Alan Roytman

According to our database1, Alan Roytman authored at least 18 papers between 2008 and 2020.

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Timeline

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Bibliography

2020
Efficient Error-Correcting Codes for Sliding Windows.
SIAM J. Discret. Math., 2020

2018
Fast fencing.
Proceedings of the 50th Annual ACM SIGACT Symposium on Theory of Computing, 2018

The Bane of Low-Dimensionality Clustering.
Proceedings of the Twenty-Ninth Annual ACM-SIAM Symposium on Discrete Algorithms, 2018

2017
Online Lower Bounds via Duality.
Proceedings of the Twenty-Eighth Annual ACM-SIAM Symposium on Discrete Algorithms, 2017

Makespan Minimization via Posted Prices.
Proceedings of the 2017 ACM Conference on Economics and Computation, 2017

Liquid Price of Anarchy.
Proceedings of the Algorithmic Game Theory - 10th International Symposium, 2017

2016
Packing Small Vectors.
Proceedings of the Twenty-Seventh Annual ACM-SIAM Symposium on Discrete Algorithms, 2016

Approximating Subadditive Hadamard Functions on Implicit Matrices.
Proceedings of the Approximation, 2016

2015
Zero-One Laws for Sliding Windows and Universal Sketches.
Proceedings of the Approximation, 2015

2014
Making Decisions Under Uncertainty for Large Data Domains.
PhD thesis, 2014

The Price of Mediation.
Discret. Math. Theor. Comput. Sci., 2014

Universal Streaming.
CoRR, 2014

2013
A tale of two metrics: simultaneous bounds on competitiveness and regret.
Proceedings of the ACM SIGMETRICS / International Conference on Measurement and Modeling of Computer Systems, 2013

PACMan: Performance Aware Virtual Machine Consolidation.
Proceedings of the 10th International Conference on Autonomic Computing, 2013

Online Multidimensional Load Balancing.
Proceedings of the Approximation, Randomization, and Combinatorial Optimization. Algorithms and Techniques, 2013

2012
Online optimization with switching cost.
SIGMETRICS Perform. Evaluation Rev., 2012

2011
Streaming k-means on Well-Clusterable Data.
Proceedings of the Twenty-Second Annual ACM-SIAM Symposium on Discrete Algorithms, 2011

2008
200 Students Can't Be Wrong! GamesCrafters, a Computational Game Theory Undergraduate Research and Development Group.
Proceedings of the Using AI to Motivate Greater Participation in Computer Science, 2008


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