Benjamin J. Li

Orcid: 0000-0002-9929-9123

Affiliations:
  • Nanyang Technological University Singapore


According to our database1, Benjamin J. Li authored at least 16 papers between 2016 and 2026.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book  In proceedings  Article  PhD thesis  Dataset  Other 

Links

Online presence:

On csauthors.net:

Bibliography

2026
Coping with Techno-Stressors: A Qualitative Insight into Employee Videoconferencing Experiences.
Int. J. Hum. Comput. Interact., February, 2026

Exploring the Role of Personal Innovativeness on Purchase Intention of Artificial Intelligence Products: An Investigation Using Social Influence Theory and Value-Based Adoption Model.
Int. J. Hum. Comput. Interact., January, 2026

Extending the planned risk information seeking model (PRISM) in the context of artificial intelligence: from the perspective of individual differences.
Behav. Inf. Technol., January, 2026

2025
Investigating the effects of 2D and virtual reality videoconferencing on social presence, interpersonal attraction and trust among students.
Educ. Inf. Technol., December, 2025

Encouraging pro-environmental behaviour in a virtual reality serious game: the interplay between competition and prior knowledge.
Behav. Inf. Technol., August, 2025

On pessimism aversion in the context of artificial intelligence and locus of control: insights from an international sample.
AI Soc., June, 2025

2024
Development and validation of the antecedents to videoconference fatigue scale in higher education (AVFS-HE).
Educ. Inf. Technol., December, 2024

On trust in humans and trust in artificial intelligence: A study with samples from Singapore and Germany extending recent research.
Comput. Hum. Behav. Artif. Humans, 2024

2023
So far yet so near: Exploring the effects of immersion, presence, and psychological distance on empathy and prosocial behavior.
Int. J. Hum. Comput. Stud., August, 2023

Understanding videoconference fatigue: a systematic review of dimensions, antecedents and theories.
Internet Res., 2023

2022
Editorial: VR/AR and wellbeing: The use of immersive technologies in promoting health outcomes.
Frontiers Virtual Real., 2022

Virtual game Changers: how avatars and virtual coaches influence exergame outcomes through enactive and vicarious learning.
Behav. Inf. Technol., 2022

2021
Experiencing organ failure in virtual reality: Effects of self- versus other-embodied perspective taking on empathy and prosocial outcomes.
New Media Soc., 2021

2019
Emotional Personalization in Immersive Journalism: Exploring the Influence of Emotional Testimonies and Modality on Emotional Valence, Presence, Empathy, and Recall.
Presence Teleoperators Virtual Environ., May, 2019

2018
Exploring the Influence of Haptic and Olfactory Cues of a Virtual Donut on Satiation and Eating Behavior.
Presence Teleoperators Virtual Environ., 2018

2016
Player see, player do: Testing an exergame motivation model based on the influence of the self avatar.
Comput. Hum. Behav., 2016


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