Alain Lioret

According to our database1, Alain Lioret authored at least 20 papers between 2005 and 2022.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

On csauthors.net:

Bibliography

2022
GAN applied to Wave Function Collapse for procedural map generation.
Proceedings of the SIGGRAPH '22: Special Interest Group on Computer Graphics and Interactive Techniques Conference, Posters, Vancouver BC Canada, August 7, 2022

Hybrid Prediction for Games' Rollback Netcode.
Proceedings of the SIGGRAPH '22: Special Interest Group on Computer Graphics and Interactive Techniques Conference, Posters, Vancouver BC Canada, August 7, 2022

2021
Quantum Nodes: Quantum Computing Applied to 3D Modeling.
Proceedings of the SIGGRAPH 2021: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2021

Procedural real time live drawing animation.
Proceedings of the SIGGRAPH 2021: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2021

Digital Art and Dissipative Structures.
Proceedings of the ArtsIT, Interactivity and Game Creation, 2021

2018
Transitory project: an interactive artistic digital installation based on an artificial intelligence.
Proceedings of the SIGGRAPH Asia 2018 Posters, Tokyo, Japan, December 04-07, 2018, 2018

3D-mesh cutting based on fracture photographs.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2018

2017
Experimentation with the human body in virtual reality space: Body, bacteria, life-cycle.
Proceedings of the 9th International Conference on Virtual Worlds and Games for Serious Applications, 2017

Sense of presence in oneiric virtual environments: Sketching the necessary and sufficient conditions.
Proceedings of the Fourteenth European Conference Artificial Life, 2017

2016
Eye tracking for understanding aesthetic of ambiguity.
Proceedings of the 2016 Virtual Reality International Conference, 2016

Plant interaction.
Proceedings of the 2016 Virtual Reality International Conference, 2016

Plant feedback on environmental changes and human interactions.
Proceedings of the SIGGRAPH ASIA 2016, Macao, December 5-8, 2016 - Posters, 2016

Quantum art.
Proceedings of the 5th Joint Symposium on Computational Aesthetics, 2016

2014
Quantum computing for art exploration and creation.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014

2013
Introduction.
Tech. Sci. Informatiques, 2013

Virtual stage sets in live performing arts (from the spectator to the spect-actor).
Proceedings of the Virtual Reality International Conference - Laval Virtual, 2013

Cerebral interaction and painting.
Proceedings of the SIGGRAPH Asia 2013, Hong Kong, China, November 19-22, 2013, Art Gallery, 2013

2012
Who is this cloud?
Proceedings of the Virtual Reality International Conference, 2012

2011
Artificial life art composition for cinema: cinema beings.
Proceedings of the SIGGRAPH Asia 2011 Posters, Hong Kong, December 12-15, 2011, 2011

2005
Being paintings.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005


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