Simon Richir

According to our database1, Simon Richir authored at least 37 papers between 2001 and 2018.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Bibliography

2018
A Proposed Research Framework and Model for Service Prototyping.
Proceedings of the 2018 IEEE International Conference on Engineering, 2018

Application of the UX-FFE Model for Optimizing the Performance of the Upstream Innovation Process.
Proceedings of the 2018 IEEE International Conference on Engineering, 2018

Fear as a biofeedback game mechanic in virtual reality: effects on engagement and perceived usability.
Proceedings of the 13th International Conference on the Foundations of Digital Games, 2018

From robot to virtual doppelganger: impact of avatar visual fidelity and self-esteem on perceived attractiveness.
Proceedings of the 2018 International Conference on Advanced Visual Interfaces, 2018

2017
First- and Third-Person Perspectives in Immersive Virtual Environments: Presence and Performance Analysis of Embodied Users.
Front. Robotics and AI, 2017

ICE Breaking: Disentangling Factors Affecting the Performance of Immersive Co-creation Environments.
Proceedings of the Virtual Reality International Conference - Laval Virtual 2017, 2017

Effects on User Experience in an Edutainment Virtual Environment: Comparison Between CAVE and HMD.
Proceedings of the European Conference on Cognitive Ergonomics, 2017

2016
ArLive: unified approach of interaction between users, operable space and smart objects.
Proceedings of the 2016 Virtual Reality International Conference, 2016

A questionnaire to measure the user experience in immersive virtual environments.
Proceedings of the 2016 Virtual Reality International Conference, 2016

2015
The Urbi et Orbi project, from a largely individualistic «democracy of words» to a fully collaborative «democracy of action».
Proceedings of the 2015 Virtual Reality International Conference, 2015

Design of portable and accessible platform in charge of wheelchair feedback immersion.
Proceedings of the 2015 IEEE Virtual Reality, 2015

Towards a user experience in immersive virtual environment model: a review.
Proceedings of the 27th Conference on l'Interaction Homme-Machine, 2015

2014
Needs' elaboration between users, designers and project leaders: Analysis of a design process of a virtual reality-based software.
Information & Software Technology, 2014

Investigating the main characteristics of 3D real time tele-immersive environments through the example of a computer augmented golf platform.
Proceedings of the 2014 Virtual Reality International Conference, 2014

3DLive: A multi-modal sensing platform allowing tele-immersive sports applications.
Proceedings of the 22nd European Signal Processing Conference, 2014

2013
Augmented sport: exploring collective user experience.
Proceedings of the Virtual Reality International Conference - Laval Virtual, 2013

Virtual stage sets in live performing arts (from the spectator to the spect-actor).
Proceedings of the Virtual Reality International Conference - Laval Virtual, 2013

Presence in Visual Mental Imagery.
Proceedings of the Advances in Visual Informatics, 2013

2012
E-commerce and web 3D for involving the customer in the design process: the case of a gates 3D configurator.
Proceedings of the Virtual Reality International Conference, 2012

3D-live: live interactions through 3D visual environments.
Proceedings of the Virtual Reality International Conference, 2012

2011
Towards the design of intelligible object-based applications for the Web of Things.
Proceedings of the Second International Workshop on Web of Things, 2011

2010
3D Child Software. A Decision-making Help Tool in Innovative Product Design.
Journal of Decision Systems, 2010

Visual search in dynamic 3D visualisations of unstructured picture collections.
Interacting with Computers, 2010

2009
Survey on haptic rendering of data sets: Exploration of scalar and vector fields.
JVRB, 2009

WiiRemote programming: development experiences of interactive techniques that can be applied to education for young engineers.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

High-resolution stereo video rectification through a cost-efficient real-time GPU implementation using intrinsic and extrinsic camera parameters.
Proceedings of the 2009 IEEE Workshop on Computational Intelligence in Virtual Environments, 2009

Identity and Virtual Reality: A Uchronic Approach.
Proceedings of the Biologically Inspired Cognitive Architectures, 2009

2007
The Influence of Visual Appearance of User's Avatar on the Manipulation of Objects in Virtual Environments.
Proceedings of the IEEE Virtual Reality Conference, 2007

WiiMedia: motion analysis methods and applications using a consumer video game controller.
Proceedings of the 2007 ACM SIGGRAPH Symposium on Video Games, Sandbox 2007, 2007

2006
Haptic Hybrid Rotations: Overcoming Hardware Angular Limitations of Force-Feedback Devices.
Proceedings of the IEEE Virtual Reality Conference, 2006

A Comparison of Three Techniques to Interact in Large Virtual Environments Using Haptic Devices with Limited Workspace.
Proceedings of the Advances in Computer Graphics, 2006

2005
Influence of Color/Display Ratio on the Perception of Mass of Manipulated Objects in Virtual Environments.
Proceedings of the IEEE Virtual Reality Conference 2005, 2005

Development of robotic TV game player using haptic interface and GPU image recognition.
Proceedings of the 32. International Conference on Computer Graphics and Interactive Techniques, 2005

A new real-time video synthesis method for virtual studio environments using GPU and projected screens.
Proceedings of the 32. International Conference on Computer Graphics and Interactive Techniques, 2005

The "Bubble" Technique: Interacting with Large Virtual Environments Using Haptic Devices with Limited Workspace.
Proceedings of the First Joint Eurohaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, 2005

2004
Distributed, Multiplatform High Fidelity Human Patient Simulation Environment in an Ultra-Long Distance Setting.
Proceedings of the 10th Americas Conference on Information Systems, 2004

2001
Information networks and technological innovation for industrial products.
IJTM, 2001


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