Baoyun Zhang

According to our database1, Baoyun Zhang authored at least 16 papers between 2009 and 2018.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

Links

On csauthors.net:

Bibliography

2018
Spatial query based virtual reality GIS analysis platform.
Neurocomputing, 2018

Government affairs service platform for smart city.
Future Gener. Comput. Syst., 2018

Identification of new progestogen-associated networks in mammalian ovulation using bioinformatics.
BMC Syst. Biol., 2018

2016
WebVRGIS based traffic analysis and visualization system.
Adv. Eng. Softw., 2016

Managing Big City Information Based on WebVRGIS.
IEEE Access, 2016

2015
Preprint Virtual Reality Based GIS Analysis Platform.
CoRR, 2015

WebVRGIS Based City Bigdata 3D Visualization and Analysis.
CoRR, 2015

Preprint WebVRGIS Based Traffic Analysis and Visualization System.
CoRR, 2015

Virtual Reality Based GIS Analysis Platform.
Proceedings of the Neural Information Processing - 22nd International Conference, 2015

Big City 3D Visual Analysis.
Proceedings of the 36th Annual Conference of the European Association for Computer Graphics, 2015

Virtual geographic environment based coach passenger flow forecasting.
Proceedings of the IEEE International Conference on Computational Intelligence and Virtual Environments for Measurement Systems and Applications, 2015

XEarth: A 3D GIS platform for managing massive city information.
Proceedings of the IEEE International Conference on Computational Intelligence and Virtual Environments for Measurement Systems and Applications, 2015

Traffic Management and Forecasting System Based on 3D GIS.
Proceedings of the 15th IEEE/ACM International Symposium on Cluster, 2015

2011
Research on Augmented Reality Display Method of Scientific Exhibits.
Trans. Edutainment, 2011

2010
Hand Gesture Recognition in Natural State Based on Rotation Invariance and OpenCV Realization.
Proceedings of the Entertainment for Education. Digital Techniques and Systems, 2010

2009
Research on Using Cult3D and Java to Realize Virtual Assembly.
Proceedings of the Learning by Playing. Game-based Education System Design and Development, 2009


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