Simon Colton

According to our database1, Simon Colton authored at least 127 papers between 1998 and 2021.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Online presence:

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Bibliography

2021
Active Divergence with Generative Deep Learning - A Survey and Taxonomy.
CoRR, 2021

Automating Generative Deep Learning for Artistic Purposes: Challenges and Opportunities.
CoRR, 2021

Expressivity of parameterized and data-driven representations in quality diversity search.
Proceedings of the GECCO '21: Genetic and Evolutionary Computation Conference, 2021

Evolving Neural Style Transfer Blends.
Proceedings of the Artificial Intelligence in Music, Sound, Art and Design, 2021

2020
Casual Creators in the Wild: A Typology of Commercial Generative Creativity Support Tools.
Proceedings of the Eleventh International Conference on Computational Creativity, 2020

Explainable Computational Creativity.
Proceedings of the Eleventh International Conference on Computational Creativity, 2020

On the Machine Condition and its Creative Expression.
Proceedings of the Eleventh International Conference on Computational Creativity, 2020

Creativity Theatre for Demonstrable Computational Creativity.
Proceedings of the Eleventh International Conference on Computational Creativity, 2020

Bridging Generative Deep Learning and Computational Creativity.
Proceedings of the Eleventh International Conference on Computational Creativity, 2020

Controlling Self-organization in Generative Creative Systems.
Proceedings of the Artificial Intelligence in Music, Sound, Art and Design, 2020

Adapting and Enhancing Evolutionary Art for Casual Creation.
Proceedings of the Artificial Intelligence in Music, Sound, Art and Design, 2020

2019
Guest Editorial Special Issue on AI-Based and AI-Assisted Game Design.
IEEE Trans. Games, 2019

The Importance of Applying Computational Creativity to Scientific and Mathematical Domains.
Proceedings of the Tenth International Conference on Computational Creativity, 2019

The HR3 System for Automatic Code Generation in Creative Settings.
Proceedings of the Tenth International Conference on Computational Creativity, 2019

Framing In Computational Creativity - A Survey And Taxonomy.
Proceedings of the Tenth International Conference on Computational Creativity, 2019

Camera Obscurer: Generative Art for Design Inspiration.
Proceedings of the Computational Intelligence in Music, Sound, Art and Design, 2019

Towards Liveness in Game Development.
Proceedings of the IEEE Conference on Games, 2019

General Analytical Techniques For Parameter-Based Procedural Content Generators.
Proceedings of the IEEE Conference on Games, 2019

2018
Rapid game jams with fluidic games: A user study & design methodology.
Entertain. Comput., 2018

Exploring Novel Game Spaces with Fluidic Games.
CoRR, 2018

The Use of Automated Theory Formation in Support of Hazard Analysis.
Proceedings of the NASA Formal Methods - 10th International Symposium, 2018

Investigating and Automating the Creative Act of Software Engineering: A Position Paper.
Proceedings of the Ninth International Conference on Computational Creativity, 2018

Issues of Authenticity in Autonomously Creative Systems.
Proceedings of the Ninth International Conference on Computational Creativity, 2018

A Parameter-Space Design Methodology for Casual Creators.
Proceedings of the Ninth International Conference on Computational Creativity, 2018

Neighbouring Communities: Interaction, Lessons and Opportunities.
Proceedings of the Ninth International Conference on Computational Creativity, 2018

Redesigning Computationally Creative Systems For Continuous Creation.
Proceedings of the Ninth International Conference on Computational Creativity, 2018

Curious users of casual creators.
Proceedings of the 13th International Conference on the Foundations of Digital Games, 2018

Inferring Design Constraints From Game Ruleset Analysis.
Proceedings of the 2018 IEEE Conference on Computational Intelligence and Games, 2018

2017
The ANGELINA Videogame Design System - Part II.
IEEE Trans. Comput. Intell. AI Games, 2017

The ANGELINA Videogame Design System - Part I.
IEEE Trans. Comput. Intell. AI Games, 2017

Off The Beaten Lane: AI Challenges In MOBAs Beyond Player Control.
CoRR, 2017

Fluidic Games in Cultural Contexts.
Proceedings of the Eighth International Conference on Computational Creativity, 2017

Addressing the "Why?" in Computational Creativity: A Non-Anthropocentric, Minimal Model of Intentional Creative Agency.
Proceedings of the Eighth International Conference on Computational Creativity, 2017

Mixed-Initiative Approaches to On-Device Mobile Game Design.
Proceedings of the CHI'17 Workshop on Mixed-Initiative Creative Interfaces co-located with ACM CHI Conference on Human Factors in Computing Systems (CHI 2017), 2017

Wevva: Democratising Game Design.
Proceedings of the Thirteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-17), 2017

2016
Automated Fictional Ideation via Knowledge Base Manipulation.
Cogn. Comput., 2016

What If A Fish Got Drunk? Exploring the Plausibility of Machine-Generated Fictions.
Proceedings of the Seventh International Conference on Computational Creativity, 2016

Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation.
Proceedings of the Seventh International Conference on Computational Creativity, 2016

The "Beyond the Fence" Musical and "Computer Says Show" Documentary.
Proceedings of the Seventh International Conference on Computational Creativity, 2016

The FloWr Online Plat-form: Automated Programming and Computational Creativity as a Service.
Proceedings of the Seventh International Conference on Computational Creativity, 2016

Semi-automated level design via auto-playtesting for handheld casual game creation.
Proceedings of the IEEE Conference on Computational Intelligence and Games, 2016

Intrinsically motivated general companion NPCs via Coupled Empowerment Maximisation.
Proceedings of the IEEE Conference on Computational Intelligence and Games, 2016

Towards the automatic optimisation of procedural content generators.
Proceedings of the IEEE Conference on Computational Intelligence and Games, 2016

Semi-Automated Design Space Exploration for Formal Modelling.
Proceedings of the Abstract State Machines, Alloy, B, TLA, VDM, and Z, 2016

2015
The Digital Synaptic Neural Substrate: A New Approach to Computational Creativity.
CoRR, 2015

Computational Poetry Workshop: Making Sense of Work in Progress.
Proceedings of the Sixth International Conference on Computational Creativity, 2015

Generating Code For Expressing Simple Preferences: Moving On From Hardcoding And Randomness.
Proceedings of the Sixth International Conference on Computational Creativity, 2015

The Painting Fool Sees! New Projects with the Automated Painter.
Proceedings of the Sixth International Conference on Computational Creativity, 2015

2014
Modelling serendipity in a computational context.
CoRR, 2014

COINVENT: Towards a Computational Concept Invention Theory.
Proceedings of the Fifth International Conference on Computational Creativity, 2014

Baseline Methods for Automated Fictional Ideation.
Proceedings of the Fifth International Conference on Computational Creativity, 2014

Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans.
Proceedings of the Fifth International Conference on Computational Creativity, 2014

You Can't Know my Mind: A Festival of Computational Creativity.
Proceedings of the Fifth International Conference on Computational Creativity, 2014

Assessing Progress in Building Autonomously Creative Systems.
Proceedings of the Fifth International Conference on Computational Creativity, 2014

The FloWr Framework: Automated Flowchart Construction, Optimisation and Alteration for Creative Systems.
Proceedings of the Fifth International Conference on Computational Creativity, 2014

2013
On Shape Poems and the Shape of Poems: A Computational Creativity Perspective.
Proceedings of the Second Interdisciplinary Workshop The Shape of Things, 2013

Towards Narrative Ideation via Cross-Context Link Discovery Using Banded Matrices.
Proceedings of the Advances in Intelligent Data Analysis XII, 2013

A Discussion on Serendipity in Creative Systems.
Proceedings of the Fourth International Conference on Computational Creativity, 2013

Nobody's A Critic: On The Evaluation Of Creative Code Generators - A Case Study In Video Game Design.
Proceedings of the Fourth International Conference on Computational Creativity, 2013

Using Theory Formation Techniques for the Invention of Fictional Concepts.
Proceedings of the Fourth International Conference on Computational Creativity, 2013

Mechanic Miner: Reflection-Driven Game Mechanic Discovery and Level Design.
Proceedings of the Applications of Evolutionary Computation - 16th European Conference, 2013

2012
Unsupervised Modeling of Player Style With LDA.
IEEE Trans. Comput. Intell. AI Games, 2012

Guest Editorial: Special Issue on Computational Aesthetics in Games.
IEEE Trans. Comput. Intell. AI Games, 2012

A Survey of Monte Carlo Tree Search Methods.
IEEE Trans. Comput. Intell. AI Games, 2012

No photos harmed/growing paths from seed: an exhibition.
Proceedings of the 10th International Symposium on Non-Photorealistic Animation and Rendering, 2012

Full-FACE Poetry Generation.
Proceedings of the Third International Conference on Computational Creativity, 2012

On the Notion of Framing in Computational Creativity.
Proceedings of the Third International Conference on Computational Creativity, 2012

Initial Results from Co-operative Co-evolution for Automated Platformer Design.
Proceedings of the Applications of Evolutionary Computation, 2012

Evolving a Library of Artistic Scene Descriptors.
Proceedings of the Evolutionary and Biologically Inspired Music, Sound, Art and Design, 2012

Computational Creativity: The Final Frontier?
Proceedings of the ECAI 2012, 2012

Computational creativity in a closed game system.
Proceedings of the 2012 IEEE Conference on Computational Intelligence and Games, 2012

Mining Rules from Player Experience and Activity Data.
Proceedings of the Eighth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2012

Aesthetic Considerations for Automated Platformer Design.
Proceedings of the Eighth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2012

2011
Computational Creativity Theory: Inspirations behind the FACE and the IDEA models.
Proceedings of the Second International Conference on Computational Creativity, 2011

Automated Collage Generation - With More Intent.
Proceedings of the Second International Conference on Computational Creativity, 2011

Computational Creativity Theory: The FACE and IDEA Descriptive Models.
Proceedings of the Second International Conference on Computational Creativity, 2011

Ludic Considerations of Tablet-Based Evo-Art.
Proceedings of the Applications of Evolutionary Computation, 2011

Multi-faceted evolution of simple arcade games.
Proceedings of the 2011 IEEE Conference on Computational Intelligence and Games, 2011

2010
Towards Ontology Use, Re-use and Abuse in a Computational Creativity Collective - A Position Statement.
Proceedings of the Modular Ontologies - Proceedings of the Fourth International Workshop, 2010

Automated Collage Generation - With Intent.
Proceedings of the International Conference on Computational Creativity, 2010

Experiments in Objet Trouvé Browsing.
Proceedings of the International Conference on Computational Creativity, 2010

Evolving 3D Buildings for the Prototype Video Game Subversion.
Proceedings of the Applications of Evolutionary Computation, 2010

Evolving Behaviour Trees for the Commercial Game DEFCON.
Proceedings of the Applications of Evolutionary Computation, 2010

Stroke Matching for Paint Dances.
Proceedings of the 6th International Symposium on Computational Aesthetics in Graphics, 2010

2009
Combining AI Methods for Learning Bots in a Real-Time Strategy Game.
Int. J. Comput. Games Technol., 2009

Computational Creativity: Coming of Age.
AI Mag., 2009

Evolving Approximate Image Filters.
Proceedings of the Applications of Evolutionary Computing, 2009

Evolving Simple Art-Based Games.
Proceedings of the Applications of Evolutionary Computing, 2009

Seven Catchy Phrases for Computational Creativity Research.
Proceedings of the Computational Creativity: An Interdisciplinary Approach, 12.07., 2009

2008
Guest editorial: special issue on Inductive Logic Programming.
Mach. Learn., 2008

Automatic Construction and Verification of Isotopy Invariants.
J. Autom. Reason., 2008

AAAI 2008 Spring Symposia Reports.
AI Mag., 2008

Emotionally aware automated portrait painting demonstration.
Proceedings of the 8th IEEE International Conference on Automatic Face and Gesture Recognition (FG 2008), 2008

Automatic Invention of Fitness Functions with Application to Scene Generation.
Proceedings of the Applications of Evolutionary Computing, 2008

Emotionally aware automated portrait painting.
Proceedings of the Third International Conference on Digital Interactive Media in Entertainment and Arts, 2008

A Global Workspace Framework for Combining Reasoning Systems.
Proceedings of the Intelligent Computer Mathematics, 9th International Conference, 2008

Preface.
Proceedings of the Creative Intelligent Systems, 2008

Organizing Committee.
Proceedings of the Creative Intelligent Systems, 2008

Creativity Versus the Perception of Creativity in Computational Systems.
Proceedings of the Creative Intelligent Systems, 2008

Joined-Up Reasoning for Automated Scientific Discovery: A Position Statement and Research Agenda.
Proceedings of the Automated Scientific Discovery, 2008

2007
Using Formal Concept Analysis in Mathematical Discovery.
Proceedings of the Towards Mechanized Mathematical Assistants, 14th Symposium, 2007

Computational Discovery in Pure Mathematics.
Proceedings of the Computational Discovery of Scientific Knowledge, 2007

2006
Mathematical applications of inductive logic programming.
Mach. Learn., 2006

Managing Automatically Formed Mathematical Theories.
Proceedings of the Mathematical Knowledge Management, 5th International Conference, 2006

Boosting Descriptive ILP for Predictive Learning in Bioinformatics.
Proceedings of the Inductive Logic Programming, 16th International Conference, 2006

Predictive and Descriptive Approaches to Learning Game Rules from Vision Data.
Proceedings of the Advances in Artificial Intelligence, 2006

Automatic Generation of Implied Constraints.
Proceedings of the ECAI 2006, 17th European Conference on Artificial Intelligence, August 29, 2006

2005
Automated conjecture making in number theory using HR, Otter and Maple.
J. Symb. Comput., 2005

The TM System for Repairing Non-Theorems.
Electron. Notes Theor. Comput. Sci., 2005

2004
Lakatos-Style Automated Theorem Modification.
Proceedings of the 16th Eureopean Conference on Artificial Intelligence, 2004

Automatic Generation of Classification Theorems for Finite Algebras.
Proceedings of the Automated Reasoning - Second International Joint Conference, 2004

2003
ILP for Mathematical Discovery.
Proceedings of the Inductive Logic Programming: 13th International Conference, 2003

The Homer System.
Proceedings of the Automated Deduction - CADE-19, 19th International Conference on Automated Deduction Miami Beach, FL, USA, July 28, 2003

2002
Automatic Generation of Benchmark Problems for Automated Theorem Proving Systems.
Proceedings of the International Symposium on Artificial Intelligence and Mathematics, 2002

The NumbersWithNames Program.
Proceedings of the International Symposium on Artificial Intelligence and Mathematics, 2002

The HR Program for Theorem Generation.
Proceedings of the Automated Deduction, 2002

Employing Theory Formation to Guide Proof Planning.
Proceedings of the Artificial Intelligence, 2002

Making Conjectures about Maple Functions.
Proceedings of the Artificial Intelligence, 2002

Automated Theory Formation in Pure Mathematics.
Distinguished dissertations, Springer, ISBN: 978-1-85233-609-7, 2002

2001
Constraint Generation via Automated Theory Formation.
Proceedings of the Principles and Practice of Constraint Programming, 2001

2000
On the notion of interestingness in automated mathematical discovery.
Int. J. Hum. Comput. Stud., 2000

An Application-based Comparison of Automated Theory Formation and Inductive Logic Programming.
Electron. Trans. Artif. Intell., 2000

Automatic Identification of Mathematical Concepts.
Proceedings of the Seventeenth International Conference on Machine Learning (ICML 2000), Stanford University, Stanford, CA, USA, June 29, 2000

Workshop: The Role of Automated Deduction in Mathematics.
Proceedings of the Automated Deduction, 2000

Automatic Invention of Integer Sequences.
Proceedings of the Seventeenth National Conference on Artificial Intelligence and Twelfth Conference on on Innovative Applications of Artificial Intelligence, July 30, 2000

1999
Automatic Concept Formation in Pure Mathematics.
Proceedings of the Sixteenth International Joint Conference on Artificial Intelligence, 1999

1998
HR - Automatic Concept Formation in Finite Algebras.
Proceedings of the Fifteenth National Conference on Artificial Intelligence and Tenth Innovative Applications of Artificial Intelligence Conference, 1998


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