André Luiz Brandão de Damasceno

According to our database1, André Luiz Brandão de Damasceno authored at least 12 papers between 2014 and 2021.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2021

2019
Visualizing Student Interactions to Support Instructors in Virtual Learning Environments.
Proceedings of the Universal Access in Human-Computer Interaction. Theory, Methods and Tools, 2019

What the Literature and Instructors Say about the Analysis of Student Interaction Logs on Virtual Learning Environments.
Proceedings of the IEEE Frontiers in Education Conference, 2019

2018
Developing Deep Learning Models for Multimedia Applications in TensorFlow.
Proceedings of the 24th Brazilian Symposium on Multimedia and the Web, 2018

2017
Creating Multimedia Learning Objects.
Proceedings of the 23rd Brazillian Symposium on Multimedia and the Web, 2017

A Hypervideo Model for Learning Objects.
Proceedings of the 28th ACM Conference on Hypertext and Social Media, 2017

Lessons Learned from Evaluating an Authoring Tool for Learning Objects.
Proceedings of the Learning and Collaboration Technologies. Novel Learning Ecosystems, 2017

Integrating Participatory and Interaction Design of an Authoring Tool for Learning Objects Involving a Multidisciplinary Team.
Proceedings of the Design, User Experience, and Usability: Theory, Methodology, and Management, 2017

2016
Lua2NCL: Framework for Textual Authoring of NCL Applications using Lua.
Proceedings of the 22nd Brazilian Symposium on Multimedia and the Web, 2016

SceneSync: A Hypermedia Authoring Language for Temporal Synchronism of Learning Objects.
Proceedings of the 22nd Brazilian Symposium on Multimedia and the Web, 2016

2014
Cacuriá: Authoring Tool for Multimedia Learning Objects.
Proceedings of the 20th Brazilian Symposium on Multimedia and the Web, 2014

Wanda: A Framework to Develop Card Based Games to Help Motivate Programming Students.
Proceedings of the 2014 Brazilian Symposium on Computer Games and Digital Entertainment, 2014


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