Andrew Chiou

According to our database1, Andrew Chiou authored at least 19 papers between 2001 and 2019.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

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Bibliography

2019
Self-Explanatory Capabilities in Intelligent Decision Support Systems in Resource Management.
Proceedings of the Complex, Intelligent, and Software Intensive Systems, 2019

2016
A Conflict Resolution Intelligent System for Informed Strategy Expert (CRISIS-Expert).
Proceedings of the Serious Games - Second Joint International Conference, 2016

Classification of Isometric Playing Fields and Arenas in Geomorphic Tabletop War Games.
Proceedings of the Serious Games - Second Joint International Conference, 2016

2013
Framework for educational robotics: a multiphase approach to enhance user learning in a competitive arena.
Interact. Learn. Environ., 2013

2010
Computational Intelligence Utilisation in Simulation of Congestion Control in TCP/IP Edge Network.
Proceedings of the Fourth International Conference on Network and System Security, 2010

Complex Game Design Modeling.
Proceedings of the Cultural Computing, 2010

Auto-explanation System: Player Satisfaction in Strategy-Based Board Games.
Proceedings of the Cultural Computing, 2010

Multiple Format Search and Rescue Robot as a Competitive Arena.
Proceedings of the Cultural Computing, 2010

2009
Significance of Computional Intelligence Method in Computer Networks.
Proceedings of the Third International Conference on Network and System Security, 2009

Functional Characteristics and Proposed Deployment Infrastructure of an Industrial Decision Support System within a Sugar Mill Crystallisation Stage.
Proceedings of the Third International Conference on Network and System Security, 2009

Industrial Process Model Integration Using a Blackboard Model within a Pan Stage Decision Support System.
Proceedings of the Third International Conference on Network and System Security, 2009

2008
Player Adaptive Entertainment Computing (PAEC): Mechanism to model user satisfaction by using Neuro Linguistic Programming (NLP) techniques.
Proceedings of the 2008 IEEE Symposium on Computational Intelligence and Games, 2008

2007
What is it thinking?: game AI opponent computer-human interaction using descriptive schema and explanatory capabilities.
Proceedings of the Second International Conference on Digital Interactive Media in Entertainment and Arts, 2007

A game AI production shell framework: generating AI opponents for geomorphic-isometric strategy games via modeling of expert player intuition.
Proceedings of the Second International Conference on Digital Interactive Media in Entertainment and Arts, 2007

2005
P-Expert: Implementation and Deployment of Large Scale Fuzzy Expert Advisory System.
Proceedings of the Classification and Clustering for Knowledge Discovery, 2005

Thematic Fuzzy Prediction of Weed Dispersal Using Spatial Dataset.
Proceedings of the Computational Intelligence for Modelling and Prediction, 2005

2002
Prediction of Weed Dispersal using Fuzzy Logic n Spatial Image.
Proceedings of the FSDK'02, 2002

P-EXPERT: Framework for Fuzzy Advisory System for the Control and Management of Parthenium Weed.
Proceedings of the FSDK'02, 2002

2001
Prediction of Parthenium Weed Infestation Using Fuzzy Logic Aplied to Geographic Information System (GIS) Spatial Image.
Proceedings of the 10th IEEE International Conference on Fuzzy Systems, 2001


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