Mark Billinghurst

Affiliations:
  • University of South Australia, Adelaide, Australia
  • University of Auckland, Auckland Bioengineering Institute, New Zealand
  • University of Canterbury, HIT Lab NZ, New Zealand (former)
  • Washington University, Seattle, WA, USA (former)


According to our database1, Mark Billinghurst authored at least 571 papers between 1995 and 2024.

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Bibliography

2024
RadarHand: A Wrist-Worn Radar for On-Skin Touch-Based Proprioceptive Gestures.
ACM Trans. Comput. Hum. Interact., April, 2024

2023
A comprehensive survey on AR-enabled local collaboration.
Virtual Real., December, 2023

Wearable Augmented Reality: Research Trends and Future Directions from Three Major Venues.
IEEE Trans. Vis. Comput. Graph., November, 2023

ARCoA: Using the AR-Assisted Cooperative Assembly System to Visualize Key Information about the Occluded Partner.
Int. J. Hum. Comput. Interact., November, 2023

Evaluating visual encoding quality of a mixed reality user interface for human-machine co-assembly in complex operational terrain.
Adv. Eng. Informatics, October, 2023

Brain activity during cybersickness: a scoping review.
Virtual Real., September, 2023

Enhancing social connectedness with companion robots using AI.
Sci. Robotics, July, 2023

A hybrid 2D-3D tangible interface combining a smartphone and controller for virtual reality.
Virtual Real., June, 2023

BeHere: a VR/SAR remote collaboration system based on virtual replicas sharing gesture and avatar in a procedural task.
Virtual Real., June, 2023

Can you hear it? Stereo sound-assisted guidance in augmented reality assembly.
Virtual Real., June, 2023

Online Platforms for Remote Immersive Virtual Reality Testing: An Emerging Tool for Experimental Behavioral Research.
Multimodal Technol. Interact., March, 2023

Corrigendum: The impact of virtual agents' multimodal communication on brain activity and cognitive load in Virtual Reality.
Frontiers Virtual Real., March, 2023

Using Virtual Replicas to Improve Mixed Reality Remote Collaboration.
IEEE Trans. Vis. Comput. Graph., 2023

Robot-enabled tangible virtual assembly with coordinated midair object placement.
Robotics Comput. Integr. Manuf., 2023

HapticProxy: Providing Positional Vibrotactile Feedback on a Physical Proxy for Virtual-Real Interaction in Augmented Reality.
Int. J. Hum. Comput. Interact., 2023

VR.net: A Real-world Dataset for Virtual Reality Motion Sickness Research.
CoRR, 2023

Synthesizing Affective Neurophysiological Signals Using Generative Models: A Review Paper.
CoRR, 2023

IEEE ISMAR 2022 Report: Toward Better Mixed Realities.
IEEE Computer Graphics and Applications, 2023

Estimating mechanical properties of soft objects using surface measurements from AR headsets.
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023

Exploring Real-time Precision Feedback for AR-assisted Manual Adjustment in Mechanical Assembly.
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023

Fabric Electrodes for Physiological Sensing in a VR HMD.
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023

Comparing Performance of Dry and Gel EEG Electrodes in VR using MI Paradigms.
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023

Cognitive Load Measurement with Physiological Sensors in Virtual Reality during Physical Activity.
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023

Enhancing Virtual Material Perception with Vibrotactile and Visual Cues.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

VRdoGraphy: An Empathic VR Photography Experience.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

IEEE VR 2023 Steering Committee Message.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2023

Comparison of Physiological Cues for Cognitive Load Measures in VR.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

The Fusion Nexus: Exploring the Confluence of Virtual and Real Worlds through Biocognitive Audio-Verbal Interface in Immersive XR Environments.
Proceedings of the SIGGRAPH Asia 2023 XR, 2023

NinjaHeads: Gaze-Oriented Parallel View System for Asynchronous Tasks.
Proceedings of the SIGGRAPH Asia 2023 XR, 2023

LightSense - Long Distance.
Proceedings of the SIGGRAPH Asia 2023 Art Gallery, 2023

SensoryScape: Context-Aware Empathic VR Photography.
Proceedings of the SIGGRAPH Asia 2023 XR, 2023

Healing Horizons: Adaptive VR for Traumatic Brain Injury Rehabilitation.
Proceedings of the SIGGRAPH Asia 2023 XR, 2023

Haptic Hongi - Reiterated.
Proceedings of the SIGGRAPH Asia 2023 XR, 2023

A Motion-Simulation Platform to Generate Synthetic Motion Data for Computer Vision Tasks.
Proceedings of the SIGGRAPH Asia 2023 Technical Communications, 2023

Rapid Prototyping for XR.
Proceedings of the SIGGRAPH Asia 2023 Courses, 2023

Virtual Reality for Social-Emotional Learning: A Review.
Proceedings of the Advances in Visual Informatics, 2023

Deep Learning-based Simulator Sickness Estimation from 3D Motion.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023

The MagicBook Revisited.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023

Utilizing a Robot to Endow Virtual Objects with Stiffness.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023

An Asynchronous Hybrid Cross Reality Collaborative System.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023

Time Travellers: An Asynchronous Cross Reality Collaborative System.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023

Hybrid Cross-Reality Collaborative System.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023

Wish You Were Here: Mental and Physiological Effects of Remote Music Collaboration in Mixed Reality.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Towards an Inclusive and Accessible Metaverse.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Octopus Sensing: A python library for human behavior studies.
Dataset, March, 2022

NapWell: An EOG-based Sleep Assistant Exploring the Effects of Virtual Reality on Sleep Onset.
Virtual Real., 2022

Pressure-sketch: a tablet-based design system in immersive VR.
Virtual Real., 2022

A comprehensive review of augmented reality-based instruction in manual assembly, training and repair.
Robotics Comput. Integr. Manuf., 2022

Towards Immersive Collaborative Sensemaking.
Proc. ACM Hum. Comput. Interact., 2022

The Impact of Sharing Gaze Behaviours in Collaborative Mixed Reality.
Proc. ACM Hum. Comput. Interact., 2022

Octopus Sensing: A Python library for human behavior studies.
J. Open Source Softw., 2022

A review on communication cues for augmented reality based remote guidance.
J. Multimodal User Interfaces, 2022

Total VREcall: Using Biosignals to Recognize Emotional Autobiographical Memory in Virtual Reality.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2022

Effects of interacting with facial expressions and controllers in different virtual environments on presence, usability, affect, and neurophysiological signals.
Int. J. Hum. Comput. Stud., 2022

The impact of virtual agents' multimodal communication on brain activity and cognitive load in Virtual Reality.
Frontiers Virtual Real., 2022

Editorial: Virtual Reality and Mental Health: Opportunities to Advance Research and Practice.
Frontiers Virtual Real., 2022

Cognitive load considerations for Augmented Reality in network security training.
Comput. Graph., 2022

PlayMeBack - Cognitive Load Measurement using Different Physiological Cues in a VR Game.
Proceedings of the 28th ACM Symposium on Virtual Reality Software and Technology, 2022

Asymmetric interfaces with stylus and gesture for VR sketching.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

Jamming in MR: Towards Real-Time Music Collaboration in Mixed Reality.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

Prototyping a Virtual Agent for Pre-school English Teaching.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

A Tangible Augmented Reality Programming Learning Environment for Textual Languages.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

Supporting Jury Understanding of Expert Evidence in a Virtual Environment.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2022

Jitsi360: Using 360 Images for Live Tours.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

Exploring Empathy with Digital Humans.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

3DColAR: Exploring 3D Color Selection and Surface Painting for Head Worn Augmented Reality using Hand Gestures.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

Using Speech to Visualise Shared Gaze Cues in MR Remote Collaboration.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2022

Designing and Implementing Individualized VR for Supporting Depression.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

Empathic Skills Training in Virtual Reality: A Scoping Review.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

VRhook: A Data Collection Tool for VR Motion Sickness Research.
Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022

Near-Gaze Visualisations of Empathic Communication Cues in Mixed Reality Collaboration.
Proceedings of the SIGGRAPH '22: Special Interest Group on Computer Graphics and Interactive Techniques Conference, Posters, Vancouver BC Canada, August 7, 2022

Rapid prototyping for XR: SIGGRAPH 2022 course.
Proceedings of the SIGGRAPH '22: Special Interest Group on Computer Graphics and Interactive Techniques Conference, Courses, Vancouver, British Columbia, Canada, August 7, 2022

Emotion Recognition in Conversations Using Brain and Physiological Signals.
Proceedings of the IUI 2022: 27th International Conference on Intelligent User Interfaces, Helsinki, Finland, March 22, 2022

Kiwrious AR: Exploring AR for Scientific Inquiry and Scaffolded Learning.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

PSCVR: Physiological Sensing in Collaborative Virtual Reality.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

Design and User Research in AR/VR/MR.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

Implementation of Attention-Based Spatial Audio for 360° Environments.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

Designing, Prototyping and Testing of $360^{\circ}$ Spatial Audio Conferencing for Virtual Tours.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

XRtic: A Prototyping Toolkit for XR Applications using Cloth Deformation.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2022

From Meaning-making to Meaning-sharing: Participatory Interpretation in a 3D Virtual Heritage Site.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

Comparing Gaze-Supported Modalities with Empathic Mixed Reality Interfaces in Remote Collaboration.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2022

An Exploration of Eye Gaze in Women During Reciprocal Self-Disclosure: Implications for Digital Human Design.
Proceedings of the ACM/IEEE International Conference on Human-Robot Interaction, 2022

A Natural Interaction Paradigm to Facilitate Cardiac Anatomy Education using Augmented Reality and a Surgical Metaphor.
Proceedings of the 17th International Joint Conference on Computer Vision, 2022

VR [we are] Training - Workshop on Collaborative Virtual Training for Challenging Contexts.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

RaITIn: Radar-Based Identification for Tangible Interactions.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Inter-brain Synchrony and Eye Gaze Direction During Collaboration in VR.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Rapid Prototyping for XR.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
Aerial firefighter radio communication performance in a virtual training system: radio communication disruptions simulated in VR for Air Attack Supervision.
Vis. Comput., 2021

AR/MR Remote Collaboration on Physical Tasks: A Review.
Robotics Comput. Integr. Manuf., 2021

3DGAM: using 3D gesture and CAD models for training on mixed reality remote collaboration.
Multim. Tools Appl., 2021

User experience design for a smart-mirror-based personalized training system.
Multim. Tools Appl., 2021

Spatial Perception Enhancement in Assembly Training Using Augmented Volumetric Playback.
Frontiers Virtual Real., 2021

Eye See What You See: Exploring How Bi-Directional Augmented Reality Gaze Visualisation Influences Co-Located Symmetric Collaboration.
Frontiers Virtual Real., 2021

Grand Challenges for Augmented Reality.
Frontiers Virtual Real., 2021

DiVRsify: Break the Cycle and Develop VR for Everyone.
IEEE Computer Graphics and Applications, 2021

Propping Up Virtual Reality With Haptic Proxies.
IEEE Computer Graphics and Applications, 2021

A comparative study on inter-brain synchrony in real and virtual environments using hyperscanning.
Comput. Graph., 2021

Foreword to the Special Section on the Reality-Virtuality Continuum and its Applications (RVCA).
Comput. Graph., 2021

Bringing full-featured mobile phone interaction into virtual reality.
Comput. Graph., 2021

The role of user-centered AR instruction in improving novice spatial cognition in a high-precision procedural task.
Adv. Eng. Informatics, 2021

Using the Visuo-Haptic Illusion to Perceive and Manipulate Different Virtual Objects in Augmented Reality.
IEEE Access, 2021

Transitional Interfaces in Mixed and Cross-Reality: A new frontier?
Proceedings of the ISS '21: Interactive Surfaces and Spaces, Łódź, Poland, November 14, 2021

Tool-based Asymmetric Interaction for Selection in VR.
Proceedings of the SA '21: SIGGRAPH Asia 2021 Technical Communications, Tokyo, Japan, December 14, 2021

eyemR-Talk: Using Speech to Visualise Shared MR Gaze Cues.
Proceedings of the SIGGRAPH Asia 2021 Posters, Tokyo, Japan, December 14-17, 2021., 2021

VRTwitch: Enabling Micro-motions in VR with Radar Sensing.
Proceedings of the SIGGRAPH Asia 2021 Posters, Tokyo, Japan, December 14-17, 2021., 2021

WizardOfVR: An Emotion-Adaptive Virtual Wizard Experience.
Proceedings of the SA '21: SIGGRAPH Asia 2021 Extended Reality Program, Tokyo, Japan, December 14, 2021

VR-Wizard: Towards an Emotion-Adaptive Experience in VR.
Proceedings of the SIGGRAPH Asia 2021 Posters, Tokyo, Japan, December 14-17, 2021., 2021

ARinVR: Bringing Mobile AR into VR.
Proceedings of the SIGGRAPH Asia 2021 Posters, Tokyo, Japan, December 14-17, 2021., 2021

SecondSight: Demonstrating Cross-Device Augmented Reality.
Proceedings of the SIGGRAPH '21: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2021

A Hybrid 2D-3D Tangible Interface for Virtual Reality.
Proceedings of the SIGGRAPH 2021: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2021

Towards Understanding Physiological Responses to Emotional Autobiographical Memory Recall in Mobile VR Scenarios.
Proceedings of the MobileHCI '21: 23rd International Conference on Mobile Human-Computer Interaction, Extented Abstracts, Toulouse & Virtual Event, France, 27 September 2021, 2021

Simultaneous Real Walking and Asymmetric Input in Virtual Reality with a Smartphone-based Hybrid Interface.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2021

Eye-gaze, inter-brain synchrony, and collaborative VR in conjunction with online counselling: A pilot study.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2021

Leveraging Enhanced Virtual Reality Methods and Environments for Efficient, Intuitive, and Immersive Teleoperation of Robots.
Proceedings of the IEEE International Conference on Robotics and Automation, 2021

Empathic Computing and Human Robot Interaction.
Proceedings of the ACM/IEEE International Conference on Human-Robot Interaction, 2021

Designing Individualised Virtual Reality Applications for Supporting Depression: A Feasibility Study.
Proceedings of the EICS '21: ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2021

XRTB: A Cross Reality Teleconference Bridge to incorporate 3D interactivity to 2D Teleconferencing.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Immersive Inclusivity at CHI: Design and Creation of Inclusive User Interactions Through Immersive Media.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Creative Immersive AI: Emerging Challenges and Opportunities forCreative Applications of AI in Immersive Media.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

SecondSight: A Framework for Cross-Device Augmented Reality Interfaces.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Bringing the Jury to the Scene of the Crime: Memory and Decision-Making in a Simulated Crime Scene.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

ShowMeAround: Giving Virtual Tours Using Live 360 Video.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

eyemR-Vis: Using Bi-Directional Gaze Behavioural Cues to Improve Mixed Reality Remote Collaboration.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

eyemR-Vis: A Mixed Reality System to Visualise Bi-Directional Gaze Behavioural Cues Between Remote Collaborators.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Adapting Fitts' Law and N-Back to Assess Hand Proprioception.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Connecting the Brains via Virtual Eyes : Eye-Gaze Directions and Inter-brain Synchrony in VR.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Rapid Prototyping of XR Experiences.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Identifying Human Factors for Remote Guidance on Physical Tasks.
Proceedings of the Cooperative Design, Visualization, and Engineering, 2021

2020
Special Issue on Highlights of ACM Intelligent User Interface (IUI) 2018.
ACM Trans. Interact. Intell. Syst., 2020

The effects of spatial auditory and visual cues on mixed reality remote collaboration.
J. Multimodal User Interfaces, 2020

Exploring interaction techniques for 360 panoramas inside a 3D reconstructed scene for mixed reality remote collaboration.
J. Multimodal User Interfaces, 2020

The combination of visual communication cues in mixed reality remote collaboration.
J. Multimodal User Interfaces, 2020

Multimodal interfaces and communication cues for remote collaboration.
J. Multimodal User Interfaces, 2020

Using a Head Pointer or Eye Gaze: The Effect of Gaze on Spatial AR Remote Collaboration for Physical Tasks.
Interact. Comput., 2020

A Review of Hyperscanning and Its Use in Virtual Environments.
Informatics, 2020

Using augmented reality with speech input for non-native children's language learning.
Int. J. Hum. Comput. Stud., 2020

Haptic Feedback Helps Me? A VR-SAR Remote Collaborative System with Tangible Interaction.
Int. J. Hum. Comput. Interact., 2020

A comprehensive survey of AR/MR-based co-design in manufacturing.
Eng. Comput., 2020

Multimodal Emotion Recognition With Transformer-Based Self Supervised Feature Fusion.
IEEE Access, 2020

Combining Photoplethysmography and Ballistocardiography to Address Voluntary Head Movements in Heart Rate Monitoring.
IEEE Access, 2020

Hand-in-Air (HiA) and Hand-on-Target (HoT) Style Gesture Cues for Mixed Reality Collaboration.
IEEE Access, 2020

Assessing the Suitability and Effectiveness of Mixed Reality Interfaces for Accurate Robot Teleoperation.
Proceedings of the VRST '20: 26th ACM Symposium on Virtual Reality Software and Technology, 2020

AffectivelyVR: Towards VR Personalized Emotion Recognition.
Proceedings of the VRST '20: 26th ACM Symposium on Virtual Reality Software and Technology, 2020

A Constrained Path Redirection for Passive Haptics.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

Measuring Human Trust in a Virtual Assistant using Physiological Sensing in Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020

Neurophysiological Effects of Presence in Calm Virtual Environments.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

Is This My Phone? Operating a Physical Smartphone in Virtual Reality.
Proceedings of the SIGGRAPH Asia 2019 Extended Reality Program, 2020

NeuralDrum: Perceiving Brain Synchronicity in XR Drumming.
Proceedings of the SA '20: SIGGRAPH Asia 2020 Technical Communications, 2020

Understanding AR inside and out - Part Two: expanding out and into the world.
Proceedings of the SIGGRAPH 2020: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2020

Feel it: Using Proprioceptive and Haptic Feedback for Interaction with Virtual Embodiment.
Proceedings of the SIGGRAPH 2020: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2020

Usage and Effect of Eye Tracking in Remote Guidance.
Proceedings of the OzCHI '20: 32nd Australian Conference on Human-Computer-Interaction, 2020

User Behaviour Analysis of Mixed Reality Remote Collaboration with a Hybrid View Interface.
Proceedings of the OzCHI '20: 32nd Australian Conference on Human-Computer-Interaction, 2020

A User Study of a Gaze Window User Interface.
Proceedings of the 24th International Conference on Information Visualisation, 2020

Model Augmented Reality Curriculum.
Proceedings of the Working Group Reports on Innovation and Technology in Computer Science Education, 2020

Developing a Model Augmented Reality Curriculum.
Proceedings of the 2020 ACM Conference on Innovation and Technology in Computer Science Education, 2020

Improving User Experience in Augmented Reality Mirrors with 3D Displays.
Proceedings of the Advances in Visual Computing - 15th International Symposium, 2020

Enhancing First-Person View Task Instruction Videos with Augmented Reality Cues.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality, 2020

Perceptions of Integrating Augmented Reality into Network Cabling Tutors.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2020

Usability Considerations of Hand Held Augmented Reality Wiring Tutors.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2020

A Neurophysiological Approach for Measuring Presence in Immersive Virtual Environments.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality, 2020

Speech Emotion Recognition 'in the Wild' Using an Autoencoder.
Proceedings of the Interspeech 2020, 2020

Exploring the Value of Shared Experience in Augmented Reality Games.
Proceedings of the HCI International 2020 - Posters - 22nd International Conference, 2020

WeightSync: Proprioceptive and Haptic Stimulation for Virtual Physical Perception.
Proceedings of the 30th International Conference on Artificial Reality and Telexistence, 2020

Rapid Prototyping for AR/VR Experiences.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

A User Study on Mixed Reality Remote Collaboration with Eye Gaze and Hand Gesture Sharing.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Time to Get Personal: Individualised Virtual Reality for Mental Health.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

OmniGlobeVR: A Collaborative 360-Degree Communication System for VR.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

2019
Augmented Reality Entertainment: Taking Gaming Out of the Box.
Proceedings of the Encyclopedia of Computer Graphics and Games., 2019

Sharing hand gesture and sketch cues in remote collaboration.
J. Vis. Commun. Image Represent., 2019

Revisiting collaboration through mixed reality: The evolution of groupware.
Int. J. Hum. Comput. Stud., 2019

The Effects of Sharing Awareness Cues in Collaborative Mixed Reality.
Frontiers Robotics AI, 2019

Applying the technology acceptance model to understand maths teachers' perceptions towards an augmented reality tutoring system.
Educ. Inf. Technol., 2019

A Technique for Mixed Reality Remote Collaboration using 360 Panoramas in 3D Reconstructed Scenes.
Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology, 2019

Optical-Reflection Type 3D Augmented Reality Mirrors.
Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology, 2019

In AI We Trust: Investigating the Relationship between Biosignals, Trust and Cognitive Load in VR.
Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology, 2019

Adventures in Hologram Space: Exploring the Design Space of Eye-to-eye Volumetric Telepresence.
Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology, 2019

Investigating the use of Different Visual Cues to Improve Social Presence within a 360 Mixed Reality Remote Collaboration.
Proceedings of the 17th International Conference on Virtual-Reality Continuum and its Applications in Industry, 2019

The Impact of Remote User's Role in a Mixed Reality Mixed Presence System.
Proceedings of the 17th International Conference on Virtual-Reality Continuum and its Applications in Industry, 2019

This Land AR: an Australian Music and Sound XR Installation.
Proceedings of the 17th International Conference on Virtual-Reality Continuum and its Applications in Industry, 2019

Extended Reality for Midwifery Learning: MR VR Demonstration.
Proceedings of the 17th International Conference on Virtual-Reality Continuum and its Applications in Industry, 2019

SnapChart: an Augmented Reality Analytics Toolkit to Enhance Interactivity in a Collaborative Environment.
Proceedings of the 17th International Conference on Virtual-Reality Continuum and its Applications in Industry, 2019

The Effect of Avatar Appearance on Social Presence in an Augmented Reality Remote Collaboration.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Head Pointer or Eye Gaze: Which Helps More in MR Remote Collaboration?
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Supporting Visual Annotation Cues in a Live 360 Panorama-based Mixed Reality Remote Collaboration.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

A Mixed Presence Collaborative Mixed Reality System.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Exploration of an EEG-Based Cognitively Adaptive Training System in Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Creating a Stressful Decision Making Environment for Aerial Firefighter Training in Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

I'm tired of demos: an adaptive MR remote collaborative platform.
Proceedings of the SIGGRAPH Asia 2019 Extended Reality Program, 2019

360Drops: Mixed Reality Remote Collaboration using 360 Panoramas within the 3D Scene.
Proceedings of the SIGGRAPH Asia 2019 Emerging Technologies, 2019

An AR/TUI-supported Debugging Teaching Environment.
Proceedings of the OZCHI'19: 31st Australian Conference on Human-Computer-Interaction, 2019

Sharing Emotion by Displaying a Partner Near the Gaze Point in a Telepresence System.
Proceedings of the 23rd International Conference in Information Visualization, 2019

An MR Remote Collaborative Platform Based on 3D CAD Models for Training in Industry.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2019

Holding Virtual Objects Using a Tablet for Tangible 3D Sketching in VR.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2019

Merging Live and Static 360 Panoramas Inside a 3D Scene for Mixed Reality Remote Collaboration.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2019

Wearable RemoteFusion: A Mixed Reality Remote Collaboration System with Local Eye Gaze and Remote Hand Gesture Sharing.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2019

Filtering Mechanisms of Shared Social Surrounding Environments in AR.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2019

AR Tips: Augmented First-Person View Task Instruction Videos.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2019

A Comparison of Desktop and Augmented Reality Scenario Based Training Authoring Tools.
Proceedings of the 2019 IEEE International Symposium on Mixed and Augmented Reality, 2019

Sharing Manipulated Heart Rate Feedback in Collaborative Virtual Environments.
Proceedings of the 2019 IEEE International Symposium on Mixed and Augmented Reality, 2019

Less is More: Using Spatialized Auditory and Visual Cues for Target Acquisition in a Real-World Search Task.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2019

Inter-Brain Connectivity: Comparisons between Real and Virtual Environments using Hyperscanning.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2019

Mixed Reality Remote Collaboration Combining 360 Video and 3D Reconstruction.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Warping Deixis: Distorting Gestures to Enhance Collaboration.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

On the Shoulder of the Giant: A Multi-Scale Mixed Reality Collaboration with 360 Video Sharing and Tangible Interaction.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Evaluating the Combination of Visual Communication Cues for HMD-based Mixed Reality Remote Collaboration.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

ZenG: AR Neurofeedback for Meditative Mixed Reality.
Proceedings of the 2019 ACM SIGCHI Conference on Creativity and Cognition, 2019

2018
Collaborative Immersive Analytics.
Proceedings of the Immersive Analytics, 2018

A Comparison of Predictive Spatial Augmented Reality Cues for Procedural Tasks.
IEEE Trans. Vis. Comput. Graph., 2018

Narrative and Spatial Memory for Jury Viewings in a Reconstructed Virtual Environment.
IEEE Trans. Vis. Comput. Graph., 2018

Superman vs Giant: A Study on Spatial Perception for a Multi-Scale Mixed Reality Flying Telepresence Interface.
IEEE Trans. Vis. Comput. Graph., 2018

Revisiting Trends in Augmented Reality Research: A Review of the 2nd Decade of ISMAR (2008-2017).
IEEE Trans. Vis. Comput. Graph., 2018

A Hybrid 2D/3D User Interface for Radiological Diagnosis.
J. Digit. Imaging, 2018

Using Freeze Frame and Visual Notifications in an Annotation Drawing Interface for Remote Collaboration.
KSII Trans. Internet Inf. Syst., 2018

A Systematic Review of 10 Years of Augmented Reality Usability Studies: 2005 to 2014.
Frontiers Robotics AI, 2018

The Effect of Collaboration Styles and View Independence on Video-Mediated Remote Collaboration.
Comput. Support. Cooperative Work., 2018

Foreword to the Special Section on SVR 2018.
Comput. Graph., 2018

Design considerations for combining augmented reality with intelligent tutors.
Comput. Graph., 2018

Robust Tracking Through the Design of High Quality Fiducial Markers: An Optimization Tool for ARToolKit.
IEEE Access, 2018

Evaluating the Effects of Realistic Communication Disruptions in VR Training for Aerial Firefighting.
Proceedings of the 10th International Conference on Virtual Worlds and Games for Serious Applications, 2018

The Effect of Immersive Displays on Situation Awareness in Virtual Environments for Aerial Firefighting Air Attack Supervisor Training.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

The Potential of Augmented Reality for Computer Science Education.
Proceedings of the IEEE International Conference on Teaching, 2018

TEAMMATE: A Scalable System for Measuring Affect in Human-Machine Teams.
Proceedings of the 27th IEEE International Symposium on Robot and Human Interactive Communication, 2018

Hand gestures and visual annotation in live 360 panorama-based mixed reality remote collaboration.
Proceedings of the 30th Australian Conference on Computer-Human Interaction, 2018

User virtual costume visualisation in an augmented virtuality immersive cinematic environment.
Proceedings of the 30th Australian Conference on Computer-Human Interaction, 2018

The effect of video placement in AR conferencing applications.
Proceedings of the 30th Australian Conference on Computer-Human Interaction, 2018

A generalized, rapid authoring tool for intelligent tutoring systems.
Proceedings of the 30th Australian Conference on Computer-Human Interaction, 2018

HandsInTouch: sharing gestures in remote collaboration.
Proceedings of the 30th Australian Conference on Computer-Human Interaction, 2018

The Effect of AR Based Emotional Interaction Among Personified Physical Objects in Manual Operation.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018

Do You Know What I Mean? An MR-Based Collaborative Platform.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018

Filtering 3D Shared Surrounding Environments by Social Proximity in AR.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018

A User Study on MR Remote Collaboration Using Live 360 Video.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018

Demonstrating Emotion Sharing and Augmentation in Cooperative Virtual Reality Games.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018

Sharing and Augmenting Emotion in Collaborative Mixed Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018

Effects of Sharing Real-Time Multi-Sensory Heart Rate Feedback in Different Immersive Collaborative Virtual Environments.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018

3rd Virtual and Augmented Reality for Good (VAR4Good) Workshop.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018

Band of Brothers and Bolts: Caring About Your Robot Teammate.
Proceedings of the 2018 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2018

Designing an Augmented Reality Multimodal Interface for 6DOF Manipulation Techniques - Multimodal Fusion Using Gesture and Speech Input for AR.
Proceedings of the Intelligent Systems and Applications, 2018

Emotion Sharing and Augmentation in Cooperative Virtual Reality Games.
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2018

Effects of Manipulating Physiological Feedback in Immersive Virtual Environments.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2018

Mini-Me: An Adaptive Avatar for Mixed Reality Remote Collaboration.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Snow Dome: A Multi-Scale Interaction in Mixed Reality Remote Collaboration.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Filtering Shared Social Data in AR.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Pinpointing: Precise Head- and Eye-Based Target Selection for Augmented Reality.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

<i>Levity</i>: A Virtual Reality System that Responds to Cognitive Load.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Counterpoint: Exploring Mixed-Scale Gesture Interaction for AR Applications.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

He who hesitates is lost (...in thoughts over a robot).
Proceedings of the Technology, Mind, and Society Conference, 2018

2017
Factors Influencing the Acceptance of Augmented Reality in Education: A Review of the Literature.
J. Comput. Sci., 2017

Preface to the focus section on 'Transforming Books and the Reading Experience through Interactive Technologies' - guest editorial.
IxD&A, 2017

Enhancing player engagement through game balancing in digitally augmented physical games.
Int. J. Hum. Comput. Stud., 2017

Exhibition approach using an AR and VR pillar.
Proceedings of the SIGGRAPH Asia 2017 Mobile Graphics & Interactive Applications, Bangkok, Thailand, November 27, 2017

CoVAR: a collaborative virtual and augmented reality system for remote collaboration.
Proceedings of the SIGGRAPH Asia 2017 Emerging Technologies, Bangkok, Thailand, November 27, 2017

Exploring enhancements for remote mixed reality collaboration.
Proceedings of the SIGGRAPH Asia 2017 Mobile Graphics & Interactive Applications, Bangkok, Thailand, November 27, 2017

Using visual and spatial cues to represent social contacts in AR.
Proceedings of the SIGGRAPH Asia 2017 Mobile Graphics & Interactive Applications, Bangkok, Thailand, November 27, 2017

AR social continuum: representing social contacts.
Proceedings of the SIGGRAPH Asia 2017 Mobile Graphics & Interactive Applications, Bangkok, Thailand, November 27, 2017

Sharedsphere: MR collaboration through shared live panorama.
Proceedings of the SIGGRAPH Asia 2017 Emerging Technologies, Bangkok, Thailand, November 27, 2017

Mixed reality collaboration through sharing a live panorama.
Proceedings of the SIGGRAPH Asia 2017 Mobile Graphics & Interactive Applications, Bangkok, Thailand, November 27, 2017

Automated enabling of head mounted display using gaze-depth estimation.
Proceedings of the SIGGRAPH Asia 2017 Mobile Graphics & Interactive Applications, Bangkok, Thailand, November 27, 2017

Static local environment capturing and sharing for MR remote collaboration.
Proceedings of the SIGGRAPH Asia 2017 Mobile Graphics & Interactive Applications, Bangkok, Thailand, November 27, 2017

Exploring mixed-scale gesture interaction.
Proceedings of the SIGGRAPH Asia 2017 Posters, Bangkok, Thailand, November 27 - 30, 2017, 2017

Multi-scale gestural interaction for augmented reality.
Proceedings of the SIGGRAPH Asia 2017 Mobile Graphics & Interactive Applications, Bangkok, Thailand, November 27, 2017

Design of a wearable system for 3D data acquisition and reconstruction for tree climbers.
Proceedings of the SIGGRAPH Asia 2017 Mobile Graphics & Interactive Applications, Bangkok, Thailand, November 27, 2017

6DoF input for hololens using vive controller.
Proceedings of the SIGGRAPH Asia 2017 Mobile Graphics & Interactive Applications, Bangkok, Thailand, November 27, 2017

Towards optimization of mid-air gestures for in-vehicle interactions.
Proceedings of the 29th Australian Conference on Computer-Human Interaction, 2017

Exploring the design space for multi-sensory heart rate feedback in immersive virtual reality.
Proceedings of the 29th Australian Conference on Computer-Human Interaction, 2017

Empathic Mixed Reality: Sharing What You Feel and Interacting with What You See.
Proceedings of the 2017 International Symposium on Ubiquitous Virtual Reality, 2017

Estimating Gaze Depth Using Multi-Layer Perceptron.
Proceedings of the 2017 International Symposium on Ubiquitous Virtual Reality, 2017

CoVAR: Mixed-Platform Remote Collaborative Augmented and Virtual Realities System with Shared Collaboration Cues.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2017

The Social AR Continuum: Concept and User Study.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2017

Mutually Shared Gaze in Augmented Video Conference.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2017

Workshop on Augmented Reality for Good Summary.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2017

Comparative Evaluation of Sensor Devices for Micro-Gestures.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017

An Augmented Reality and Virtual Reality Pillar for Exhibitions: A Subjective Exploration.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017

User Interface Agents for Guiding Interaction with Augmented Virtual Mirrors.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017

A Gaze-depth Estimation Technique with an Implicit and Continuous Data Acquisition for OST-HMDs.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017

Improving Collaboration in Augmented Video Conference using Mutually Shared Gaze.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017

Holo Worlds Infinite: Procedural Spatial Aware AR Content.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017

Collaborative View Configurations for Multi-user Interaction with a Wall-size Display.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017

Evaluating the Effects of Hand-gesture-based Interaction with Virtual Content in a 360° Movie.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017

An AR Network Cabling Tutoring System for Wiring a Rack.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017

An Adaptive AR Tutor For Cabling a Network Topology.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017

Real-time Visual Representations for Mixed Reality Remote Collaboration.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017

The Effect of User Embodiment in AV Cinematic Experience.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017

Exploring Pupil Dilation in Emotional Virtual Reality Environments.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017

Sharing Gaze for Remote Instruction.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017

Asymmetric Bimanual Interaction for Mobile Virtual Reality.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017

User Evaluation of Hand Gestures for Designing an Intelligent In-Vehicle Interface.
Proceedings of the Designing the Digital Transformation - 12th International Conference, 2017

Effects of Sharing Physiological States of Players in a Collaborative Virtual Reality Gameplay.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Intelligent Augmented Reality Tutoring for Physical Tasks with Medical Professionals.
Proceedings of the Artificial Intelligence in Education - 18th International Conference, 2017

Exploring natural eye-gaze-based interaction for immersive virtual reality.
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017

2016
Do You See What I See? The Effect of Gaze Tracking on Task Space Remote Collaboration.
IEEE Trans. Vis. Comput. Graph., 2016

Climbing With a Head-Mounted Display: Dual-Task Costs.
Hum. Factors, 2016

A wearable navigation display can improve attentiveness to the surgical field.
Int. J. Comput. Assist. Radiol. Surg., 2016

PepperGram with interactive control.
Proceedings of the 22nd International Conference on Virtual System & Multimedia, 2016

A Study in Virtual Navigation Cues for Forklift Operators.
Proceedings of the XVIII Symposium on Virtual and Augmented Reality, 2016

Mobile audible AR experience for medical learning murmurs simulation.
Proceedings of the SIGGRAPH ASIA 2016, Macao, December 5-8, 2016, 2016

Medical learning murmurs simulation with mobile audible augmented reality.
Proceedings of the SIGGRAPH ASIA 2016, Macao, December 5-8, 2016, 2016

Augmented reality annotation for social video sharing.
Proceedings of the SIGGRAPH ASIA 2016, Macao, December 5-8, 2016, 2016

An oriented point-cloud view for MR remote collaboration.
Proceedings of the SIGGRAPH ASIA 2016, Macao, December 5-8, 2016, 2016

Using augmented reality to assist forklift operation.
Proceedings of the 28th Australian Conference on Computer-Human Interaction, 2016

A comparative study of simulated augmented reality displays for vehicle navigation.
Proceedings of the 28th Australian Conference on Computer-Human Interaction, 2016

The Future of Books and Reading in HCI.
Proceedings of the 9th Nordic Conference on Human-Computer Interaction, Gothenburg, Sweden, October 23, 2016

An Augmented Reality Guide for Assisting Forklift Operation.
Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality, 2016

A Remote Collaboration System with Empathy Glasses.
Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality, 2016

Enhancing Immersive Cinematic Experience with Augmented Virtuality.
Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality, 2016

Challenges for Asynchronous Collaboration in Augmented Reality.
Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality, 2016

A Systematic Review of Usability Studies in Augmented Reality between 2005 and 2014.
Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality, 2016

A Low Cost Optical See-Through HMD - Do-It-Yourself.
Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality, 2016

TeachAR: An Interactive Augmented Reality Tool for Teaching Basic English to Non-native Children.
Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality, 2016

Using Visual Effects to Facilitate Depth Perception for Spatial Tasks in Virtual and Augmented Reality.
Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality, 2016

Empathy Glasses.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Digitally Augmenting Sports: An Opportunity for Exploring and Understanding Novel Balancing Techniques.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Towards an Agenda for Sci-Fi Inspired HCI Research.
Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology, 2016

Is It in Your Eyes? Explorations in Using Gaze Cues for Remote Collaboration.
Proceedings of the Collaboration Meets Interactive Spaces, 2016

2015
Digitally Enhanced Reality.
IEEE Pervasive Comput., 2015

A Survey of Augmented Reality.
Found. Trends Hum. Comput. Interact., 2015

The Effect of View Independence in a Collaborative AR System.
Comput. Support. Cooperative Work., 2015

Collaboration in Augmented Reality.
Comput. Support. Cooperative Work., 2015

Intelligent Augmented Reality Training for Motherboard Assembly.
Int. J. Artif. Intell. Educ., 2015

Vision-Based Technique and Issues for Multimodal Interaction in Augmented Reality.
Proceedings of the 8th International Symposium on Visual Information Communication and Interaction, 2015

Rapid Prototyping for Wearables: Concept Design and Development for head- and wrist-mounted Wearables (Smart Watches and Google Glass).
Proceedings of the Ninth International Conference on Tangible, 2015

Augmented reality using high fidelity spherical panorama with HDRI: demonstration.
Proceedings of the SIGGRAPH Asia 2015 Mobile Graphics and Interactive Applications, 2015

Augmented reality using high fidelity spherical panorama with HDRI.
Proceedings of the SIGGRAPH Asia 2015 Mobile Graphics and Interactive Applications, 2015

Extending HMD by chest-worn 3D camera for AR annotation.
Proceedings of the SIGGRAPH Asia 2015 Mobile Graphics and Interactive Applications, 2015

Tag it!: AR annotation using wearable sensors.
Proceedings of the SIGGRAPH Asia 2015 Mobile Graphics and Interactive Applications, 2015

An augmented exhibition podium with free-hand gesture interfaces.
Proceedings of the SIGGRAPH Asia 2015 Mobile Graphics and Interactive Applications, 2015

A Non-linear Mapping Technique for Bare-hand Interaction in Large Virtual Environments.
Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, 2015

Free-hand Gesture Interfaces for an Augmented Exhibition Podium.
Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, 2015

Collaboration in Mediated and Augmented Reality (CiMAR) Summary.
Proceedings of the 2015 IEEE International Symposium on Mixed and Augmented Reality Workshops, 2015

Understanding the everyday use of head-worn computers.
Proceedings of the 8th International Conference on Human System Interaction, 2015

User Defined Gestures for Augmented Virtual Mirrors: A Guessability Study.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

Automatically Freezing Live Video for Annotation during Remote Collaboration.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

The Glass Class: Designing Wearable Interfaces.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

CoSense: Creating Shared Emotional Experiences.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

2014
Virtual Environments: History and Profession.
Proceedings of the Handbook of Virtual Environments, 2014

Wearable Computing from Jewels to Joules [Guest editors' introduction].
IEEE Pervasive Comput., 2014

In-Place Sketching for Augmented Reality Games.
Comput. Entertain., 2014

Hands in Space: Gesture Interaction with Augmented-Reality Interfaces.
IEEE Computer Graphics and Applications, 2014

Evaluating a SLAM-based handheld augmented reality guidance system.
Proceedings of the 2nd ACM Symposium on Spatial User Interaction, 2014

Social panoramas: using wearable computers to share experiences.
Proceedings of the SIGGRAPH Asia 2014 Mobile Graphics and Interactive Applications, 2014

3D gesture interaction for handheld augmented reality.
Proceedings of the SIGGRAPH Asia 2014 Mobile Graphics and Interactive Applications, 2014

Eye-to-eye contact for life-sized videoconferencing.
Proceedings of the 26th Australian Computer-Human Interaction Conference on Designing Futures, 2014

Ora - Save the Forest! Designing a Social Impact Game.
Proceedings of the Entertainment Computing - ICEC 2014 - 13th International Conference, 2014

Using augmented reality to create empathic experiences.
Proceedings of the 19th International Conference on Intelligent User Interfaces, 2014

View independence in remote collaboration using AR.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2014

Social panoramas using wearable computers.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2014

G-SIAR: Gesture-speech interface for augmented reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2014

Grasp-Shell vs gesture-speech: A comparison of direct and indirect natural interaction techniques in augmented reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2014

Collaboration in mediated and augmented reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2014

Improving co-presence with augmented visual communication cues for sharing experience through video conference.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2014

The glass class: Designing wearable interfaces.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2014

Fighting Technology Dumb Down: Our Cognitive Capacity for Effortful AR Navigation Tools.
Proceedings of the Human-Computer Interaction. Applications and Services, 2014

Really, it's for your own good...making augmented reality navigation tools harder to use.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

The glass class: designing wearable interfaces.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Using 3D hand gestures and touch input for wearable AR interaction.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Towards understanding balancing in exertion games.
Proceedings of the 11th Conference on Advances in Computer Entertainment Technology, 2014

2013
Augmented Reality Interfaces in Human Computation Systems.
Proceedings of the Handbook of Human Computation, 2013

A usability study of multimodal input in an augmented reality environment.
Virtual Real., 2013

The 2013 Virtual Reality Technical Achievement Award.
IEEE Trans. Vis. Comput. Graph., 2013

Sound sample detection and numerosity estimation using auditory display.
ACM Trans. Appl. Percept., 2013

A component based framework for mobile outdoor AR applications.
Proceedings of the 12th ACM International Conference on Virtual Reality Continuum and Its Applications in Industry, 2013

Building mobile AR applications using the outdoor AR library.
Proceedings of the SIGGRAPH Asia 2013 Symposium on Mobile Graphics and Interactive Applications, 2013

Weighted integral rotation and translation for touch interaction.
Proceedings of the SIGGRAPH Asia 2013, 2013

Free-hand interaction for handheld augmented reality using an RGB-depth camera.
Proceedings of the SIGGRAPH Asia 2013 Symposium on Mobile Graphics and Interactive Applications, 2013

Classifying users of mobile pedestrian navigation tools.
Proceedings of the Augmentation, Application, Innovation, Collaboration, OzCHI '13, Adelaide, Australia - November 25, 2013

Transform flow: A mobile augmented reality visualisation and evaluation toolkit.
Proceedings of the 28th International Conference on Image and Vision Computing New Zealand, 2013

A projected augmented reality system for remote collaboration.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2013

KITE: Platform for mobile Augmented Reality gaming and interaction using magnetic tracking and depth sensing.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2013

Study of augmented gesture communication cues and view sharing in remote collaboration.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2013

Motion capturing empowered interaction with a virtual agent in an Augmented Reality environment.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2013

Using a HHD with a HMD for mobile AR interaction.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2013

Interaction techniques for HMD-HHD hybrid AR systems.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2013

Ego- and Exocentric interaction for mobile AR conferencing.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2013

General chair.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2013

Markerless 3D gesture-based interaction for handheld Augmented Reality interfaces.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2013

Hands and speech in space: multimodal interaction with augmented reality interfaces.
Proceedings of the 2013 International Conference on Multimodal Interaction, 2013

Hybrid Tracking using Gravity Aligned Edges.
Proceedings of the 14th Annual ACM SIGCHI_NZ conference on Computer-Human Interaction, 2013

If Reality Bites, Bite Back Virtually: Simulating Perfection in Augmented Reality Tracking.
Proceedings of the 14th Annual ACM SIGCHI_NZ conference on Computer-Human Interaction, 2013

Adaptive Interpupillary Distance Adjustment for Stereoscopic 3D Visualization.
Proceedings of the 14th Annual ACM SIGCHI_NZ conference on Computer-Human Interaction, 2013

Using the S-PI Algorithm for Interaction in Augmented Reality.
Proceedings of the 14th Annual ACM SIGCHI_NZ conference on Computer-Human Interaction, 2013

Designing a NUI Workstation for Courier Dispatcher Command and Control Task Management.
Proceedings of the 14th Annual ACM SIGCHI_NZ conference on Computer-Human Interaction, 2013

User-defined gestures for augmented reality.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Understanding handicapping for balancing exertion games.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Intelligent Augmented Reality Training for Assembly Tasks.
Proceedings of the Artificial Intelligence in Education - 16th International Conference, 2013

Poster: Markerless fingertip-based 3D interaction for handheld augmented reality in a small workspace.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2013

2012
An interactive 3D movement path manipulation method in an augmented reality environment.
Interact. Comput., 2012

Augmented Reality in the Classroom.
Computer, 2012

Exploring the use of handheld AR for outdoor navigation.
Comput. Graph., 2012

Automatic zooming interface for tangible augmented reality applications.
Proceedings of the Virtual Reality Continuum and its Applications in Industry, 2012

Assistive techniques for precise touch interaction in handheld augmented reality environments.
Proceedings of the Virtual Reality Continuum and its Applications in Industry, 2012

AR-based Video-Mediated Communication: A Social Presence Enhancing Experience.
Proceedings of the 14th Symposium on Virtual and Augmented Reality, 2012

A desktop virtual reality application for chemical and process engineering education.
Proceedings of the 24th Australian Computer-Human Interaction Conference, OzCHI '12, Melbourne, VIC, Australia - November 26, 2012

The Effectiveness of Different Levels of Visual Vividness in Delivering Information to Mobile Phone Users.
Proceedings of the 2012 IEEE First International Conference on Mobile Services, 2012

Freeze view touch and finger gesture based interaction methods for handheld augmented reality interfaces.
Proceedings of the Image and Vision Computing New Zealand, 2012

Proceedings of the 11th IEEE International Symposium on Mixed and Augmented Reality, 2012

Workshop 1: 2nd IEEE ISMAR workshop on authoring solutions for augmented reality.
Proceedings of the 11th IEEE International Symposium on Mixed and Augmented Reality, 2012

Proposal for the 4th Workshop on Mobile Gaming, Mobile Life - Interweaving the Virtual and the Real.
Proceedings of the Entertainment Computing - ICEC 2012 - 11th International Conference, 2012

CityViewAR outdoor AR visualization.
Proceedings of the 13th Annual Conference of the NZ ACM Special Interest Group on Human-Computer Interaction, 2012

Poster: Manipulation techniques of 3D objects represented as multi-viewpoint images in a 3D scene.
Proceedings of the IEEE Symposium on 3D User Interfaces 2012, 2012

Poster: Physically-based natural hand and tangible AR interaction for face-to-face collaboration on a tabletop.
Proceedings of the IEEE Symposium on 3D User Interfaces 2012, 2012

Preface: A message from the symposium chairs.
Proceedings of the IEEE Symposium on 3D User Interfaces 2012, 2012

Poster: AR-based social presence enhancement in video-chat communication.
Proceedings of the IEEE Symposium on 3D User Interfaces 2012, 2012

Multimodal Interfaces for Augmented Reality.
Proceedings of the Expanding the Frontiers of Visual Analytics and Visualization, 2012

2011
Two-handed tangible interaction techniques for composing augmented blocks.
Virtual Real., 2011

Editorial: special issue on augmented reality.
Virtual Real., 2011

In-Place Augmented Reality.
Virtual Real., 2011

An augmented reality interface to contextual information.
Virtual Real., 2011

Shape Recognition and Pose Estimation for Mobile Augmented Reality.
IEEE Trans. Vis. Comput. Graph., 2011

Special Section on Mobile Augmented Reality.
Comput. Graph., 2011

Augmented reality micromachines.
Proceedings of the SIGGRAPH Asia 2011 Emerging Technologies, 2011

Seamless interaction in space.
Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, OzCHI '11, Canberra, Australia, November 28, 2011

A user study on the Snap-To-Feature interaction method.
Proceedings of the 10th IEEE International Symposium on Mixed and Augmented Reality, 2011

Authoring solutions for Augmented Reality.
Proceedings of the 10th IEEE International Symposium on Mixed and Augmented Reality, 2011

MozArt: a multimodal interface for conceptual 3D modeling.
Proceedings of the 13th International Conference on Multimodal Interfaces, 2011

Navigation Techniques in Augmented and Mixed Reality: Crossing the Virtuality Continuum.
Proceedings of the Handbook of Augmented Reality, 2011

Evaluating Augmented Reality Systems.
Proceedings of the Handbook of Augmented Reality, 2011

2010
Lunar Surface Collaborative Browsing System for Science Museum Exhibitions.
Trans. Edutainment, 2010

Interaction with large ubiquitous displays using camera-equipped mobile phones.
Pers. Ubiquitous Comput., 2010

Evaluating the augmented reality human-robot collaboration system.
Int. J. Intell. Syst. Technol. Appl., 2010

Exhibition of lunar surface navigation system facilitating collaboration between children and parents in science museum.
Proceedings of the 9th International Conference on Virtual Reality Continuum and its Applications in Industry, 2010

In-Place Sketching for content authoring in Augmented Reality games.
Proceedings of the IEEE Virtual Reality Conference, 2010

Generating and rendering expressive caricatures.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010

Senior-friendly technologies: interaction design for senior users.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

2009
Multitouch interaction for Tangible User Interfaces.
Proceedings of the Science & Technology Proceedings, 2009

AR 2.0: Social Augmented Reality - social computing meets Augmented Reality.
Proceedings of the Science & Technology Proceedings, 2009

In-place 3D sketching for authoring and augmenting mechanical systems.
Proceedings of the Science & Technology Proceedings, 2009

Advanced Interaction Techniques for Augmented Reality Applications.
Proceedings of the Virtual and Mixed Reality, 2009

Towards Ambient Augmented Reality with Tangible Interfaces.
Proceedings of the Human-Computer Interaction. Ambient, 2009

A Quadratic Deformation Model for Facial Expression Recognition.
Proceedings of the DICTA 2009, 2009

Simulator Sickness in Mobile Spatial Sound Spaces.
Proceedings of the Auditory Display, 6th International Symposium, 2009

PAD-based multimodal affective fusion.
Proceedings of the Affective Computing and Intelligent Interaction, 2009

A Dynamic Programming Approach to Maximizing Tracks for Structure from Motion.
Proceedings of the Computer Vision, 2009

Facial Expression Representation Using a Quadratic Deformation Model.
Proceedings of the Sixth International Conference on Computer Graphics, 2009

Facial caricature generation using a quadratic deformation model.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2009

2008
TMAR: Extension of a Tabletop Interface Using Mobile Augmented Reality.
Trans. Edutainment, 2008

Advances in Tangible Interaction and Ubiquitous Virtual Reality.
IEEE Pervasive Comput., 2008

A user study of auditory versus visual interfaces for use while driving.
Int. J. Hum. Comput. Stud., 2008

VoodooSketch: extending interactive surfaces with adaptable interface palettes.
Proceedings of the 2nd International Conference on Tangible and Embedded Interaction 2008, 2008

Pen and paper techniques for physical customisation of tabletop interfaces.
Proceedings of the Third IEEE International Workshop on Tabletops and Interactive Surfaces (Tabletop 2008), 2008

Developing augmented reality applications.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

Evaluating visual search performance with a multi layer display.
Proceedings of the 20th Australasian Computer-Human Interaction Conference, 2008

Augmented assembly using a mobile phone.
Proceedings of the 7th International Conference on Mobile and Ubiquitous Multimedia, 2008

E-tree: emotionally driven augmented reality art.
Proceedings of the 16th International Conference on Multimedia 2008, 2008

Experiments in mobile spatial audio-conferencing: key-based and gesture-based interaction.
Proceedings of the 10th Conference on Human-Computer Interaction with Mobile Devices and Services, 2008

A Sensor-Based Interaction for Ubiquitous Virtual Reality Systems.
Proceedings of the International Symposium on Ubiquitous Virtual Reality, 2008

Trends in augmented reality tracking, interaction and display: A review of ten years of ISMAR.
Proceedings of the 7th IEEE and ACM International Symposium on Mixed and Augmented Reality, 2008

ComposAR: An intuitive tool for authoring AR applications.
Proceedings of the 7th IEEE and ACM International Symposium on Mixed and Augmented Reality, 2008

The design of a mixed-reality book: Is it still a real book?
Proceedings of the 7th IEEE and ACM International Symposium on Mixed and Augmented Reality, 2008

"Feed the Fish": an affect-aware game.
Proceedings of the 5th Australasian Conference on Interactive Entertainment, 2008

A Wizard of Oz study for an AR multimodal interface.
Proceedings of the 10th International Conference on Multimodal Interfaces, 2008

Data in Social Network Analysis.
Proceedings of the Computer-Mediated Social Networking, 2008

Augmented Reality 2.0.
Proceedings of the Virtual Realities - Dagstuhl Seminar 2008., 2008

Directional interfaces for wearable augmented reality.
Proceedings of the 9th ACM SIGCHI New Zealand Chapter's International Conference on Computer-Human Interaction: Design Centered HCI, 2008

Spatial Auditory Interface for an Embedded Communication Device in a Car.
Proceedings of the First International Conference on Advances in Computer-Human Interaction, 2008

Multimodal Metric Study for Human-Robot Collaboration.
Proceedings of the First International Conference on Advances in Computer-Human Interaction, 2008

Edutainment with a mixed reality book: a visually augmented illustrative childrens' book.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2008

An affective model of user experience for interactive art.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2008

Augmented reality and rigid body simulation for edutainment: the interesting mechanism - an AR puzzle to teach Newton physics.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2008

2007
Tutorial 5: Handheld Augmented Reality.
Proceedings of the IEEE Virtual Reality Conference, 2007

Experiments in spatial mobile audio-conferencing.
Proceedings of the 4th International Conference on Mobile Technology, 2007

A 3D Flexible and Tangible Magic Lens in Augmented Reality.
Proceedings of the Sixth IEEE/ACM International Symposium on Mixed and Augmented Reality, 2007

Human-Centered Development of an AR Handheld Display.
Proceedings of the Sixth IEEE/ACM International Symposium on Mixed and Augmented Reality, 2007

Accelerating Template-Based Matching on the GPU for AR Applications.
Proceedings of the Sixth IEEE/ACM International Symposium on Mixed and Augmented Reality, 2007

Spatial Auditory Interfaces Compared to Visual Interfaces for Mobile Use in a Driving Task.
Proceedings of the ICEIS 2007, 2007

An Adaptable Rear-Projection Screen Using Digital Pens And Hand Gestures.
Proceedings of the Advances in Artificial Reality and Tele-Existence, 2007

Interacting with a Tabletop Display Using a Camera Equipped Mobile Phone.
Proceedings of the Human-Computer Interaction. Interaction Platforms and Techniques, 2007

An evaluation of virtual lenses for object selection in augmented reality.
Proceedings of the 5th International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2007, 2007

Experiments in 3D interaction for mobile phone AR.
Proceedings of the 5th International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2007, 2007

Using a mobile phone for 6 DOF mesh editing.
Proceedings of the 8th ACM SIGCHI New Zealand Chapter's International Conference on Computer-Human Interaction: Design Centered HCI, 2007

The mixed reality book: a new multimedia reading experience.
Proceedings of the Extended Abstracts Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007

Emerging technologies of augmented reality - interfaces and design.
Idea Group Publishing, ISBN: 978-1-59904-066-0, 2007

2006
Carpeno: interfacing remote collaborative virtual environments with table-top interaction.
Virtual Real., 2006

Research Directions in Handheld AR.
Int. J. Virtual Real., 2006

Interaction techniques in large display environments using hand-held devices.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2006

AR Tennis.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

The shared design space.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

Tangible tiles: design and evaluation of a tangible user interface in a collaborative tabletop setup.
Proceedings of the 2006 Australasian Computer-Human Interaction Conference, 2006

Spatial sound localization in an augmented reality environment.
Proceedings of the 2006 Australasian Computer-Human Interaction Conference, 2006

Augmented reality authoring: generic context from programmer to designer.
Proceedings of the 2006 Australasian Computer-Human Interaction Conference, 2006

"Move the couch where?" : developing an augmented reality multimodal interface.
Proceedings of the Fifth IEEE/ACM International Symposium on Mixed and Augmented Reality, 2006

Transitional interface: concept, issues and framework.
Proceedings of the Fifth IEEE/ACM International Symposium on Mixed and Augmented Reality, 2006

Handheld AR for Collaborative Edutainment.
Proceedings of the Advances in Artificial Reality and Tele-Existence, 2006

An Evaluation of an Augmented Reality Multimodal Interface Using Speech and Paddle Gestures.
Proceedings of the Advances in Artificial Reality and Tele-Existence, 2006

Shared Design Space: Sketching Ideas Using Digital Pens and a Large Augmented Tabletop Setup.
Proceedings of the Advances in Artificial Reality and Tele-Existence, 2006

Spatiality in videoconferencing: trade-offs between efficiency and social presence.
Proceedings of the 2006 ACM Conference on Computer Supported Cooperative Work, 2006

Depth cues for augmented reality stakeout.
Proceedings of the 7th ACM SIGCHI New Zealand Chapter's International Conference on Computer-Human Interaction: Design Centered HCI, 2006

Accounting for user familiarity in user interfaces.
Proceedings of the 7th ACM SIGCHI New Zealand Chapter's International Conference on Computer-Human Interaction: Design Centered HCI, 2006

Information visualization and interaction techniques for collaboration across multiple displays.
Proceedings of the Extended Abstracts Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006

How real should virtual characters be?
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2006

2005
Live three-dimensional content for augmented reality.
IEEE Trans. Multim., 2005

Immersive authoring: What You eXperience Is What You Get (WYXIWYG).
Commun. ACM, 2005

More sketchy, more AR, more fun!
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

Mobile phone based AR scene assembly.
Proceedings of the 4th International Conference on Mobile and Ubiquitous Multimedia, 2005

User experiences with mobile phone camera game interfaces.
Proceedings of the 4th International Conference on Mobile and Ubiquitous Multimedia, 2005

Mobile maze: a comparison of camera based mobile game human interfaces.
Proceedings of the 7th Conference on Human-Computer Interaction with Mobile Devices and Services, 2005

Face to Face Collaborative AR on Mobile Phones.
Proceedings of the Fourth IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2005), 2005

A Step Towards a Multimodal AR Interface: A New Handheld Device for 3D Interaction.
Proceedings of the Fourth IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2005), 2005

Evaluation of Mixed-Space Collaboration.
Proceedings of the Fourth IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2005), 2005

Virtual object manipulation using a mobile phone.
Proceedings of the 2005 international conference on Augmented tele-existence, 2005

Coeno: enhancing face-to-face collaboration.
Proceedings of the 2005 international conference on Augmented tele-existence, 2005

OSGARToolKit: tangible + transitional 3D collaborative mixed reality framework.
Proceedings of the 2005 international conference on Augmented tele-existence, 2005

A loose and sketchy approach in a mediated reality environment.
Proceedings of the 3rd International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2005, Dunedin, New Zealand, November 29, 2005

Interaction With Partially Transparent Hands And Objects.
Proceedings of the User Interfaces 2005, 2005

2004
Introduction to Special Issue on Context-Aware Computing in CSCW.
Comput. Support. Cooperative Work., 2004

Occlusion based interaction methods for tangible augmented reality environments.
Proceedings of the Proceedings VRCAI 2004, 2004

Introduction to Augmented Reality.
Proceedings of the IEEE Virtual Reality Conference 2004 (VR 2004), 2004

Remote Collaboration using a Shoulder-Worn Active Camera/Laser.
Proceedings of the 8th International Symposium on Wearable Computers (ISWC 2004), 31 October, 2004

Immersive Authoring of Tangible Augmented Reality Applications.
Proceedings of the 3rd IEEE and ACM International Symposium on Mixed and Augmented Reality (ISMAR 2004), 2004

Developing AR Applications with ARToolKit.
Proceedings of the 3rd IEEE and ACM International Symposium on Mixed and Augmented Reality (ISMAR 2004), 2004

Augmenting the science centre and museum experience.
Proceedings of the 2nd International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2004, 2004

Through the looking glass: the use of lenses as an interface tool for Augmented Reality interfaces.
Proceedings of the 2nd International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2004, 2004

FingARtips: gesture based direct manipulation in Augmented Reality.
Proceedings of the 2nd International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2004, 2004

Tangible Teleconferencing.
Proceedings of the Computer Human Interaction, 6th Asia Pacific Conference, 2004

2003
Communication Behaviors in Colocated Collaborative AR Interfaces.
Int. J. Hum. Comput. Interact., 2003

IEEE Computer Graphics & Applications: Projects in VR - Real World Teleconferencing.
IEEE Distributed Syst. Online, 2003

WireAR-Legacy Applications in Augmented Reality.
Proceedings of the 2003 IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2003), 2003

An Occlusion-Capable Optical See-through Head Mount Display for Supporting Co-located Collaboration.
Proceedings of the 2003 IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2003), 2003

Using Augmented Reality for Visualizing Complex Graphs in Three Dimensions.
Proceedings of the 2003 IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2003), 2003

MagicMouse: an inexpensive 6-degree-of-freedom mouse.
Proceedings of the 1st International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2003, 2003

Return to reality.
Proceedings of the 1st International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2003, 2003

No more wimps: designing interfaces for the real world.
Proceedings of the 4th Annual Conference of the ACM Special Interest Group on Computer-Human Interaction, 2003

2002
Introduction.
Virtual Real., 2002

Experiments with Face-To-Face Collaborative AR Interfaces.
Virtual Real., 2002

Touch-Space: Mixed Reality Game Space Based on Ubiquitous, Tangible, and Social Computing.
Pers. Ubiquitous Comput., 2002

editorial: Special Issue on Wearable Computing.
Pers. Ubiquitous Comput., 2002

Explorations in the Use of Augmented Reality for Geographic Visualization.
Presence Teleoperators Virtual Environ., 2002

Developing a Generic Augmented-Reality Interface.
Computer, 2002

Real World Teleconferencing.
IEEE Computer Graphics and Applications, 2002

Collaborative augmented reality.
Commun. ACM, 2002

Tutorial 1: Usability Evaluation Techniques for Virtual Reality Technologies.
Proceedings of the IEEE Virtual Reality Conference 2002, 2002

Tutorial 2: Developing Augmented Reality Applications.
Proceedings of the IEEE Virtual Reality Conference 2002, 2002

Real-time 3D interaction for augmented and virtual reality.
Proceedings of the 29th International Conference on Computer Graphics and Interactive Techniques, 2002

Touch space: an embodied computing mixed reality game space.
Proceedings of the Entertainment Computing: Technologies and Applications, 2002

3D live humans in mixed reality entertainment.
Proceedings of the Entertainment Computing: Technologies and Applications, 2002

Game-City: A Ubiquitous Large Area Multi-Interface Mixed Reality Game Space for Wearable Computers.
Proceedings of the 6th International Symposium on Wearable Computers (ISWC 2002), 2002

3D Live: Real Time Captured Content for Mixed Reality.
Proceedings of the 2002 IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2002), 30 September, 2002

Communication Behaviors of Co-Located Users in Collaborative AR Interfaces.
Proceedings of the 2002 IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2002), 30 September, 2002

The Use of Dense Stereo Range Data in Augmented Reality.
Proceedings of the 2002 IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2002), 30 September, 2002

Interactive Theatre Experience in Embodied + Wearable Mixed Reality Space.
Proceedings of the 2002 IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2002), 30 September, 2002

3-D live: real time interaction for mixed reality.
Proceedings of the CSCW 2002, 2002

AR Pad: an interface for face-to-face AR collaboration.
Proceedings of the Extended abstracts of the 2002 Conference on Human Factors in Computing Systems, 2002

Mobile ad hoc collaboration.
Proceedings of the Extended abstracts of the 2002 Conference on Human Factors in Computing Systems, 2002

2001
The MagicBook - Moving Seamlessly between Reality and Virtuality.
IEEE Computer Graphics and Applications, 2001

The MagicBook: a transitional AR interface.
Comput. Graph., 2001

Tutorial 4: Usability Evaluation Techniques for Virtual Reality Technologies.
Proceedings of the Virtual Reality 2001 Conference, 2001

Tiles: A Mixed Reality Authoring Interface.
Proceedings of the Human-Computer Interaction INTERACT '01: IFIP TC13 International Conference on Human-Computer Interaction, 2001

The Best Of Two Worlds: Merging Virtual And Real For Face To Face Collaboration.
Proceedings of the 2001 IEEE International Conference on Multimedia and Expo, 2001

MagicBook: transitioning between reality and virtuality.
Proceedings of the CHI 2001 Extended Abstracts on Human Factors in Computing Systems, 2001

2000
An overview of the international symposium on wearable computers 1998.
ACM SIGCHI Bull., 2000

Virtual object manipulation on a table-top AR environment.
Proceedings of the IEEE and ACM International Symposium on Augmented Reality, 2000

Mixing Realities in Shared Space: An Augmented Reality Interface for Collaborative Computing.
Proceedings of the 2000 IEEE International Conference on Multimedia and Expo, 2000

1999
Spatial Conferencing Using a Wearable Computer.
Pers. Ubiquitous Comput., 1999

Wearable Devices: New Ways to Manage Information.
Computer, 1999

Shared space: collaborative augmented reality.
Proceedings of the 26th Annual Conference on Computer Graphics and Interactive Techniques, 1999

Wearable Location Mediated Telecommunications: A First Step Towards Contextual Communication.
Proceedings of the Third International Symposium on Wearable Computers (ISWC 1999), 1999

Asymmetries in Collaborative Wearable Interfaces.
Proceedings of the Third International Symposium on Wearable Computers (ISWC 1999), 1999

Marker tracking and HMD calibration for a video-based augmented reality conferencing system.
Proceedings of the 2nd IEEE and ACM International Workshop on Augmented Reality, 1999

Embodiment in Conversational Interfaces: Rea.
Proceedings of the Proceeding of the CHI '99 Conference on Human Factors in Computing Systems: The CHI is the Limit, 1999

Real world teleconferencing.
Proceedings of the CHI '99 Extended Abstracts on Human Factors in Computing Systems, 1999

1998
Shared space: An augmented reality approach for computer supported collaborative work.
Virtual Real., 1998

Egocentric Object Manipulation in Virtual Environments: Evaluation of Interaction Techniques.
Comput. Graph. Forum, 1998

Spatial Information Displays on a Wearable Computer.
IEEE Computer Graphics and Applications, 1998

Interfaces For Wearable Computers.
Proceedings of the 1998 Virtual Reality Annual International Symposium, 1998

An evaluation of wearable information spaces.
Proceedings of the 1998 Virtual Reality Annual International Symposium, 1998

A Wearable Spatial Conferencing Space.
Proceedings of the Second International Symposium on Wearable Computers (ISWC 1998), 1998

1997
A framework and testbed for studying manipulation techniques for immersive VR.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 1997

3D palette: a virtual reality content creation tool.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 1997

Wearable Computers for Three Dimensional CSCW.
Proceedings of the First International Symposium on Wearable Computers (ISWC 1997), 1997

Shared Space: Collaborative Information Spaces.
Proceedings of the Design of Computing Systems: Cognitive Considerations, 1997

1996
Adding intelligence to the interface.
Proceedings of the 1996 Virtual Reality Annual International Symposium, 1996

The Go-Go Interaction Technique: Non-Linear Mapping for Direct Manipulation in VR.
Proceedings of the 9th Annual ACM Symposium on User Interface Software and Technology, 1996

1995
The use of sketch maps to measure cognitive maps of virtual environments.
Proceedings of the 1995 Virtual Reality Annual International Symposium, 1995


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