Alexander Weimer

According to our database1, Alexander Weimer authored at least 7 papers between 2005 and 2008.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

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Links

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Bibliography

2008
Real-time imitation-based adaptation of gaming behaviour in modern computer games.
Proceedings of the Genetic and Evolutionary Computation Conference, 2008

2007
An evolutionary online adaptation method for modern computer games based on imitation.
Proceedings of the Genetic and Evolutionary Computation Conference, 2007

2006
Evolution of Human-Competitive Agents in Modern Computer Games.
Proceedings of the IEEE International Conference on Evolutionary Computation, 2006

2005
Multi Target Partitioning of Sets Based on Local Information.
Proceedings of the Soft Computing as Transdisciplinary Science and Technology, 2005

Towards Online Partitioning of Agent Sets based on Local Information.
Proceedings of the IASTED International Conference on Parallel and Distributed Computing and Networks, 2005

Evolution of Reactive Rules in Multi Player Computer Games Based on Imitation.
Proceedings of the Advances in Natural Computation, First International Conference, 2005

Using cellular automata with evolutionary learned rules to solve the online partitioning problem.
Proceedings of the IEEE Congress on Evolutionary Computation, 2005


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