Azlan Iqbal

Orcid: 0000-0003-4809-183X

According to our database1, Azlan Iqbal authored at least 23 papers between 2006 and 2020.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2020
A Novel Machine Learning Method for Preference Identification.
CoRR, 2020

An Algorithm for Automatically Updating a Forsyth-Edwards Notation String Without an Array Board Representation.
CoRR, 2020

The Effects of Quantum Randomness on a System Exhibiting Computational Creativity.
CoRR, 2020

2018
Estimating Total Search Space Size for Specific Piece Sets in Chess.
CoRR, 2018

2017
A Computer Composes A Fabled Problem: Four Knights vs. Queen.
CoRR, 2017

2016
The Digital Synaptic Neural Substrate: Size and Quality Matters.
CoRR, 2016

A Chain-Detection Algorithm for Two-Dimensional Grids.
CoRR, 2016

2015
A novel noncooperative game competing model using generalized simple additive weighting method to perform network selection in heterogeneous wireless networks.
Int. J. Commun. Syst., 2015

The Digital Synaptic Neural Substrate: A New Approach to Computational Creativity.
CoRR, 2015

A user-centric game selection model based on user preferences for the selection of the best heterogeneous wireless network.
Ann. des Télécommunications, 2015

2014
A Proactive Fuzzy-Guided Link Labeling Algorithm Based on MIH Framework in Heterogeneous Wireless Networks.
Wirel. Pers. Commun., 2014

2013
Investigating the Role of Composition Conventions in Three-Move Mate Problems.
Proceedings of the Entertainment Computing - ICEC 2013 - 12th International Conference, 2013

A New Chess Variant for Gaming AI.
Proceedings of the Entertainment Computing - ICEC 2013 - 12th International Conference, 2013

How Relevant Are Chess Composition Conventions?
Proceedings of the Computer Games - Workshop on Computer Games, 2013

Switch-side chain-chess.
Proceedings of the 18th International Conference on Computer Games: AI, 2013

2012
Evaluating the Aesthetics of Endgame Studies: A Computational Model of Human Aesthetic Perception.
IEEE Trans. Comput. Intell. AI Games, 2012

2011
Increasing Efficiency and Quality in the Automatic Composition of Three-Move Mate Problems.
Proceedings of the Entertainment Computing - ICEC 2011 - 10th International Conference, 2011

Estimating time to completion: Uncertain processing times in games.
Proceedings of the 16th International Conference on Computer Games, 2011

2010
Aesthetics in Mate-in-3 Combinations (Part II: Normality).
J. Int. Comput. Games Assoc., 2010

Aesthetics in Mate-in-3 Combinations (Part I: Combinatorics and Weights).
J. Int. Comput. Games Assoc., 2010

2008
Theme Detection and Evaluation in Chess.
J. Int. Comput. Games Assoc., 2008

Evaluation of Economy in a Zero-sum Perfect Information Game.
Comput. J., 2008

2006
Is Aesthetics Computable?
J. Int. Comput. Games Assoc., 2006


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