Antti-Jussi Lakanen

According to our database1, Antti-Jussi Lakanen authored at least 15 papers between 2011 and 2020.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

Links

On csauthors.net:

Bibliography

2020
Incorporating teacher-student dialogue into digital course material: Usage patterns and first experiences.
Proceedings of the IEEE Frontiers in Education Conference, 2020

Exploring Creativity Expectation in CS1 Students' View of Programming.
Proceedings of the IEEE Frontiers in Education Conference, 2020

2019
Identifying Pathways to Computer Science: The Long-Term Impact of Short-Term Game Programming Outreach Interventions.
ACM Trans. Comput. Educ., 2019

Less is More! Preliminary Evaluation of Multi-Functional Document-Based Online Learning Environment.
Proceedings of the IEEE Frontiers in Education Conference, 2019

2018
Computer Science Outreach Workshop and Interest Development: A Longitudinal Study.
Informatics Educ., 2018

2017
Towards Computer-based Exams in CS1.
Proceedings of the CSEDU 2017, 2017

2016
Paper-based vs computer-based exams in CS1.
Proceedings of the 16th Koli Calling International Conference on Computing Education Research, 2016

2015
What Does It Take to Do Computer Programming?: Surveying the K-12 Students' Conceptions.
Proceedings of the 46th ACM Technical Symposium on Computer Science Education, 2015

Revisiting rainfall to explore exam questions and performance on CS1.
Proceedings of the 15th Koli Calling Conference on Computing Education Research, 2015

2014
Five years of game programming outreach: understanding student differences.
Proceedings of the 45th ACM Technical Symposium on Computer Science Education, 2014

Understanding differences among coding club students.
Proceedings of the Innovation and Technology in Computer Science Education Conference 2014, 2014

2013
A Practice for Providing Additional Support in CS1.
Proceedings of the 2013 Learning and Teaching in Computing and Engineering, 2013

High school students' perspective to university CS1.
Proceedings of the Innovation and Technology in Computer Science Education conference 2013, 2013

2012
Life two years after a game programming course: longitudinal viewpoints on K-12 outreach.
Proceedings of the 43rd ACM technical symposium on Computer science education, 2012

2011
K-12 game programming course concept using textual programming.
Proceedings of the 42nd ACM technical symposium on Computer science education, 2011


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