implementation of a high-presence immersive traditional crafting system with remote collaborative work support.
Int. J. Grid Util. Comput., 2020

2019
Implementation of an AR Traditional Japanese Craft Presentation System: presentation of traditional crafts using the Kansei retrieval method.
Artif. Life Robotics, 2019

Proposal of a High-Presence Japanese Traditional Crafts Presentation System Integrated with Different Cultures.
Proceedings of the Advances in Networked-based Information Systems, 2019

Influence of Japanese Traditional Crafts on Kansei in Different Interior Styles.
Proceedings of the Advances on P2P, Parallel, Grid, Cloud and Internet Computing, 2019

2018
Proposal of a Virtual Traditional Crafting System Using Head Mounted Display.
Proceedings of the Advances in Network-Based Information Systems, 2018

2016
Development of a mobile virtual traditional crafting presentation system using augmented reality technology.
Int. J. Space Based Situated Comput., 2016

Proposal of a Virtual Traditional Japanese Crafting Presentation System Mobile Edition.
Proceedings of the 10th International Conference on Innovative Mobile and Internet Services in Ubiquitous Computing, 2016

2011
Construction of high realistic sensation fusion space over the ultrahigh-speed network.
Int. J. Space Based Situated Comput., 2011

2010
Information and Communication Network Infrastructure Based on Experiences from Noto-Hanto-Oki Earthquake.
Proceedings of the 3PGCIC 2010, 2010

2008
A tele-immersion environment for traditional Japanese crafting system over the Japan Gigabit Network.
Int. J. Web Grid Serv., 2008

Collaborative and Multimodal Communications System Using Immersive Virtual Reality Environment over Ultrahigh-Speed Network.
Proceedings of the 28th IEEE International Conference on Distributed Computing Systems Workshops (ICDCS 2008 Workshops), 2008

Visual and Physical Feature Analysis for Kansei Retrieval Method in VR Japanese Crafting Presentation System.
Proceedings of the 22nd International Conference on Advanced Information Networking and Applications, 2008

Proposal of Multimodal Communications System Using Tele-Immersion Technology.
Proceedings of the 22nd International Conference on Advanced Information Networking and Applications, 2008

2007
Sensibility retrieval method that uses amount of physical feature of traditional craft object.
Proceedings of the 2007 International Conference on Parallel Processing Workshops (ICPP Workshops 2007), 2007

Collaborative Virtual Environments Using Traditional Japanese Crafting Objects over the Ultra High-Speed Network.
Proceedings of the 21st International Conference on Advanced Information Networking and Applications (AINA 2007), 2007

2006
Implementation and Performance Evaluation of WWW Conference System for Supporting Remote Mental Health Care Education.
Int. J. Distance Educ. Technol., 2006

Method of Sharing Virtual Traditional Crafting System Based on High-Speed Network.
Proceedings of the 20th International Conference on Advanced Information Networking and Applications (AINA 2006), 2006

2005
Performance Evaluation of WWW Conference System for Supporting Remote Mental Health Care Education.
Proceedings of the 11th International Conference on Parallel and Distributed Systems, 2005

Collaborative Virtual Traditional Japanese Crafting System over the Japan Gigabit Network II.
Proceedings of the 11th International Conference on Parallel and Distributed Systems, 2005

Implementation of WWW Conference System for Supporting Remote Mental Health Care Education.
Proceedings of the 25th International Conference on Distributed Computing Systems Workshops (ICDCS 2005 Workshops), 2005

High Immersive System Aiming at the Collaboration Working over the Japan Gigabit Network II (JGNII).
Proceedings of the 25th International Conference on Distributed Computing Systems Workshops (ICDCS 2005 Workshops), 2005

Automatic Extraction and Registration of Physical Feature Vectors for Digital Traditional Crafting Database.
Proceedings of the 16th International Workshop on Database and Expert Systems Applications (DEXA 2005), 2005

Experimental Result of Feature Extraction Method for Digital Traditional Japanese Crafting System.
Proceedings of the 19th International Conference on Advanced Information Networking and Applications (AINA 2005), 2005

Virtual Traditional Japanese Crafting System Using JGNII in Collaborative Work Environment.
Proceedings of the 19th International Conference on Advanced Information Networking and Applications (AINA 2005), 2005

2004
Evaluation of kansei retrieval method for quantitative feature extraction.
J. Interconnect. Networks, 2004

A Remote Experimental System for Traditional Japanese Craft Designs Using Analysis of Relation Between Kansei Words and Room Space.
Int. J. Distance Educ. Technol., 2004

Kansei retrieval method using visual pattern image coding for virtual reality space presentation.
Proceedings of the 2004 IEEE International Conference on Multimedia and Expo, 2004

Kansei Retrieval Method Using the Quantitative Feature of Traditional Japanese Crafting Object.
Proceedings of the 24th International Conference on Distributed Computing Systems Workshops (ICDCS 2004 Workshops), 2004

Construction of the Traditional Crafting Search Engine Using Kansei Information Processing.
Proceedings of the 24th International Conference on Distributed Computing Systems Workshops (ICDCS 2004 Workshops), 2004

Kansei Retrieval Method Based on Design Pattern of Traditional Japanese Crafting Object.
Proceedings of the 15th International Workshop on Database and Expert Systems Applications (DEXA 2004), with CD-ROM, 30 August, 2004

Proposal of Tradition Handicraft Searching Method Using DCML.
Proceedings of the 15th International Workshop on Database and Expert Systems Applications (DEXA 2004), with CD-ROM, 30 August, 2004

Kansei Retrieval Method using VPIC of Traditional Japanese Crafting Objects.
Proceedings of the 18th International Conference on Advanced Information Networking and Applications (AINA 2004), 2004

Implementation and Evaluation of a Tradition Search Engine Using Sensitivity Searching Method.
Proceedings of the 18th International Conference on Advanced Information Networking and Applications (AINA 2004), 2004

Extended Virtual Traditional Japanese Crafting System on CAVE.
Proceedings of the 18th International Conference on Advanced Information Networking and Applications (AINA 2004), 2004

2003
Kansei Information Processing and Virtual Reality Techniques for Japanese Traditional Crafting Presentation.
Multim. Tools Appl., 2003

Statistical Analysis of Virtual Japanese Traditional Crafting Presentation.
Proceedings of the 14th International Workshop on Database and Expert Systems Applications (DEXA'03), 2003

Relation Between Kansei Words and the Room Space in Digital Traditional Japanese Crafting System.
Proceedings of the 17th International Conference on Advanced Information Networking and Applications (AINA'03), 2003

2002
Interactive Traditional Japanese Crafting System using Virtual Reality Technique over Highspeed Network.
Proceedings of the 22nd International Conference on Distributed Computing Systems, 2002

Network-based raditional Japanese Crafting Presentation System Using Agent and Virtual Reality echnologies.
Proceedings of the 1st International Symposium on 3D Data Processing Visualization and Transmission (3DPVT 2002), 2002

Network-based raditional Japanese Crafting Presentation System Using Agent and Virtual Reality Technologies.
Proceedings of the 1st International Symposium on 3D Data Processing Visualization and Transmission (3DPVT 2002), 2002

2001
Basic Consideration of 3D Digital Traditional Japanese Crafting System.
Proceedings of the 15th International Conference on Information Networking, 2001

Interactive 3D Presentation of Traditional Japanese Crafting on Japan Gigabit Network.
Proceedings of the 21st International Conference on Distributed Computing Systems Workshops (ICDCS 2001 Workshops), 2001

Traditional Japanese Crafting Presentation System by Kansei Information Processing Over Japan Gigabit Network.
Proceedings of the 12th International Workshop on Database and Expert Systems Applications (DEXA 2001), 2001

2000
Traditional Japanese crafting presentation system based on VR and Kansei information processing techniques.
Proceedings of the Seventh International Conference on Parallel and Distributed Systems Workshops, 2000

Traditional Japanese Crafting Presentation System Based on Virtual Reality and Agent Technology.
Proceedings of the 11th International Workshop on Database and Expert Systems Applications (DEXA'00), 2000


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