Shri Rai

Orcid: 0000-0002-6644-5833

According to our database1, Shri Rai authored at least 12 papers between 2005 and 2022.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2022
Improving Engagement of Stroke Survivors Using Desktop Virtual Reality-Based Serious Games for Upper Limb Rehabilitation: A Multiple Case Study.
IEEE Access, 2022

How a mRNA COVID-19 Vaccine works inside a Cell: A Virtual Reality Serious Game.
Proceedings of the 2022 IEEE 10th International Conference on Serious Games and Applications for Health(SeGAH), 2022

2019
Game Design Principles Influencing Stroke Survivor Engagement for VR-Based Upper Limb Rehabilitation: A User Experience Case Study.
Proceedings of the OZCHI'19: 31st Australian Conference on Human-Computer-Interaction, 2019

A Hierarchical Classification Method Used to Classify Livestock Behaviour from Sensor Data.
Proceedings of the Multi-disciplinary Trends in Artificial Intelligence, 2019

2017
A usability evaluation of Neuromender's upper limb game-based rehabilitation system for stroke survivors.
Proceedings of the 5th IEEE International Conference on Serious Games and Applications for Health, 2017

Neuromender∷FlexiBrains.
Proceedings of the 5th IEEE International Conference on Serious Games and Applications for Health, 2017

Measures of Similarity in Memory-Based Collaborative Filtering Recommender System: A Comparison.
Proceedings of the 4th Multidisciplinary International Social Networks Conference, 2017

2010
Complex Game Design Modeling.
Proceedings of the Cultural Computing, 2010

2006
Distinguishing games and simulation games from simulators.
Comput. Entertain., 2006

Static and Dynamic Difficulty Level Design for Edutainment Game Using Artificial Neural Networks.
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2006

2005
What affect student cognitive style in the development of hypermedia learning system?
Comput. Educ., 2005

Design and Implementation of a Pivotal Unit in a Games Technology Degree.
Proceedings of the Entertainment Computing, 2005


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