Andrea Resmini

Orcid: 0000-0003-2349-347X

According to our database1, Andrea Resmini authored at least 17 papers between 2006 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2023
Turtles and Ethics: Experiential Learning through Game-making.
Proceedings of the 56th Hawaii International Conference on System Sciences, 2023

Being Elsewhere: An Information Architecture Approach to the Design of a Sense of Presence in XR Environments.
Proceedings of the Human-Computer Interaction, 2023

Designing Blended Experiences: Laugh Traders.
Proceedings of the Creativity and Cognition, 2023

2022
Smaller is smarter: A case for small to medium-sized smart cities.
J. Smart Cities Soc., 2022

The Dialectic Between System Space and Design Space - A Systems Thinking Approach to Addressing Complexity in the Design Process.
Proceedings of the Design, User Experience, and Usability: Design Thinking and Practice in Contemporary and Emerging Technologies, 2022

2021
Mapping Experience Ecosystems as Emergent Actor-Created Spaces.
Trans. Large Scale Data Knowl. Centered Syst., 2021

Using PLR Syntax to Map Experience-Based Digital/Physical Ecosystems for Strategic Systemic Change.
Proceedings of the HCI International 2021 - Posters - 23rd HCI International Conference, 2021

Game Design as a Pedagogical Tool for Learning and Reflection: The Case of the Ethics Experience.
Proceedings of the Design, Learning, and Innovation - 6th EAI International Conference, 2021

2020
Read Ahoy - A Playful Digital-Physical Viking Experience to Engage Children in Finding and Reading Books.
Proceedings of the Human-Computer Interaction. Human Values and Quality of Life, 2020

2017
Cross-channel information architecture for a world exposition.
Int. J. Inf. Manag., 2017

User Experience in Cross-channel Ecosystems.
Proceedings of the HCI 2017, 2017

2016
The architecture of cross-channel ecosystems: from convergence to experience.
Proceedings of the 8th International Conference on Management of Digital EcoSystems, 2016

2015
Workplace Innovation in Swedish Local Organizations - Technology Aspect.
Proceedings of the Business Information Systems Workshops, 2015

2011
Pervasive Information Architecture: Designing Cross-Channel User Experiences Book Review.
IEEE Trans. Prof. Commun., 2011

2010
The Semantic Environment: Heuristics for a Cross-Context Human-Information Interaction Model.
Proceedings of the Engineering of Mixed Reality Systems, 2010

2009
Information architecture for ubiquitous ecologies.
Proceedings of the MEDES '09: International ACM Conference on Management of Emergent Digital EcoSystems, 2009

2006
FaceTag: Integrating Bottom-up and Top-down Classification.
Proceedings of the SWAP 2006, 2006


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