António Leslie Bajuelos

According to our database1, António Leslie Bajuelos authored at least 18 papers between 2002 and 2015.

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Bibliography

2015
Some Results on Open-Edge and Open Mobile Guarding of Polygons and Triangulations.
Comput. J., 2015

2014
Guarding Orthogonal Galleries with Rectangular Rooms.
Comput. J., 2014

2012
A Hybrid Metaheuristic Strategy for Covering with Wireless Devices.
J. Univers. Comput. Sci., 2012

Minimizing the Range for <i>k</i>-Covered Paths on Sensor Networks.
Comput. J., 2012

2011
Coverage restricted to an angle.
Oper. Res. Lett., 2011

Connecting Red Cells in a Bicolour Voronoi Diagram.
Proceedings of the Computational Geometry - XIV Spanish Meeting on Computational Geometry, 2011

2009
2-Covered paths by a set of antennas with minimum power transmission range.
Inf. Process. Lett., 2009

Optimal 2-Coverage of a Polygonal Region in a Sensor Network.
Algorithms, 2009

2008
Estimating the Maximum Hidden Vertex Set in Polygons.
Proceedings of the Selected Papers of the Sixth International Conference on Computational Sciences and Its Applications, 2008

2007
Some Problems Related to Good Illumination.
Proceedings of the Computational Science and Its Applications, 2007

2006
Good Illumination of Minimum Range
CoRR, 2006

On Visibility Problems in the Plane -- Solving Minimum Vertex Guard Problems by Successive Approximations.
Proceedings of the International Symposium on Artificial Intelligence and Mathematics, 2006

Characterizing and Covering Some Subclasses of Orthogonal Polygons.
Proceedings of the Computational Science, 2006

2004
Quadratic-Time Linear-Space Algorithms for Generating Orthogonal Polygons with a Given Number of Vertices.
Proceedings of the Computational Science and Its Applications, 2004

Partitioning Orthogonal Polygons by Extension of All Edges Incident to Reflex Vertices: Lower and Upper Bounds on the Number of Pieces.
Proceedings of the Computational Science and Its Applications, 2004

2003
Approximation Algorithms to Minimum Vertex Cover Problems on Polygons and Terrains.
Proceedings of the Computational Science - ICCS 2003, 2003

Generating Random Orthogonal Polygons.
Proceedings of the Current Topics in Artificial Intelligence, 2003

2002
A Methodology for Developing Adaptive Educational-Game Environments.
Proceedings of the Adaptive Hypermedia and Adaptive Web-Based Systems, 2002


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