Anurag Sarkar
Orcid: 0000-0002-6680-9983
  According to our database1,
  Anurag Sarkar
  authored at least 34 papers
  between 2015 and 2025.
  
  
Collaborative distances:
Collaborative distances:
Timeline
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Bibliography
  2025
Finite Automata Extraction: Low-data World Model Learning as Programs from Gameplay Video.
    
  
    CoRR, August, 2025
    
  
  2024
    IEEE Trans. Games, March, 2024
    
  
  2022
    Proceedings of the IEEE Conference on Games, CoG 2022, Beijing, 2022
    
  
    Proceedings of the Eighteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2022
    
  
  2021
Comparative Analysis of Classical and Predictive Control of Bidirectional Quasi Z-Source Converter.
    
  
    Proceedings of the IECON 2021, 2021
    
  
Generating and Blending Game Levels via Quality-Diversity in the Latent Space of a Variational Autoencoder.
    
  
    Proceedings of the FDG'21: The 16th International Conference on the Foundations of Digital Games 2021, 2021
    
  
    Proceedings of the FDG'21: The 16th International Conference on the Foundations of Digital Games 2021, 2021
    
  
    Proceedings of the 2021 IEEE Conference on Games (CoG), 2021
    
  
    Proceedings of the 2021 IEEE Conference on Games (CoG), 2021
    
  
    Proceedings of the Joint Proceedings of the AIIDE 2021 Workshops co-located with 17th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2021)(AAAI 2021), 2021
    
  
  2020
Multi-Domain Level Generation and Blending with Sketches via Example-Driven BSP and Variational Autoencoders.
    
  
    Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020
    
  
Sequential Segment-based Level Generation and Blending using Variational Autoencoders.
    
  
    Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020
    
  
    Proceedings of the IEEE Conference on Games, 2020
    
  
    Proceedings of the Sixteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2020
    
  
    Proceedings of the Joint Proceedings of the AIIDE 2020 Workshops co-located with 16th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2020), 2020
    
  
    Proceedings of the Joint Proceedings of the AIIDE 2020 Workshops co-located with 16th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2020), 2020
    
  
    Proceedings of the Sixteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2020
    
  
Evaluating and Comparing Skill Chains and Rating Systems for Dynamic Difficulty Adjustment.
    
  
    Proceedings of the Sixteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2020
    
  
    Proceedings of the Joint Proceedings of the AIIDE 2020 Workshops co-located with 16th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2020), 2020
    
  
  2019
Using rating arrays to estimate score distributions for player-versus-level matchmaking.
    
  
    Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019
    
  
    Proceedings of the IEEE Conference on Games, 2019
    
  
Using a Disjoint Skill Model for Game and Task Difficulty in Human Computation Games.
    
  
    Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019
    
  
    Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
    
  
  2018
    Proceedings of the 13th International Conference on the Foundations of Digital Games, 2018
    
  
Meet your match rating: providing skill information and choice in player-versus-level matchmaking.
    
  
    Proceedings of the 13th International Conference on the Foundations of Digital Games, 2018
    
  
    Proceedings of the Joint Proceedings of the AIIDE 2018 Workshops co-located with 14th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2018), 2018
    
  
    Proceedings of the Joint Proceedings of the AIIDE 2018 Workshops co-located with 14th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2018), 2018
    
  
  2017
    Proceedings of the Entertainment Computing - ICEC 2017, 2017
    
  
Engagement effects of player rating system-based matchmaking for level ordering in human computation games.
    
  
    Proceedings of the International Conference on the Foundations of Digital Games, 2017
    
  
    Proceedings of the Thirteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-17), 2017
    
  
  2015
    Smart Comput. Rev., 2015