Anurag Sarkar
Orcid: 0000-0002-6680-9983
According to our database1,
Anurag Sarkar
authored at least 32 papers
between 2015 and 2024.
Collaborative distances:
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Bibliography
2024
IEEE Trans. Games, March, 2024
2022
Proceedings of the IEEE Conference on Games, CoG 2022, Beijing, 2022
Proceedings of the Eighteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2022
2021
Comparative Analysis of Classical and Predictive Control of Bidirectional Quasi Z-Source Converter.
Proceedings of the IECON 2021, 2021
Generating and Blending Game Levels via Quality-Diversity in the Latent Space of a Variational Autoencoder.
Proceedings of the FDG'21: The 16th International Conference on the Foundations of Digital Games 2021, 2021
Proceedings of the FDG'21: The 16th International Conference on the Foundations of Digital Games 2021, 2021
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021
Proceedings of the Joint Proceedings of the AIIDE 2021 Workshops co-located with 17th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2021)(AAAI 2021), 2021
2020
Multi-Domain Level Generation and Blending with Sketches via Example-Driven BSP and Variational Autoencoders.
Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020
Sequential Segment-based Level Generation and Blending using Variational Autoencoders.
Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020
Proceedings of the IEEE Conference on Games, 2020
Proceedings of the Sixteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2020
Proceedings of the Joint Proceedings of the AIIDE 2020 Workshops co-located with 16th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2020), 2020
Proceedings of the Joint Proceedings of the AIIDE 2020 Workshops co-located with 16th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2020), 2020
Proceedings of the Sixteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2020
Evaluating and Comparing Skill Chains and Rating Systems for Dynamic Difficulty Adjustment.
Proceedings of the Sixteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2020
Proceedings of the Joint Proceedings of the AIIDE 2020 Workshops co-located with 16th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2020), 2020
2019
Using rating arrays to estimate score distributions for player-versus-level matchmaking.
Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019
Proceedings of the IEEE Conference on Games, 2019
Using a Disjoint Skill Model for Game and Task Difficulty in Human Computation Games.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
2018
Proceedings of the 13th International Conference on the Foundations of Digital Games, 2018
Meet your match rating: providing skill information and choice in player-versus-level matchmaking.
Proceedings of the 13th International Conference on the Foundations of Digital Games, 2018
Proceedings of the Joint Proceedings of the AIIDE 2018 Workshops co-located with 14th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2018), 2018
Proceedings of the Joint Proceedings of the AIIDE 2018 Workshops co-located with 14th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2018), 2018
2017
Proceedings of the Entertainment Computing - ICEC 2017, 2017
Engagement effects of player rating system-based matchmaking for level ordering in human computation games.
Proceedings of the International Conference on the Foundations of Digital Games, 2017
Proceedings of the Thirteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-17), 2017
2015
Smart Comput. Rev., 2015