Andreas Schrader

Orcid: 0000-0001-7926-0611

Affiliations:
  • University of Lübeck, Germany


According to our database1, Andreas Schrader authored at least 54 papers between 1999 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

On csauthors.net:

Bibliography

2023
Technological Challenges of Ambient Serious Games in Higher Education.
CoRR, 2023

Pervasive Serious Game for Exam Preparation: Exploring the Motivational Effects of Game Narratives.
Proceedings of the Serious Games - 9th Joint International Conference, 2023

CoSy - AI enhanced assistance system for face to face communication trainings in higher healthcare education: AI enhanced assistance system for face to face communication trainings in higher healthcare education.
Proceedings of the 16th International Conference on PErvasive Technologies Related to Assistive Environments, 2023

Clustering on Player Types of Students in Health Science - Trial and Data Analyses.
Proceedings of the German Medical Data Sciences 2023 - Science. Close to People., 2023

2021
Towards Self-Explaining Ambient Applications.
Proceedings of the PETRA '21: The 14th PErvasive Technologies Related to Assistive Environments Conference, Virtual Event, Greece, 29 June, 2021

A Framework for Self-Explaining Systems in the Context of Intensive Care.
Proceedings of the IEEE International Conference on Autonomic Computing and Self-Organizing Systems, 2021

2019
Requirements and Interaction Patterns for a Novel Interaction Device for Patients in Intensive Care.
i-com, 2019

ParkProTrain: Design und Entwicklung einer Therapie-App zum Training von Parkinson-Patienten.
Proceedings of Mensch und Computer 2019, Hamburg, Germany, September 8-11, 2019, 2019

2018
Formal Definition of the Smart Object Matching Problem.
Proceedings of the 9th International Conference on Ambient Systems, 2018

2017
The smart object description language: Modeling interaction capabilities for self-reflection.
Proceedings of the 2017 IEEE International Conference on Pervasive Computing and Communications Workshops, 2017

Dynamic and Constraint-based building of Ambient Applications with Self-Reflective Smart Objects.
Proceedings of the 8th International Conference on Ambient Systems, 2017

Personalized Instructions for Self-reflective Smart Objects.
Proceedings of the Advances in Neuroergonomics and Cognitive Engineering, 2017

2016
Insights on the Impact of Physical Impairments in Full-Body Motion Gesture Elicitation Studies.
Proceedings of the 9th Nordic Conference on Human-Computer Interaction, Gothenburg, Sweden, October 23, 2016

Documentation Generation Tool for Motion-Based Interactions.
Proceedings of the HCI International 2016 - Posters' Extended Abstracts, 2016

Reflective Interaction Capabilities by Use of Ambient Manuals for an Ambient Light-Control.
Proceedings of the HCI International 2016 - Posters' Extended Abstracts, 2016

2015
Capturing and analysing movement using depth sensors and Labanotation.
Proceedings of the 7th ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2015

Ambient Reflection: Towards Self-explaining Devices.
Proceedings of the 1st Workshop on Large-scale and Model-based Interactive Systems: Approaches and Challenges, 2015

Large-scale interaction deployment: approaches and challenges.
Proceedings of the 7th ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2015

Challenging Documentation Practices for Interactions in Natural User Interfaces.
Proceedings of the 1st Workshop on Large-scale and Model-based Interactive Systems: Approaches and Challenges, 2015

2014
LICS - light paint coding system: mobile device based information encoding and decoding using light paintings.
Proceedings of the 11th International Conference on Mobile and Ubiquitous Systems: Computing, 2014

Ambient Ocean: A Web Search Engine for Context-Aware Smart Resource Discovery.
Proceedings of the 2014 IEEE International Conference on Internet of Things, 2014

Dynamic Interaction Plugins Deployment in Ambient Spaces.
Proceedings of the Human-Centered Software Engineering, 2014

Describing Movements for Motion Gestures.
Proceedings of the Workshop on Engineering Gestures for Multimodal Interfaces Co-located with the 6th ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2014

2013
A modular framework for Ambient Health Monitoring.
Proceedings of the 7th International Conference on Pervasive Computing Technologies for Healthcare and Workshops, 2013

SoundOfTheCity - Continuous noise monitoring for a healthy city.
Proceedings of the 2013 IEEE International Conference on Pervasive Computing and Communications Workshops, 2013

Reinventing the share button for physical spaces.
Proceedings of the 2013 IEEE International Conference on Pervasive Computing and Communications Workshops, 2013

SmartAssist: Open Infrastructure and Platform for AAL Services.
Proceedings of the Distributed, Ambient, and Pervasive Interactions, 2013

Sharing Kinetic Interactions for Mobile Devices.
Proceedings of the Design, User Experience, and Usability. User Experience in Novel Technological Environments, 2013

An Ad-Hoc Smart Gateway Platform for the Web of Things.
Proceedings of the 2013 IEEE International Conference on Green Computing and Communications (GreenCom) and IEEE Internet of Things (iThings) and IEEE Cyber, 2013

Documenting natural interactions.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
Dynamix: An open plug-and-play context framework for android.
Proceedings of the 3rd IEEE International Conference on the Internet of Things, 2012

AmbientWeb: Bridging the Web's cyber-physical gap.
Proceedings of the 3rd IEEE International Conference on the Internet of Things, 2012

2011
Ambient Socio-Technical Support for Assisted Autonomous Living.
ERCIM News, 2011

POSTER Adaptive OSGi-Based Context Modeling for Android.
Proceedings of the Mobile and Ubiquitous Systems: Computing, Networking, and Services, 2011

A wide-area context-awareness approach for Android.
Proceedings of the iiWAS'2011, 2011

2009
The search wall: tangible information searching for children in public libraries.
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction 2009, 2009

Ambient Media Services in Intelligent Environments.
Proceedings of the Intelligent Environments 2009 - Proceedings of the 5th International Conference on Intelligent Environments, 2009

Ambient Assisted Living (AAL 2009) - Gestaltung altersgerechter Lebenswelten mit IuK-Technologien.
Proceedings of the 39. Jahrestagung der Gesellschaft für Informatik, Im Focus das Leben, INFORMATIK 2009, Lübeck, Germany, September 28, 2009

2008
Modular framework support for context-aware mobile cinema.
Pers. Ubiquitous Comput., 2008

Mobile HolstenTour: contextualized multimedia museum guide.
Proceedings of the MoMM'2008 - The 6th International Conference on Advances in Mobile Computing and Multimedia, 24, 2008

Cognitive Design - Workshop.
Proceedings of the Workshop Proceedings der Tagungen Mensch & Computer 2008, 2008

Hybrary - Ambient Environments for Hybrid Libraries.
Proceedings of the Workshop Proceedings der Tagungen Mensch & Computer 2008, 2008

Tangible Information Interfaces for Children in Public Libraries.
Proceedings of the Workshop Proceedings der Tagungen Mensch & Computer 2008, 2008

ECHOES - A Crazy Multiplayer Pervasive Game.
Proceedings of the 38. Jahrestagung der Gesellschaft für Informatik, Beherrschbare Systeme, 2008

2006
ARC - Towards Alternate Reality Cinema.
Proceedings of the Technologies for Interactive Digital Storytelling and Entertainment, 2006

Virtual and Tangible User Interfaces for Social and Accessible Pervasive Gaming.
Proceedings of the Mensch und Computer 2006: Mensch und Computer im Strukturwandel, 2006

Mobile kontextsensitive Dienste in der modernen Universitätsbibliothek . .
Proceedings of the 36. Jahrestagung der Gesellschaft für Informatik, 2006

2005
Das begreifbare Museum - Ein interaktives Informationssystem.
Proceedings of the Mensch und Computer 2005: Kunst und Wissenschaft, 2005

Tangible Interfaces for Pervasive Gaming.
Proceedings of the Digital Games Research Conference 2005, 2005

2002
Seamless media adaptation with simultaneous processing chains.
Proceedings of the 10th ACM International Conference on Multimedia 2002, 2002

2001
Eine Architektur für Internet-Telefonie-Dienste.
Prax. Inf.verarb. Kommun., 2001

Adaptive Wavelet Video Filtering.
Proceedings of the Quality of Future Internet Services, 2001

High Quality Mobile Communication.
Proceedings of the Kommunikation in Verteilten Systemen (KiVS), 2001

1999
Evolutionäre Algorithmen zur Farbquantisierung und asymmetrischen Codierung digitaler Farbbilder.
PhD thesis, 1999


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