Alyn P. Rockwood

According to our database1, Alyn P. Rockwood authored at least 55 papers between 1981 and 2016.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Bibliography

2016
SAR: Stroke Authorship Recognition.
Comput. Graph. Forum, 2016

SuperD: SubD modeling without subdivision.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

2015
Marching Surfaces: Isosurface Approximation using G1 Multi-Sided Surfaces.
CoRR, 2015

2014
Ribbon-based transfinite surfaces.
Computer Aided Geometric Design, 2014

Geometric Primitives.
Proceedings of the Computing Handbook, 2014

2013
Lightweight visualization for high-quality materials on WebGL.
Proceedings of the 18th International Conference on Web3D Technology, 2013

Transfinite Surface Patches Using Curved Ribbons.
Proceedings of the Eurographics 2013, 2013

2012
Transfinite surface interpolation with interior control.
Graphical Models, 2012

Demo paper: Virtual and immersive experience presentation of Cultural Heritage Sites.
Proceedings of the 18th International Conference on Virtual Systems and Multimedia, 2012

A direction Change-based algorithm for polygonal approximation.
Proceedings of the 21st International Conference on Pattern Recognition, 2012

Multiplicative Algorithms for Constrained Non-negative Matrix Factorization.
Proceedings of the 12th IEEE International Conference on Data Mining, 2012

2011
Transfinite surface interpolation over irregular n-sided domains.
Computer-Aided Design, 2011

2010
WebGLot: high-performance visualization in the browser.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010

Engineering Graphics in Geometric Algebra.
Proceedings of the Geometric Algebra Computing - in Engineering and Computer Science., 2010

2006
Attribute based interfaces for geometric modeling.
Proceedings of the 2006 ACM SIGGRAPH symposium on Videogames, 2006

2005
Multi-sided Attribute Based Modeling.
Proceedings of the Mathematics of Surfaces XI, 2005

2004
Computer Graphics.
Proceedings of the Handbook of Data Structures and Applications., 2004

Potential fields and implicit modeling.
Proceedings of the 31. International Conference on Computer Graphics and Interactive Techniques, 2004

Re-usable implicit functions.
Proceedings of the 31. International Conference on Computer Graphics and Interactive Techniques, 2004

2003
Enabling View-Dependent Progressive Volume Visualization on the Grid.
IEEE Computer Graphics and Applications, 2003

A haptic interface for the explorable virtual human.
Proceedings of the SIGGRAPH 2003 Conference on Web Graphics, 2003

2002
Special Issue on the Ninth Pacific Graphics Conference (PG 2001).
Graphical Models, 2002

Computing Singularities of 3D Vector Fields with Geometric Algebra .
Proceedings of the IEEE Visualization 2002, October 27-November 01, 2002, Boston, MA, USA., 2002

2001
Surface design using hand motion with smoothing.
Computer-Aided Design, 2001

2000
Adaptively sampled distance fields: a general representation of shape for computer graphics.
Proceedings of the 27th Annual Conference on Computer Graphics and Interactive Techniques, 2000

1999
Interactive Design of Smooth Genus n Objects using Multiperiodic Functions and Applications.
International Journal of Shape Modeling, 1999

Through the Looking Glass: The Synthesis of Computer Graphics and Computer Vision.
IEEE MultiMedia, 1999

Interactive Design of Smooth Genus N Objects over a Single Domain.
Proceedings of the 1999 Shape Modeling International (SMI '99), 1999

Implicit Surfaces Revisited-I-Patches.
Proceedings of the Geometric Modelling, Dagstuhl, 1999

1998
Visualizing Nonlinear Vector Field Topology.
IEEE Trans. Vis. Comput. Graph., 1998

Conformal maps defined about polynomial curves.
Computer Aided Geometric Design, 1998

Wavelet based antialiasing of computer images.
Proceedings of the Computers and Their Applications (CATA-98), 1998

1997
Geometric construction for setback vertex blending.
Computer-Aided Design, 1997

Three-dimensional object reconstruction from two-dimensional images.
Computer-Aided Design, 1997

Visualization of higher order singularities in vector fields.
Proceedings of the IEEE Visualization '97, 1997

Visualizing Critical Points of Arbitrary Poincaré-Index.
Proceedings of the Dagstuhl '97, 1997

Geometric Primitives.
Proceedings of the Computer Science and Engineering Handbook, 1997

1996
Geometric Primitives.
ACM Comput. Surv., 1996

Dynamics and Chaos: The Spherical Pendulum.
Comput. Graph. Forum, 1996

Antialiasing by Gaussian integration.
IEEE Computer Graphics and Applications, 1996

The Design of Physically Accurate Fluid Flow.
Proceedings of the Geometric Modelling, Dagstuhl, 1996

Interactive curves and surfaces - a multimedia tutorial and CAGD.
Morgan Kaufmann, ISBN: 978-1-55860-405-6, 1996

1995
Visualization of solid reaction-diffusion systems.
IEEE Computer Graphics and Applications, 1995

1994
A generalized de Casteljau approach to 3D free-form deformation.
Proceedings of the 21th Annual Conference on Computer Graphics and Interactive Techniques, 1994

An Alchemist's Primer on Reaction-Diffusion Patterns.
Proceedings of the Scientific Visualization, 1994

1993
Multiperiodic functions for surface design.
Computer Aided Geometric Design, 1993

Calculating offsets of a Bezier curve.
Proceedings of the ACM Symposium on Solid Modeling Foundations and CAD/CAM Applications, 1993

Blending parametric objects by implicit techniques.
Proceedings of the ACM Symposium on Solid Modeling Foundations and CAD/CAM Applications, 1993

1992
Topological design of sculptured surfaces.
Proceedings of the 19th Annual Conference on Computer Graphics and Interactive Techniques, 1992

1990
Accurate Display of Tensor Product Isosurfaces.
Proceedings of the Proceedings IEEE Visualization '90, 1990

1989
The displacement method for implicit blending surfaces in solid models.
ACM Trans. Graph., 1989

Real-time rendering of trimmed surfaces.
Proceedings of the 16th Annual Conference on Computer Graphics and Interactive Techniques, 1989

1987
A Generalized Scanning Technique for Display of Parametrically Defined Surfaces.
IEEE Computer Graphics and Applications, 1987

1982
Clamping: A method of antialiasing textured surfaces by bandwidth limiting in object space.
Proceedings of the 9th Annual Conference on Computer Graphics and Interactive Techniques, 1982

1981
Two aspects of domain designing: C@@@@ curve rendering and blended map projections.
Proceedings of the 8th Annual Conference on Computer Graphics and Interactive Techniques, 1981


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