Zhigeng Pan

According to our database1, Zhigeng Pan authored at least 232 papers between 1994 and 2019.

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Bibliography

2019
Research on Teaching Experiment of Color and Digital Color.
T. Edutainment, 2019

Virtual Training and Experience System for Public Security Education.
T. Edutainment, 2019

Human Eye Tracking Based on CNN and Kalman Filtering.
T. Edutainment, 2019

A Cascade Ensemble Learning Model for Human Activity Recognition with Smartphones.
Sensors, 2019

Recovering 6D object pose from RGB indoor image based on two-stage detection network with multi-task loss.
Neurocomputing, 2019

Extreme Learning Machine-Based Deep Model for Human Activity Recognition With Wearable Sensors.
Computing in Science and Engineering, 2019

Quantitative Analysis of Blood Flow in Cerebral Venous Sinus With Stenosis by Patient-Specific CFD Modeling.
IEEE Access, 2019

Haptic Rendering for Chinese Characters Recognition.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

A Virtual-real Occlusion Method Based on GPU Acceleration for MR.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

2018
CCESK: A Chinese Character Educational System Based on Kinect.
TLT, 2018

EasyCouplet: Automatic Generation of Chinese Traditional Couplets.
T. Edutainment, 2018

Salient Object Detection Based on the Fusion of Foreground Coarse Extraction and Background Prior.
T. Edutainment, 2018

Automatic Recognition of Pavement Crack via Convolutional Neural Network.
T. Edutainment, 2018

Usability Study of CAD for Clothing Thermal Computational Design Education.
T. Edutainment, 2018

Application of Visualization in Clothing Thermal Computational Design.
T. Edutainment, 2018

A Watermarking Algorithm for 3D Point Cloud Models Using Ring Distribution.
T. Edutainment, 2018

Toward Visual Avatars that Dress You Well and Impact Your Health.
IEEE Computer Graphics and Applications, 2018

Retrieving indoor objects: 2D-3D alignment using single image and interactive ROI-based refinement.
Computers & Graphics, 2018

Text segmentation of health examination item based on character statistics and information measurement.
CAAI Trans. Intell. Technol., 2018

Functional Assessment of Stenotic Coronary Artery in 3D Geometric Reconstruction From Fusion of Intravascular Ultrasound and X-Ray Angiography.
IEEE Access, 2018

A Watermarking Method for 3D Models Based on Feature Vertex Localization.
IEEE Access, 2018

Real-Time Haptic Rendering of Double-Points Interaction.
Proceedings of the 2018 International Conference on Cyberworlds, 2018

2017
Exploring the design space of immersive urban analytics.
Visual Informatics, 2017

Intersection workspace visualization of multi-finger hands.
The Visual Computer, 2017

Adaptable Behavior Coding Schema for Avatar Interaction in Network Virtual Environment.
T. Edutainment, 2017

CPI Learning in Clothing Thermal Computational Design.
T. Edutainment, 2017

Visual Object Tracking Based on Cross-Modality Gaussian-Bernoulli Deep Boltzmann Machines with RGB-D Sensors.
Sensors, 2017

Real-virtual fusion model for traffic animation.
Journal of Visualization and Computer Animation, 2017

Recursive Orthogonal Label Regression: A Framework for Semisupervised Dimension Reduction.
Computing in Science and Engineering, 2017

Exploring the Design Space of Immersive Urban Analytics.
CoRR, 2017

Reasoning algorithm of outdoors tumble based on Ë(t) set for the elderly.
Proceedings of the 19th IEEE International Conference on e-Health Networking, 2017

Dynamic Gesture Recognition Based on Edge Feature Enhancement Using Sobel Operator.
Proceedings of the E-Learning and Games - 11th International Conference, 2017

Representation of Intractable Objects and Action Sequences in VR Using Hand Gesture Recognition.
Proceedings of the E-Learning and Games - 11th International Conference, 2017

A Collaborative Aesthetic-Driven Virtual Fitness Game.
Proceedings of the E-Learning and Games - 11th International Conference, 2017

Anisotropic Surface Reconstruction for Multiphase Fluids.
Proceedings of the 2017 International Conference on Cyberworlds, 2017

2016
Computer Assisted Chinese Birthday Couplets Generation.
T. Edutainment, 2016

Visualization of the Color Family Order System.
T. Edutainment, 2016

Real-Time Simultaneous Pose and Shape Estimation for Articulated Objects Using a Single Depth Camera.
IEEE Trans. Pattern Anal. Mach. Intell., 2016

Customized Body Mapping to Facilitate the Ergonomic Design of Sportswear.
IEEE Computer Graphics and Applications, 2016

Real-time edge-aware weighted median filtering on the GPU.
Computers & Graphics, 2016

Real-Time Weighted Median Filtering with the Edge-Aware 4D Bilateral Grid.
Proceedings of the E-Learning and Games - 10th International Conference, 2016

ARDock: A Web-AR Based Real-Time Tangible Edugame for Molecular Docking.
Proceedings of the E-Learning and Games - 10th International Conference, 2016

A Workspace Modeling Approach for Multi-finger Hands.
Proceedings of the 2016 International Conference on Cyberworlds, 2016

Dynamic Crowd Emotion Contagion Simulation with GPU Acceleration.
Proceedings of the 2016 International Conference on Cyberworlds, 2016

Facial Expression Recognition with CNN Ensemble.
Proceedings of the 2016 International Conference on Cyberworlds, 2016

A Pleasurable Persuasive Model for E-Fitness System.
Proceedings of the 2016 International Conference on Cyberworlds, 2016

2015
Topology-independent 3D garment fitting for virtual clothing.
Multimedia Tools Appl., 2015

Creating real body model of dressed human based on fat extent of body.
Multimedia Tools Appl., 2015

Structure-Aware Nonlocal Optimization Framework for Image Colorization.
J. Comput. Sci. Technol., 2015

A Suggestive Interface for Sketch-based Character Posing.
Comput. Graph. Forum, 2015

Educational Virtual-Wear Trial: More Than a Virtual Try-On Experience.
IEEE Computer Graphics and Applications, 2015

Real traffic data-driven animation simulation.
Proceedings of the 14th ACM SIGGRAPH International Conference on Virtual Reality Continuum and its Applications in Industry, 2015

Mesh Extraction from a Regular Grid Structure Using Adjacency Matrix.
Proceedings of the Image and Graphics - 8th International Conference, 2015

Automated Procedural Generation of Urban Environments Using Open Data for City Visualisation.
Proceedings of the Image and Graphics - 8th International Conference, 2015

Predicting and Visualising City Noise Levels to Support Tinnitus Sufferers.
Proceedings of the Image and Graphics - 8th International Conference, 2015

Simultaneous Time-of-Flight sensing and photometric stereo with a single ToF sensor.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2015

2014
A Two-Stage Framework for 3D FaceReconstruction from RGBD Images.
IEEE Trans. Pattern Anal. Mach. Intell., 2014

EasyHome: an online virtual home decoration system.
Journal of Visualization and Computer Animation, 2014

Restoration of traditional Chinese shadow play-Piying art from tangible interaction.
Journal of Visualization and Computer Animation, 2014

Creative Educational Use of Virtual Reality: Working with Second Life.
IEEE Computer Graphics and Applications, 2014

Measuring length and girth of a tubular shape by quasi-helixes.
Computers & Graphics, 2014

An Eigen-based motion retrieval method for real-time animation.
Computers & Graphics, 2014

Interaction study of digital shadow play using the Kinect.
Proceedings of the SIGGRAPH Asia 2014 Posters, Shenzhen, China, December 3-6, 2014, 2014

Aesthetic-driven interaction: a pleasurable persuasive technology for health behavior change.
Proceedings of the SIGGRAPH Asia 2014 Posters, Shenzhen, China, December 3-6, 2014, 2014

2013
Mona Lisa alive - Create self-moving objects using hollow-face illusion.
The Visual Computer, 2013

Real-Time Rendering Framework in the Virtual Home Design System.
Trans. Edutainment, 2013

Music-Driven Emotion Model Applied in Digitalized Dance Performance of Sacrificial Ceremony for Confucius.
Trans. Edutainment, 2013

A case study of user immersion-based systematic design for serious heritage games.
Multimedia Tools Appl., 2013

The alpha parallelogram predictor: A lossless compression method for motion capture data.
Inf. Sci., 2013

Character Behavior Planning and Visual Simulation in Virtual 3D Space.
IEEE MultiMedia, 2013

2012
Scanning 3D Full Human Bodies Using Kinects.
IEEE Trans. Vis. Comput. Graph., 2012

Generation of IFS Fractal Images Based on Hidden Markov Model.
Trans. Edutainment, 2012

3D Articulated Hand Tracking Based on Behavioral Model.
Trans. Edutainment, 2012

A Virtual Informal Learning System for Cultural Heritage.
Trans. Edutainment, 2012

Real-time stereo matching based on fast belief propagation.
Mach. Vis. Appl., 2012

Expression sequences generator for synthetic emotion.
J. Multimodal User Interfaces, 2012

Emotion-based interaction.
J. Multimodal User Interfaces, 2012

Constructing the virtual Jing-Hang Grand Canal with onto-draw.
Expert Syst. Appl., 2012

Simulation Guided Hair Dynamics Modeling from Video.
Comput. Graph. Forum, 2012

Preface.
Computers & Graphics, 2012

Using emotion transmission to simulate spectator behaviors.
Proceedings of the Virtual Reality Continuum and its Applications in Industry, 2012

2011
Biomechanics-based reaching optimization.
The Visual Computer, 2011

Real-Time Spatial and Depth Upsampling for Range Data.
Trans. Computational Science, 2011

Reliability Fusion of Time-of-Flight Depth and Stereo Geometry for High Quality Depth Maps.
IEEE Trans. Pattern Anal. Mach. Intell., 2011

Editorial.
Journal of Visualization and Computer Animation, 2011

Human motion generation with multifactor models.
Journal of Visualization and Computer Animation, 2011

Rhythmic motion synthesis using motion thread networks.
Proceedings of the 10th International Conference on Virtual Reality Continuum and its Applications in Industry, 2011

Exploration of virtual world for functional apparel design teaching.
Proceedings of the 10th International Conference on Virtual Reality Continuum and its Applications in Industry, 2011

A real-time database architecture for motion capture data.
Proceedings of the 19th International Conference on Multimedia 2011, Scottsdale, AZ, USA, November 28, 2011

A real-time bimanual 3D interaction method based on bare-hand tracking.
Proceedings of the 19th International Conference on Multimedia 2011, Scottsdale, AZ, USA, November 28, 2011

Stylized Textile Image Pattern Classification Using SIFT Keypoint Histograms.
Proceedings of the Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications, 2011

Animating and Interacting with Ancient Chinese Painting - Qingming Festival by the Riverside.
Proceedings of the 2011 Second International Conference on Culture and Computing, 2011

Multi-target Tracking and Segmentation via Discriminative Appearance Model.
Proceedings of the International Conference on 3D Imaging, 2011

2010
3D-freehand-pose initialization based on operator's cognitive behavioral models.
The Visual Computer, 2010

Anisotropic Cloth Modeling for Material Fabric.
Trans. Edutainment, 2010

Moving-Target Pursuit Algorithm Using Improved Tracking Strategy.
IEEE Trans. Comput. Intellig. and AI in Games, 2010

Handling occlusions in video-based augmented reality using depth information.
Journal of Visualization and Computer Animation, 2010

An Image Authentication Scheme Based on Correlation.
JDCTA, 2010

A stylistic human motion editing system based on a subspace motion model.
IJCAT, 2010

A reactive and protective character motion generation algorithm.
IJCAT, 2010

An accelerometer-based gesture recognition algorithm and its application for 3D interaction.
Comput. Sci. Inf. Syst., 2010

L4RW: Laziness-based Realistic Real-time Responsive Rebalance in Walking.
Comput. Graph. Forum, 2010

Animations, Games, and Virtual Reality for the Jing-Hang Grand Canal.
IEEE Computer Graphics and Applications, 2010

The 3D caricature face modeling based on aesthetic formulae.
Proceedings of the 9th International Conference on Virtual Reality Continuum and its Applications in Industry, 2010

A real-time multi-cue hand tracking algorithm based on computer vision.
Proceedings of the IEEE Virtual Reality Conference, 2010

BAAP: A Behavioral Animation Authoring Platform for Emotion Driven 3D Virtual Characters.
Proceedings of the Entertainment Computing - ICEC 2010, 9th International Conference, 2010

Sketch-Based Instancing of Parameterized 3D Models.
Proceedings of the Entertainment for Education. Digital Techniques and Systems, 2010

Robust Hand Posture Recognition Integrating Multi-cue Hand Tracking.
Proceedings of the Entertainment for Education. Digital Techniques and Systems, 2010

Fast and Simple Super Resolution for Range Data.
Proceedings of the 2010 International Conference on CyberWorlds, 2010

2009
Real time falling animation with active and protective responses.
The Visual Computer, 2009

Fragment-based responsive character motion for interactive games.
The Visual Computer, 2009

Adopting Virtual Characters in Virtual Systems from the Perspective of Communication Studies.
Trans. Edutainment, 2009

Photo Realistic 3D Cartoon Face Modeling Based on Active Shape Model.
Trans. Edutainment, 2009

Fast and Robust Moving Objects Detection based on Non-parametric Background Modeling.
JSW, 2009

A hybrid rendering algorithm for textile objects.
Science in China Series F: Information Sciences, 2009

Virtual Reality in the Digital Olympic Museum.
IEEE Computer Graphics and Applications, 2009

EasyFace: a realistic face modeling and facial animation authoring system.
Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry, 2009

A Distributed Render Farm System for Animation Production.
Proceedings of the Entertainment Computing, 2009

Motion Synthesis Using Style-Editable Inverse Kinematics.
Proceedings of the Intelligent Virtual Agents, 9th International Conference, 2009

Research on Using Cult3D and Java to Realize Virtual Assembly.
Proceedings of the Learning by Playing. Game-based Education System Design and Development, 2009

A Review on Augmented Reality for Virtual Heritage System.
Proceedings of the Learning by Playing. Game-based Education System Design and Development, 2009

Joint depth and alpha matte optimization via fusion of stereo and time-of-flight sensor.
Proceedings of the 2009 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR 2009), 2009

2008
Age invaders: social and physical inter-generational mixed reality family entertainment.
Virtual Reality, 2008

VR-based edutainment.
Virtual Reality, 2008

Modeling emotional action for social characters.
Knowledge Eng. Review, 2008

Style subspaces for character animation.
Journal of Visualization and Computer Animation, 2008

An Effective Error Resilient Packetization Scheme for Progressive Mesh Transmission over Unreliable Networks.
J. Comput. Sci. Technol., 2008

The upper and lower bounds of the information-hiding capacity of digital images.
Inf. Sci., 2008

Blind Watermarking of Non-Uniform B-spline Surfaces.
Int. J. Image Graphics, 2008

Occlusion registration in video-based augmented reality.
Proceedings of the 7th International Conference on Virtual Reality Continuum and its Applications in Industry, 2008

A Robust Double Watermarking 3D Mesh Model Based On Feature.
Proceedings of the 4th International Conference on Intelligent Information Hiding and Multimedia Signal Processing (IIH-MSP 2008), 2008

EasyMall - An Interactive Virtual Shopping System.
Proceedings of the Fifth International Conference on Fuzzy Systems and Knowledge Discovery, 2008

Virtual Avatar Enhanced Nonverbal Communication from Mobile Phones to PCs.
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2008

A Secure Watermarking Protocol Designed for Online System.
Proceedings of the International Conference on Cyberworlds 2008, 2008

SRP Based Natural Interaction between Real and Virtual Worlds in Augmented Reality.
Proceedings of the International Conference on Cyberworlds 2008, 2008

Robust Moving Objects Detection in Dynamic Scenes Based on Mean Shift.
Proceedings of the International Conference on Cyberworlds 2008, 2008

System and Method for Virtual Product Exhibition.
Proceedings of the International Conference on Cyberworlds 2008, 2008

2007
Effects of Tactile Augmentation and Self-Body Visualization on Affective Property Evaluation of Virtual Mobile Phone Designs.
Presence, 2007

Surface Rendering for Parallel Slices of Contours from Medical Imaging.
Computing in Science and Engineering, 2007

A Bayes-Based Region-Growing Algorithm for Medical Image Segmentation.
Computing in Science and Engineering, 2007

Low Distortion Shell Map Generation.
Proceedings of the IEEE Virtual Reality Conference, 2007

A Training Oriented Driving Simulator.
Proceedings of the Entertainment Computing, 2007

Accelerated Rendering of Vector Graphics on Mobile Devices.
Proceedings of the Human-Computer Interaction. Interaction Platforms and Techniques, 2007

Design of Water Transportation Story for Grand Canal Museum Based on Multi-projection Screens.
Proceedings of the Virtual Reality, 2007

Research on Personalized Community E-Learning Recommendation Service System by Using Improved Adaptive Filtering Algorithm.
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2007

LoD-Based Locomotion Engine for Game Characters.
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2007

A Robust Watermarking Based on Feature Points.
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2007

The Procedure Model and Implementation Technology of VE for Science Education.
Proceedings of the DIGITEL 2007, 2007

Parallel RBF-based Reconstruction from Contour Dataset.
Proceedings of the 10th International Conference on Computer-Aided Design and Computer Graphics, 2007

2006
Interactive generation of falling motions.
Journal of Visualization and Computer Animation, 2006

A New Method of Manifold Mosaic for Large Displacement Images.
J. Comput. Sci. Technol., 2006

Interactive Visualization of Multivariate Statistical Data.
IJVR, 2006

A Public Mesh Watermarking Algorithm Based on Addition Property of Fourier Transform.
Int. J. Image Graphics, 2006

A New Method of Feature Based Image Mosaic.
Int. J. Image Graphics, 2006

Content-based personalised recommendation in virtual shopping environment.
IJBIDM, 2006

Virtual reality and mixed reality for virtual learning environments.
Computers & Graphics, 2006

Special issue on edutainment (E-learning and game).
Computers & Graphics, 2006

Semantic modeling for ancient architecture of digital heritage.
Computers & Graphics, 2006

Virtual Network Marathon: Fitness-Oriented E-Sports in Distributed Virtual Environment.
Proceedings of the Interactive Technologies and Sociotechnical Systems, 2006

PHI: Physics Application Programming Interface.
Proceedings of the Entertainment Computing, 2006

A New Wildcard Search Method for Digital Dictionary Based on Mobile Platform.
Proceedings of the 16th International Conference on Artificial Reality and Telexistence, 2006

A Hybrid Adaptive Normal Map Texture Compression Algorithm.
Proceedings of the 16th International Conference on Artificial Reality and Telexistence, 2006

Personalized Model Deformation Based on Slice Space Representation.
Proceedings of the Advances in Artificial Reality and Tele-Existence, 2006

Geometry Compression Using Spherical Wavelet.
Proceedings of the Advances in Artificial Reality and Tele-Existence, 2006

Subdivision Interpolating Polygonization of Implicit Surfaces with Normal Meshes.
Proceedings of the 16th International Conference on Artificial Reality and Telexistence, 2006

A Simplification to Support Vector Machine for the Second Training.
Proceedings of the 16th International Conference on Artificial Reality and Telexistence, 2006

Virtual Human Animation in Networked Physical Running Fitness System.
Proceedings of the 16th International Conference on Artificial Reality and Telexistence, 2006

Circular Arc Path Method: A New 2-D Polygon Blending Algorithm.
Proceedings of the 16th International Conference on Artificial Reality and Telexistence, 2006

Antialiased Shadow Algorithms for Game Rendering.
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2006

Virtual Reality and Mixed Reality for Virtual Learning Environments.
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2006

A Blind Watermarking Algorithm for Animation Used in Digital Heritage.
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2006

Multi-stroke Freehand Text Entry Method Using OpenVG and Its Application on Mobile Devices.
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2006

Fuzziness Driven Adaptive Sampling for Monte Carlo Global Illuminated Rendering.
Proceedings of the Advances in Computer Graphics, 2006

Simulating Reactive Motions for Motion Capture Animation.
Proceedings of the Advances in Computer Graphics, 2006

2005
Interactive learning of CG in networked virtual environments.
Computers & Graphics, 2005

Virtual learning environment for medical education based on VRML and VTK.
Computers & Graphics, 2005

Special Issue: Education.
Computers & Graphics, 2005

Watermarking NURBS Surfaces.
Proceedings of the Advances in Multimedia Information Processing, 2005

A Blind 3D Mesh Watermarking Scheme Based on Local Coordinate System.
Proceedings of the IEEE 7th Workshop on Multimedia Signal Processing, 2005

Physically-Based Sound Synthesis on GPUs.
Proceedings of the Entertainment Computing, 2005

An Optimized Soft 3D Mobile Graphics Library Based on JIT Backend Compiler.
Proceedings of the Entertainment Computing, 2005

Protect Interactive 3D Models via Vertex Shader Programming.
Proceedings of the Entertainment Computing, 2005

An Educational Virtual Environment for Studying Physics Concept in High Schools.
Proceedings of the Advances in Web-Based Learning - ICWL 2005, 4th International Conference, Hong Kong, China, July 31, 2005

Collaborative Virtual Learning Environment Using Synthetic Characters.
Proceedings of the Advances in Web-Based Learning - ICWL 2005, 4th International Conference, Hong Kong, China, July 31, 2005

Parallel Genetic Algorithms on Programmable Graphics Hardware.
Proceedings of the Advances in Natural Computation, First International Conference, 2005

Content-Based Recommendation in E-Commerce.
Proceedings of the Computational Science and Its Applications, 2005

Security Management for Internet-Based Virtual Presentation of Home Textile Product.
Proceedings of the Computational Science and Its Applications, 2005

An Adaptive and Efficient Algorithm for Polygonization of Implicit Surfaces.
Proceedings of the Computational Science and Its Applications, 2005

Building a Believable Character for Real-Time Virtual Environments.
Proceedings of the Affective Computing and Intelligent Interaction, 2005

An Emotion Model of 3D Virtual Characters in Intelligent Virtual Environment.
Proceedings of the Affective Computing and Intelligent Interaction, 2005

Automatic Identifying Weave Patterns for Double-Layer Weft Woven Fabric.
Proceedings of the 2005 International Conference on Computer Graphics, 2005

A real-time collision detection algorithm for mobile billiards game.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2005

Geometric model reconstruction from streams of DirectX 3D game application.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2005

2004
New Algorithm for 3D Facial Model Reconstruction and Its Application in Virtual Reality.
J. Comput. Sci. Technol., 2004

Watermarking 3D mesh by spherical parameterization.
Computers & Graphics, 2004

A direct approach for subdivision surface fitting from a dense triangle mesh.
Computer-Aided Design, 2004

A New Algorithm for Adding Color to Video or Animation Clips.
Proceedings of the 12-th International Conference in Central Europe on Computer Graphics, 2004

A Public-key Asymmetric Robust Watermarking Algorithm Based on Signal with Special Correlation Characteristic.
Proceedings of the 12-th International Conference in Central Europe on Computer Graphics, 2004

Multi-channel train visual simulation system based on PC cluster.
Proceedings of the Proceedings VRCAI 2004, 2004

Easy tour: a new image-based virtual tour system.
Proceedings of the Proceedings VRCAI 2004, 2004

Semantic modeling project: building vernacular house of southeast China.
Proceedings of the Proceedings VRCAI 2004, 2004

Simulation on pattern design in group calisthenics.
Proceedings of the Proceedings VRCAI 2004, 2004

Colorplate: Affective Property Evaluation of Virtual Product Designs.
Proceedings of the IEEE Virtual Reality Conference 2004 (VR 2004), 2004

Affective Property Evaluation of Virtual Product Designs.
Proceedings of the IEEE Virtual Reality Conference 2004 (VR 2004), 2004

A GIS-based forest visual simulation system.
Proceedings of the Third International Conference on Image and Graphics, 2004

Watermark extraction by magnifying noise and applying global minimum decoder.
Proceedings of the Third International Conference on Image and Graphics, 2004

A public mesh watermarking algorithm based on addition property of Fourier transform.
Proceedings of the Third International Conference on Image and Graphics, 2004

Remote Visualization Based on Grid Computing.
Proceedings of the Computational Science and Its Applications, 2004

Segmentation-Based Interpolation of 3D Medical Images.
Proceedings of the Computational Science and Its Applications, 2004

An Algorithm of Mapping Additional Scalar Value in 2D Vector Field Visualization.
Proceedings of the Computational Science and Its Applications, 2004

An Efficient Image-Based 3D Reconstruction Algorithm for Plants.
Proceedings of the Computational Science and Its Applications, 2004

Watermarking subdivision surfaces based on addition property of Fourier transform.
Proceedings of the 2nd International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2004, 2004

Design and Implementation of a Collaborative Virtual Shopping System.
Proceedings of the Computer Supported Cooperative Work in Design I, 2004

2003
Time-critical rendering algorithm with incorporation of LoD, visibility culling and object impostor.
Journal of Visualization and Computer Animation, 2003

Footprint Sampling-based Motion Editing.
Int. J. Image Graphics, 2003

Easybowling: a small bowling machine based on virtual simulation.
Computers & Graphics, 2003

Guest editor's introduction.
Computers & Graphics, 2003

Emotional Behaviour Animation of Virtual Humans in Intelligent Virtual Environments.
Proceedings of the Intelligent Agents, 4th International Workshop, 2003

Exploring an Agent-Driven 3D Learning Environment for Computer Graphics Education.
Proceedings of the Intelligent Agents, 4th International Workshop, 2003

Robust Real-Time Face Tracking and Modeling from Video.
Proceedings of the Computational Science and Its Applications, 2003

Human Expressions Interaction Between Avatar and Virtual World.
Proceedings of the Computational Science and Its Applications, 2003

Interactive 3-D Visualization of Real Forests.
Proceedings of the Online Proceeding of the 13th International Conference on Artificial Reality and Telexistence, 2003

2002
Subdivision Surface Fitting from a Dense Triangle Mesh.
Proceedings of the 2002 Geometric Modeling and Processing (GMP 2002), 2002

2001
A New Mesh Simplification Algorithm Based on Triangle Collapses.
J. Comput. Sci. Technol., 2001

Level of Detail and Multi-Resolution Modeling for Virtual Prototyping.
Int. J. Image Graphics, 2001

Robust mesh watermarking based on multiresolution processing.
Computers & Graphics, 2001

2000
A new BSP tree framework incorporating dynamic LoD models.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2000

1997
Chinese font composition method based on algebraic system of geometric shapes.
Computers & Graphics, 1997

New method for generating handwritten Chinese character samples.
Proceedings of the Document Recognition IV, San Jose, CA, USA, February 8, 1997, 1997

1996
Distributed graphics support for virtual environments.
Computers & Graphics, 1996

1995
The automatic generation of Chinese outline font based on stroke extraction.
J. Comput. Sci. Technol., 1995

1994
DGLa: A distributed graphics language.
J. Comput. Sci. Technol., 1994


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