Francisco José Perales López

Orcid: 0000-0002-9872-3172

According to our database1, Francisco José Perales López authored at least 57 papers between 1992 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2023
Implementation and Evaluation of a Low Cost Virtual Environment for Nursery Training in Intensive Care Units.
Proceedings of the XXXII Spanish Computer Graphics Conference, 2023

2022
Advances in the Cognitive Management of Chronic Pain in Children through the Use of Virtual Reality Combined with Binaural Beats: A Pilot Study.
Adv. Hum. Comput. Interact., 2022

2021
Toward emotional interactive videogames for children with autism spectrum disorder.
Univers. Access Inf. Soc., 2021

Facial masks and soft-biometrics: Leveraging face recognition CNNs for age and gender prediction on mobile ocular images.
IET Biom., 2021

2020
Using a Social Robot to Evaluate Facial Expressions in the Wild.
Sensors, 2020

Prediction of Human Activities Based on a New Structure of Skeleton Features and Deep Learning Model.
Sensors, 2020

Erratum: Ramos, F.; Trilles, S.; Torres-Sospedra, J.; Perales, F.J. New Trends in Using Augmented Reality Apps for Smart City Contexts. ISPRS Int. J. Geo-Inf. 2018 7, 478.
ISPRS Int. J. Geo Inf., 2020

Soft-Biometrics Estimation In the Era of Facial Masks.
Proceedings of the BIOSIG 2020, 2020

2019
Evaluation of a VR system for Pain Management using binaural acoustic stimulation.
Multim. Tools Appl., 2019

A mood modulation using virtual reality and binaural sounds.
Proceedings of the XX International Conference on Human Computer Interaction, 2019

2018
Articulated motion and deformable objects.
Pattern Recognit., 2018

New Trends in Using Augmented Reality Apps for Smart City Contexts.
ISPRS Int. J. Geo Inf., 2018

A Pilot Study: VR and Binaural Sounds for Mood Management.
Proceedings of the 22nd International Conference Information Visualisation, 2018

Videogame-based case studies for improving communication and attention in children with ASD.
Proceedings of the XIX International Conference on Human Computer Interaction, 2018

2017
A Contrario Detection of Faces: A Case Example.
SIAM J. Imaging Sci., 2017

2014
Design recommendations for camera-based head-controlled interfaces that replace the mouse for motion-impaired users.
Univers. Access Inf. Soc., 2014

Observing the use of an input device for rehabilitation purposes.
Behav. Inf. Technol., 2014

Rigging and Data Capture for the Facial Animation of Virtual Actors.
Proceedings of the Articulated Motion and Deformable Objects, 2014

Mood and Its Mapping onto Facial Expressions.
Proceedings of the Articulated Motion and Deformable Objects, 2014

2013
A Serious Game Application using EEG-based Brain Computer Interface.
Proceedings of the International Congress on Neurotechnology, Electronics and Informatics, 2013

2012
A New Parallelizable Deformation Method - Automatic Comparision between Foot and Last.
Proceedings of the ICPRAM 2012, 2012

2011
Why Do I Feel Like This?: The Importance of Context Representation for Emotion Elicitation.
Int. J. Synth. Emot., 2011

Influence of head orientation in perception of personality traits in virtual agents.
Proceedings of the 10th International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2011), 2011

2010
User experience to improve the usability of a vision-based interface.
Interact. Comput., 2010

Adding Image Constraints to Inverse Kinematics for Human Motion Capture.
EURASIP J. Adv. Signal Process., 2010

2009
Hand Tracking and Gesture Recognition for Human-Computer Interaction.
Proceedings of the Progress in Computer Vision and Image Analysis, 2009

Toward natural interaction through visual recognition of body gestures in real-time.
Interact. Comput., 2009

Advanced Perceptual User Interfaces: Applications for Disabled and Elderly People.
Proceedings of the Human-Computer Interaction, 2009

Integration of a semantic and affective model for realistic generation of emotional states in virtual characters.
Proceedings of the Affective Computing and Intelligent Interaction, 2009

2008
Generation and visualization of emotional states in virtual characters.
Comput. Animat. Virtual Worlds, 2008

Hands-free vision-based interface for computer accessibility.
J. Netw. Comput. Appl., 2008

The Intelligent Butler: A Virtual Agent for Disabled and Elderly People Assistance.
Proceedings of the International Symposium on Distributed Computing and Artificial Intelligence, 2008

Experiences using a hands-free interface.
Proceedings of the 10th International ACM SIGACCESS Conference on Computers and Accessibility, 2008

Real-Time Recognition of Human Gestures for 3D Interaction.
Proceedings of the Articulated Motion and Deformable Objects, 5th International Conference, 2008

2007
Real-Time Facial Expression Recognition for Natural Interaction.
Proceedings of the Pattern Recognition and Image Analysis, Third Iberian Conference, 2007

Representation of Human Postures for Vision-Based Gesture Recognition in Real-Time.
Proceedings of the Gesture-Based Human-Computer Interaction and Simulation, 2007

2006
Evaluation of on-line analytic and numeric inverse kinematics approaches driven by partial vision input.
Virtual Real., 2006

A Facial Aging Simulation Method Using flaccidity deformation criteria.
Proceedings of the 10th International Conference on Information Visualisation, 2006

Perceptual users interfaces and their applications.
Proceedings of the Computational Modeling of Objects Represented in Images-Fundamentals, 2006

Upper Body Tracking for Interactive Applications.
Proceedings of the Articulated Motion and Deformable Objects, 4th International Conference, 2006

Towards Hands-Free Interfaces Based on Real-Time Robust Facial Gesture Recognition.
Proceedings of the Articulated Motion and Deformable Objects, 4th International Conference, 2006

2005
Hands and face tracking for VR applications.
Comput. Graph., 2005

2004
Face and Hands Segmentation in Color Images and Initial Matching with a Biomechanical Model.
Proceedings of the 12-th International Conference in Central Europe on Computer Graphics, 2004

A new human motion analysis system using biomechanics 3D models.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2004

Human Body Segmentation and Matching using Biomechanics 3D models.
Proceedings of the 8th International Conference on Information Visualisation, 2004

Real Time Segmentation and Tracking of Face and Hands in VR Applications.
Proceedings of the Articulated Motion and Deformable Objects, Third International Workshop, 2004

Human Body Analysis with Biomechanics Criteria.
Proceedings of the Articulated Motion and Deformable Objects, Third International Workshop, 2004

2003
Wavelet Analysis for a New Multiresolution Model for Large-Scale Textured Terrains.
Proceedings of the 11-th International Conference in Central Europe on Computer Graphics, 2003

A New Method for Detection and Initial Pose Estimation Based on Mumford-Shah Segmentation Functional.
Proceedings of the Pattern Recognition and Image Analysis, First Iberian Conference, 2003

Shape Deformation Models Using Non-uniform Objects in Multimedia Applications.
Proceedings of the Pattern Recognition and Image Analysis, First Iberian Conference, 2003

A Colour Tracking Procedure for Low-Cost Face Desktop Applications.
Proceedings of the Pattern Recognition and Image Analysis, First Iberian Conference, 2003

2002
P<sup>3</sup>DMA: A Physical 3D Deformable Modelling and Animation System.
Proceedings of the Articulated Motion and Deformable Objects Second International Workshop, 2002

2000
Elastic Deformations Using Finite Element Methods in Computer Graphic Applications.
Proceedings of the Articulated Motion and Deformable Objects, First International Workshop, 2000

Matching a Human Walking Sequence with a VRML Synthetic Model.
Proceedings of the Articulated Motion and Deformable Objects, First International Workshop, 2000

1999
Generating Synthetic Image Integrated with Real Images in Open Inventor.
Proceedings of the International Conference on Information Visualisation, 1999

1998
3D Part Recognition Method for Human Motion Analysis.
Proceedings of the Modelling and Motion Capture Techniques for Virtual Environments, 1998

1992
An automatic rotoscopy system for human motion based on a biomechanic graphical model.
Comput. Graph., 1992


  Loading...