Antoni Jaume-i-Capó

Orcid: 0000-0003-3312-5347

According to our database1, Antoni Jaume-i-Capó authored at least 33 papers between 2007 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Bibliography

2024
Improving concave point detection to better segment overlapped objects in images.
Multim. Tools Appl., 2024

A comprehensive study on fidelity metrics for XAI.
CoRR, 2024

2023
Assessing Fidelity in XAI post-hoc techniques: A Comparative Study with Ground Truth Explanations Datasets.
CoRR, 2023

A novel approach to generate datasets with XAI ground truth to evaluate image models.
CoRR, 2023

2022
Geometric-based nail segmentation for clinical measurements.
Multim. Tools Appl., 2022

2020
Diagnosis support of sickle cell anemia by classifying red blood cell shape in peripheral blood images.
Medical Biol. Eng. Comput., 2020

Crowdsourcing human-based computation for medical image analysis: A systematic literature review.
Health Informatics J., 2020

Sickle-cell disease diagnosis support selecting the most appropriate machinelearning method: Towards a general and interpretable approach for cellmorphology analysis from microscopy images.
CoRR, 2020

Segmenting overlapped objects in images. A study to support the diagnosis of sickle cell disease.
CoRR, 2020

Sickle-cell disease diagnosis support selecting the most appropriate machine learning method: Towards a general and interpretable approach for cell morphology analysis from microscopy images.
Comput. Biol. Medicine, 2020

2019
Vision-based serious games and virtual reality systems for motor rehabilitation: A review geared toward a research methodology.
Int. J. Medical Informatics, 2019

2018
Dealing with sequences in the RGBDT space.
CoRR, 2018

2017
Modeling depth for nonparametric foreground segmentation using RGBD devices.
Pattern Recognit. Lett., 2017

2016
Modelling depth for nonparametric foreground segmentation using RGBD devices.
CoRR, 2016

Fall Prevention Serious Games for Elderly People Using RGBD Devices.
Proceedings of the 8th International Conference on Games and Virtual Worlds for Serious Applications, 2016

Analysis of Blood Cell Morphology in touch-based devices using a CAPTCHA.
Proceedings of the XVII International Conference on Human Computer Interaction, 2016

A Process Framework for Serious Games Development for Motor Rehabilitation Therapy.
Proceedings of the XVII International Conference on Human Computer Interaction, 2016

Juegos Serios para la Prevención de Caídas en Personas Mayores mediante el uso de Dispositivos RGBD.
Proceedings of the XXVI Spanish Computer Graphics Conference, 2016

Evaluation of K-SVD Method in Facial Expression Recognition Based on Sparse Representation Problems.
Proceedings of the Articulated Motion and Deformable Objects, 2016

Erythrocytes Morphological Classification Through HMM for Sickle Cell Detection.
Proceedings of the Articulated Motion and Deformable Objects, 2016

Balance Clinical Measurement Using RGBD Devices.
Proceedings of the Articulated Motion and Deformable Objects, 2016

2015
Red Blood Cell Cluster Separation From Digital Images for Use in Sickle Cell Disease.
IEEE J. Biomed. Health Informatics, 2015

2014
Design Issues for Vision-Based Motor-Rehabilitation Serious Games.
Proceedings of the Technologies of Inclusive Well-Being, 2014

2013
Human limb tracking using simulated annealing for a low-cost rehabilitation system.
Comput. methods Biomech. Biomed. Eng. Imaging Vis., 2013

A tool for analytical simulation of B-splines surface deformation.
Comput. Aided Des., 2013

Guest Editorial: Accessibility, Inclusion and Rehabilitation using Information Technologies.
J. Res. Pract. Inf. Technol., 2013

2011
Use of serious games for motivational balance rehabilitation of cerebral palsy patients.
Proceedings of the 13th International ACM SIGACCESS Conference on Computers and Accessibility, 2011

2010
Adding Image Constraints to Inverse Kinematics for Human Motion Capture.
EURASIP J. Adv. Signal Process., 2010

Analytical Simulation of Non-planar B-Spline Surfaces Deformation.
Proceedings of the Articulated Motion and Deformable Objects, 6th International Conference, 2010

2009
Toward natural interaction through visual recognition of body gestures in real-time.
Interact. Comput., 2009

2008
Real-Time Recognition of Human Gestures for 3D Interaction.
Proceedings of the Articulated Motion and Deformable Objects, 5th International Conference, 2008

Analytical Simulation of B-Spline Surfaces Deformation.
Proceedings of the Articulated Motion and Deformable Objects, 5th International Conference, 2008

2007
Representation of Human Postures for Vision-Based Gesture Recognition in Real-Time.
Proceedings of the Gesture-Based Human-Computer Interaction and Simulation, 2007


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