Ayoung Suh

Orcid: 0000-0002-8638-2008

According to our database1, Ayoung Suh authored at least 55 papers between 2007 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

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Bibliography

2024
Harnessing Technology for Mental Well-being: An EEG Comparison of VR and Mobile-Based Mindfulness Meditation Interventions.
Proceedings of the 57th Hawaii International Conference on System Sciences, 2024

2023
The physical body as a computing interface: Theoretical conceptualization of embodied affordances and empirical validation.
Telematics Informatics, August, 2023

2022
Anthropomorphism in AI-enabled technology: A literature review.
Electron. Mark., December, 2022

Meaningful engagement with a gamified knowledge management system: theoretical conceptualization and empirical validation.
Ind. Manag. Data Syst., 2022

How the use of mobile fitness technology influences older adults' physical and psychological well-being.
Comput. Hum. Behav., 2022

2021
The Influence of Social Power on Knowledge Utilization.
J. Comput. Inf. Syst., 2021

Online service or virtual community? Building platform loyalty in reward-based crowdfunding.
Internet Res., 2021

We-intention to continue playing mobile multiplayer games: the role of social play habit.
Internet Res., 2021

The Role of Spatial Ability in Learning with Virtual Reality: A Literature Review.
Proceedings of the 54th Hawaii International Conference on System Sciences, 2021

Machinelike or Humanlike? A Literature Review of Anthropomorphism in AI-Enabled Technology.
Proceedings of the 54th Hawaii International Conference on System Sciences, 2021

A Literature Review on a Neuro-Psychological Approach to Immersive Technology Research.
Proceedings of the Augmented Cognition, 2021

2020
How Gamification Increases Learning Performance? Investigating the Role of Task Modularity.
Proceedings of the Augmented Cognition. Human Cognition and Behavior, 2020

Exploring the Effects of Immersive Virtual Reality on Learning Outcomes: A Two-Path Model.
Proceedings of the Augmented Cognition. Human Cognition and Behavior, 2020

Recommendation or Advertisement? The Influence of Advertising-Disclosure Language with Pictorial Types on Influencer Credibility and Consumers' Brand Attitudes.
Proceedings of the HCI International 2020 - Late Breaking Papers: Interaction, Knowledge and Social Media, 2020

2019
Revisiting User Engagement: Concepts, Themes, and Opportunities.
Proceedings of the 23rd Pacific Asia Conference on Information Systems, 2019

User Adaptation to cybersickness in Virtual Reality: a Qualitative Study.
Proceedings of the 27th European Conference on Information Systems, 2019

2018
Enhancing User Engagement through Gamification.
J. Comput. Inf. Syst., 2018

Empathy or perceived credibility? An empirical study on individual donation behavior in charitable crowdfunding.
Internet Res., 2018

The state of immersive technology research: A literature analysis.
Comput. Hum. Behav., 2018

Information Technology and Crafting of Job: Shaping Future of Work?
Proceedings of the 22nd Pacific Asia Conference on Information Systems, 2018

The Influence of Social Media on Collective Action in the Context of Digital Activism: An Affordance Approach.
Proceedings of the 51st Hawaii International Conference on System Sciences, 2018

The Effects of 360-Degree VR Videos on Audience Engagement: Evidence from the New York Times.
Proceedings of the HCI in Business, Government, and Organizations, 2018

Enhancing Audience Engagement Through Immersive 360-Degree Videos: An Experimental Study.
Proceedings of the Augmented Cognition: Intelligent Technologies, 2018

Disorder or Driver?: The Effects of Nomophobia on Work-Related Outcomes in Organizations.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
Gamification in the Workplace: The Central Role of the Aesthetic Experience.
J. Manag. Inf. Syst., 2017

How gamification of an enterprise collaboration system increases knowledge contribution: an affordance approach.
J. Knowl. Manag., 2017

Understanding teleworkers' technostress and its influence on job satisfaction.
Internet Res., 2017

Enhancing User Engagement through Enterprise Gamification: Identifying Motivational Affordances.
Proceedings of the International Conference on Information Systems, 2017

Donation Behavior in Online Micro Charities: An Investigation of Charitable Crowdfunding Projects.
Proceedings of the 50th Hawaii International Conference on System Sciences, 2017

Beyond Hedonic Enjoyment: Conceptualizing Eudaimonic Motivation for Personal Informatics Technology Usage.
Proceedings of the Design, User Experience, and Usability: Designing Pleasurable Experiences, 2017

Understanding the Success of Pokémon Go: Impact of Immersion on Players' Continuance Intention.
Proceedings of the Augmented Cognition. Enhancing Cognition and Behavior in Complex Human Environments, 2017

Who is with You? Integrating a Play Experience into Online Video Watching via Danmaku Technology.
Proceedings of the Human-Computer Interaction. Interaction Contexts, 2017

Sharing Economy Versus Access Economy - A Critical Reflection on Social Interaction Between Peers.
Proceedings of the HCI in Business, Government and Organizations. Supporting Business, 2017

2016
Explaining a Virtual Worker's Job Performance: The Role of Psychological Distance.
Proceedings of the Foundations of Augmented Cognition: Neuroergonomics and Operational Neuroscience, 2016

The Use of Wearable Technologies and Body Awareness: A Body-Tool Relationship Perspective.
Proceedings of the HCI International 2016 - Posters' Extended Abstracts, 2016

Investigating Communal Interactive Video Viewing Experiences Online.
Proceedings of the Human-Computer Interaction. Novel User Experiences, 2016

2015
Sustainability of a Virtual Community: Integrating Individual and Structural Dynamics.
J. Assoc. Inf. Syst., 2015

How do virtual community members develop psychological ownership and what are the effects of psychological ownership in virtual communities?
Comput. Hum. Behav., 2015

Motivations and Obstacles for Seniors to Adopt Social Network Services.
Proceedings of the 19th Pacific Asia Conference on Information Systems, 2015

Applying Game Design Elements in the Workplace.
Proceedings of the International Conference on Information Systems, 2015

The Effects of Game Dynamics on User Engagement in Gamified Systems.
Proceedings of the 48th Hawaii International Conference on System Sciences, 2015

The Impact of Enterprise Social Media on Task Performance in Dispersed Teams.
Proceedings of the 48th Hawaii International Conference on System Sciences, 2015

2014
The Impact of Social Power on transactive Memory Systems and Knowledge Utilization.
Proceedings of the 18th Pacific Asia Conference on Information Systems, 2014

The Wisdom of Crowds: Impact of Collective Size and Expertise Transfer on Collective Performance.
Proceedings of the 47th Hawaii International Conference on System Sciences, 2014

2013
The influence of self-discrepancy between the virtual and real selves in virtual communities.
Comput. Hum. Behav., 2013

Factors Affecting Individual Flaming in Virtual Communities.
Proceedings of the 46th Hawaii International Conference on System Sciences, 2013

The role of task difficulty in the effectiveness of collective intelligence.
Proceedings of the 7th IEEE International Conference on Digital Ecosystems and Technologies, 2013

2012
Self Discrepancy, Perceived Privacy Rights, and Contribution in Virtual Communities.
Proceedings of the 45th Hawaii International International Conference on Systems Science (HICSS-45 2012), 2012

2011
The Influence of Virtuality on Social Networks Within and Across Work Groups: A Multilevel Approach.
J. Manag. Inf. Syst., 2011

2010
Exploring the effects of online social ties on knowledge sharing: A comparative analysis of collocated vs dispersed teams.
J. Inf. Sci., 2010

Discrepancy between Actual Self and Virtual Self: Theoretical Extensions, Measurement and Relation to Contribution in Virtual Communities.
Proceedings of the Pacific Asia Conference on Information Systems, 2010

2009
The Factors Affecting Success of Knowledge-Based Systems at the Organizational Level.
J. Comput. Inf. Syst., 2009

2008
Social Network and Knowledge Accessibility of Project Teams: A Multi-level Approach.
Proceedings of the Pacific Asia Conference on Information Systems, 2008

2007
Does Virtuality Increase Social Capital within an Organization?
Proceedings of the Pacific Asia Conference on Information Systems, 2007

A Framework for Workgroup Collaboration in a Vir tual Environment: Theoretical Synthesis and Empir ical Exploration.
Proceedings of the 40th Hawaii International International Conference on Systems Science (HICSS-40 2007), 2007


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