Álvaro Villegas

According to our database1, Álvaro Villegas authored at least 37 papers between 1994 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

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Links

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Bibliography

2023
Full body video-based self-avatars for mixed reality: from E2E system to user study.
Virtual Real., September, 2023

FikoRE: 5G and Beyond RAN Emulator for Application Level Experimentation and Prototyping.
IEEE Netw., 2023

An eXtended Reality Offloading IP Traffic Dataset and Models.
CoRR, 2023

2022
Real Time Egocentric Segmentation for Video-self Avatar in Mixed Reality.
CoRR, 2022

Democratic Video Pass-Through for Commercial Virtual Reality Devices.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

Bringing Real Body as Self-Avatar into Mixed Reality: A Gamified Volcano Experience.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

Real Time Egocentric Object Segmentation for Mixed Reality: THU-READ Labeling and Benchmarking Results.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

TCP-Based Distributed Offloading Architecture for the Future of Untethered Immersive Experiences in Wireless Networks.
Proceedings of the IMX '22: ACM International Conference on Interactive Media Experiences, Aveiro, Portugal, June 22, 2022

Demonstrating the Potential of eXtended Reality Offloading over Emulated 5G Networks.
Proceedings of the IEEE Conference on Standards for Communications and Networking, 2022

2021
Real Time Egocentric Object Segmentation: THU-READ Labeling and Benchmarking Results.
CoRR, 2021

A Multi-Peer, Low Cost Immersive Communication System for Pandemic Times.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

Immersive Telepresence in Remote Education.
Proceedings of the MMVE '21: Proceedings of the International Workshop on Immersive Mixed and Virtual Environment Systems, Istanbul, Turkey, 28 September, 2021, 2021

The Owl: Immersive Telepresence Communication for Hybrid Conferences.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2021

Ecological Validity through Gamification: an Experiment with a Mixed Reality Escape Room.
Proceedings of the IEEE International Conference on Artificial Intelligence and Virtual Reality, 2021

Subjective Evaluation of Egocentric Human Segmentation for Mixed Reality.
Proceedings of the IEEE International Conference on Artificial Intelligence and Virtual Reality, 2021

2020
Egocentric Human Segmentation for Mixed Reality.
CoRR, 2020

Enhanced Self-Perception in Mixed Reality: Egocentric Arm Segmentation and Database with Automatic Labelling.
CoRR, 2020

Enhanced Self-Perception in Mixed Reality: Egocentric Arm Segmentation and Database With Automatic Labeling.
IEEE Access, 2020

Real Haptics: Using Physical Manipulation to Control Virtual Worlds.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

DRoom: A Gamified Demonstration of Real Haptics Technology.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

Realistic training in VR using physical manipulation.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

Natural User Interfaces for Mixed Reality: Controlling Virtual Objects with your Real Hands.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

Virtual Tour: An Immersive Low Cost Telepresence System.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

Audience Meter: a Use Case of Deploying Machine Learning Algorithms over 5G Networks with MEC.
Proceedings of the 2020 IEEE International Conference on Consumer Electronics (ICCE), 2020

2019
Characterization of the Handwriting Skills as a Biomarker for Parkinson Disease.
CoRR, 2019

Immersive Gastronomic Experience with Distributed Reality.
Proceedings of the 5th IEEE Workshop on Everyday Virtual Reality, 2019

Subjective Assessment of Adaptive Media Playout for Video Streaming.
Proceedings of the 11th International Conference on Quality of Multimedia Experience QoMEX 2019, 2019

Towards a distributed reality: a multi-video approach to xR.
Proceedings of the 11th ACM Workshop on Immersive Mixed and Virtual Environment Systems, 2019

Characterization of the Handwriting Skills as a Biomarker for Parkinson's Disease.
Proceedings of the 14th IEEE International Conference on Automatic Face & Gesture Recognition, 2019

2018
Towards Systematic Analysis of Cybersickness in High Motion Omnidirectional Video.
Proceedings of the Tenth International Conference on Quality of Multimedia Experience, 2018

Scalable monitoring of end-to-end delay in live video services.
Proceedings of the IEEE International Conference on Consumer Electronics, 2018

A Drink in Mars: an Approach to Distributed Reality.
Proceedings of the 39th Annual Conference of the European Association for Computer Graphics, 2018

Towards Self-Perception in Augmented Virtuality: Hand Segmentation with Fully Convolutional Networks.
Proceedings of the 39th Annual Conference of the European Association for Computer Graphics, 2018

2012
Network Assisted Content Protection Architectures for a Connected World.
Bell Labs Tech. J., 2012

Multi-Vendor Video Headend Convergence Solution.
Bell Labs Tech. J., 2012

1995
Efficient isolated word recognition in Spanish based on static modeling.
Proceedings of the Fourth European Conference on Speech Communication and Technology, 1995

1994
On the development of a dictation machine for Spanish: DIVO.
Proceedings of the 3rd International Conference on Spoken Language Processing, 1994


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