Jeremy N. Bailenson

Orcid: 0000-0003-2813-3297

Affiliations:
  • Stanford University, Department of Communication, USA


According to our database1, Jeremy N. Bailenson authored at least 98 papers between 2001 and 2024.

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Bibliography

2024
A novel quantitative assessment of engagement in virtual reality: Task-unrelated thought is reduced compared to 2D videos.
Comput. Educ., February, 2024

2023
Too tired to connect: Understanding the associations between video-conferencing, social connection and well-being through the lens of zoom fatigue.
Comput. Hum. Behav., December, 2023

From 65 to 103, Older Adults Experience Virtual Reality Differently Depending on Their Age: Evidence from a Large-Scale Field Study in Nursing Homes and Assisted Living Facilities.
Cyberpsychology Behav. Soc. Netw., December, 2023

Exploring the Relationship Between Attribute Discrepancy and Avatar Embodiment in Immersive Social Virtual Reality.
Cyberpsychology Behav. Soc. Netw., November, 2023

People, places, and time: a large-scale, longitudinal study of transformed avatars and environmental context in group interaction in the metaverse.
J. Comput. Mediat. Commun., 2023

A Large-Scale Study of Personal Identifiability of Virtual Reality Motion Over Time.
CoRR, 2023

The Belated Guest: Exploring the Design Space for Transforming Asynchronous Social Interactions in Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

A Large-Scale Study of Proxemics and Gaze in Groups.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2023

Descriptive Linguistic Patterns of Group Conversations in VR.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

Body Crumple, Sound Intrusion, and Embodiment Violation: Toward a Framework for Miscommunication in VR.
Proceedings of the Computer Supported Cooperative Work and Social Computing, 2023

2022
An Evaluation Study of 2D and 3D Teleconferencing for Remote Physical Therapy.
Presence Teleoperators Virtual Environ., December, 2022

Stimulus Sampling With 360-Videos: Examining Head Movements, Arousal, Presence, Simulator Sickness, and Preference on a Large Sample of Participants and Videos.
IEEE Trans. Affect. Comput., 2022

The advantages of virtual dogs over virtual people: Using augmented reality to provide social support in stressful situations.
Int. J. Hum. Comput. Stud., 2022

Identifying and Coding Behavioral Indicators of Social Presence With a Social Presence Behavioral Coding System.
Frontiers Virtual Real., 2022

Learning about VR in VR.
XRDS, 2022

A Study on the Effectiveness of Using Telepresence and Multiple Cameras in Remote Physical Therapy.
CoRR, 2022

Learning with simulated virtual classmates: Effects of social-related configurations on students' visual attention and learning experiences in an immersive virtual reality classroom.
Comput. Hum. Behav., 2022

Unintended consequences of spatial presence on learning in virtual reality.
Comput. Educ., 2022

Facial Appearance Dissatisfaction Explains Differences in Zoom Fatigue.
Cyberpsychology Behav. Soc. Netw., 2022

Virtual Humans with Pets and Robots: Exploring the Influence of Social Priming on One's Perception of a Virtual Human.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2022

2021
Virtual Animals as Diegetic Attention Guidance Mechanisms in 360-Degree Experiences.
IEEE Trans. Vis. Comput. Graph., 2021

Synchrony within Triads using Virtual Reality.
Proc. ACM Hum. Comput. Interact., 2021

Virtual reality perspective-taking at scale: Effect of avatar representation, choice, and head movement on prosocial behaviors.
New Media Soc., 2021

Social Presence Outside the Augmented Reality Field of View.
Frontiers Virtual Real., 2021

Effect of Virtual Reality Perspective-Taking on Related and Unrelated Contexts.
Cyberpsychology Behav. Soc. Netw., 2021

The Social Impact of Deepfakes.
Cyberpsychology Behav. Soc. Netw., 2021

Motion and Meaning: Sample-Level Nonlinear Analyses of Virtual Reality Tracking Data.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2021

2020
The Rocketbox Library and the Utility of Freely Available Rigged Avatars.
Frontiers Virtual Real., 2020

Temporal RVL: A Depth Stream Compression Method.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

Effects of Behavioral and Anthropomorphic Realism on Social Influence with Virtual Humans in AR.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2020

2019
The Effects of Immersion and Real-World Distractions on Virtual Social Interactions.
Cyberpsychology Behav. Soc. Netw., 2019

Stereotype Threat in Virtual Learning Environments: Effects of Avatar Gender and Sexist Behavior on Women's Math Learning Outcomes.
Cyberpsychology Behav. Soc. Netw., 2019

Call for Special Issue Papers: The Social Impact of Deep Fakes.
Cyberpsychology Behav. Soc. Netw., 2019

<i>Call for Special Issue Papers: </i> The Social Impact of Deep Fakes.
Cyberpsychology Behav. Soc. Netw., 2019

Climate Change on Your Plate: A VR Seafood Buffet Experience.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Walking Your Virtual Dog: Analysis of Awareness and Proxemics with Simulated Support Animals in Augmented Reality.
Proceedings of the 2019 IEEE International Symposium on Mixed and Augmented Reality, 2019

Investigating Augmented Reality Animals as Companions.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2019

The Role of Virtual Reality in Autonomous Vehicles' Safety.
Proceedings of the 2019 IEEE International Conference on Artificial Intelligence and Virtual Reality, 2019

2018
Exploring the Influence of Haptic and Olfactory Cues of a Virtual Donut on Satiation and Eating Behavior.
Presence Teleoperators Virtual Environ., 2018

An Easy-to-Use Pipeline for an RGBD Camera and an AR Headset.
Presence Teleoperators Virtual Environ., 2018

Effect of Behavioral Realism on Social Interactions Inside Collaborative Virtual Environments.
Presence Teleoperators Virtual Environ., 2018

A Systematic Review of Social Presence: Definition, Antecedents, and Implications.
Frontiers Robotics AI, 2018

Does a Digital Assistant Need a Body? The Influence of Visual Embodiment and Social Behavior on the Perception of Intelligent Virtual Agents in AR.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018

2017
The effects of virtual human's spatial and behavioral coherence with physical objects on social presence in AR.
Comput. Animat. Virtual Worlds, 2017

A Large-Scale Study of Surrogate Physicality and Gesturing on Human-Surrogate Interactions in a Public Space.
Frontiers Robotics AI, 2017

Effects of Social Priming on Social Presence with Intelligent Virtual Agents.
Proceedings of the Intelligent Virtual Agents - 17th International Conference, 2017

Can social presence be contagious? Effects of social presence priming on interaction with Virtual Humans.
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017

Virtual Reality and Prosocial Behavior.
Proceedings of the Social Signal Processing, 2017

2016
Evaluating Control Schemes for the Third Arm of an Avatar.
Presence Teleoperators Virtual Environ., 2016

When Does Virtual Embodiment Change Our Minds?
Presence Teleoperators Virtual Environ., 2016

Experiencing Nature: Embodying Animals in Immersive Virtual Environments Increases Inclusion of Nature in Self and Involvement With Nature.
J. Comput. Mediat. Commun., 2016

Virtually old: Embodied perspective taking and the reduction of ageism under threat.
Comput. Hum. Behav., 2016

Social robots and virtual agents as lecturers for video instruction.
Comput. Hum. Behav., 2016

Identifying Anxiety Through Tracked Head Movements in a Virtual Classroom.
Cyberpsychology Behav. Soc. Netw., 2016

Immersion at scale: Researcher's guide to ecologically valid mobile experiments.
Proceedings of the 2016 IEEE Virtual Reality, 2016

The wobbly table: Increased social presence via subtle incidental movement of a real-virtual table.
Proceedings of the 2016 IEEE Virtual Reality, 2016

Exploring social presence transfer in real-virtual human interaction.
Proceedings of the 2016 IEEE Virtual Reality, 2016

2015
Appearance and Task Success in Novel Avatars.
Presence Teleoperators Virtual Environ., 2015

Homuncular Flexibility in Virtual Reality.
J. Comput. Mediat. Commun., 2015

Avatars Versus Agents: A Meta-Analysis Quantifying the Effect of Agency on Social Influence.
Hum. Comput. Interact., 2015

Many ways to walk a mile in another's moccasins: Type of social perspective taking and its effect on negotiation outcomes.
Comput. Hum. Behav., 2015

2014
Automatic Detection of Nonverbal Behavior Predicts Learning in Dyadic Interactions.
IEEE Trans. Affect. Comput., 2014

Short- and long-term effects of embodied experiences in immersive virtual environments on environmental locus of control and behavior.
Comput. Hum. Behav., 2014

Does the Mask Govern the Mind?: Effects of Arbitrary Gender Representation on Quantitative Task Performance in Avatar-Represented Virtual Groups.
Cyberpsychology Behav. Soc. Netw., 2014

2013
Designing Virtual Environments to Measure Behavioral Correlates of State-Level Body Satisfaction.
Proceedings of the Annual Review of Cybertherapy and Telemedicine 2013, 2013

Keynote Speaker: Infinite Reality: Avatars, Eternal Life, New Worlds, and the Dawn of the Virtual Revolution.
IEEE Trans. Vis. Comput. Graph., 2013

The embodiment of sexualized virtual selves: The Proteus effect and experiences of self-objectification via avatars.
Comput. Hum. Behav., 2013

Post-error expression of speed and force while performing a simple, monotonous task with a haptic pen.
Behav. Inf. Technol., 2013

2011
Facial Expression Analysis for Predicting Unsafe Driving Behavior.
IEEE Pervasive Comput., 2011

Automatically Analyzing Facial-Feature Movements to Identify Human Errors.
IEEE Intell. Syst., 2011

2010
Virtual Doppelgangers: Psychological Effects of Avatars Who Ignore Their Owners.
Proceedings of the Online Worlds: Convergence of the Real and the Virtual, 2010

Effects of facial similarity on user responses to embodied agents.
ACM Trans. Comput. Hum. Interact., 2010

Intimate Heartbeats: Opportunities for Affective Communication Technology.
IEEE Trans. Affect. Comput., 2010

2009
Virtual Reality.
J. Media Psychol. Theor. Methods Appl., 2009

Leveraging Collaborative Virtual Environment Technology for Inter-Population Research on Persuasion in a Classroom Setting.
Presence Teleoperators Virtual Environ., 2009

The Evolution of Social Behavior over Time in Second Life.
Presence Teleoperators Virtual Environ., 2009

Virtual Experiences, Physical Behaviors: The Effect of Presence on Imitation of an Eating Avatar.
Presence Teleoperators Virtual Environ., 2009

The Proteus Effect.
Commun. Res., 2009

Morality in tele-immersive environments.
Proceedings of the 2nd International ICST Conference on Immersive Telecommunications, 2009

2008
A Method for Longitudinal Behavioral Data Collection in <i>Second Life</i>.
Presence Teleoperators Virtual Environ., 2008

The Effects of Witness Viewpoint Distance, Angle, and Choice on Eyewitness Accuracy in Police Lineups Conducted in Immersive Virtual Environments.
Presence Teleoperators Virtual Environ., 2008

Virtual interpersonal touch: Haptic interaction and copresence in collaborative virtual environments.
Multim. Tools Appl., 2008

Real-time classification of evoked emotions using facial feature tracking and physiological responses.
Int. J. Hum. Comput. Stud., 2008

Detecting digital chameleons.
Comput. Hum. Behav., 2008

Mere belief in social action improves complex learning.
Proceedings of the Cre8ing a learning world: Proceedings of the 8th International Conference for the Learning Sciences, 2008

2007
Virtual Interpersonal Touch: Expressing and Recognizing Emotions Through Haptic Devices.
Hum. Comput. Interact., 2007

The Unbearable Likeness of Being Digital: The Persistence of Nonverbal Social Norms in Online Virtual Environments.
Cyberpsychology Behav. Soc. Netw., 2007

A meta-analysis of the impact of the inclusion and realism of human-like faces on user experiences in interfaces.
Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007

2006
The Effect of Behavioral Realism and Form Realism of Real-Time Avatar Faces on Verbal Disclosure, Nonverbal Disclosure, Emotion Recognition, and Copresence in Dyadic Interaction.
Presence Teleoperators Virtual Environ., 2006

A Longitudinal Study of Task Performance, Head Movements, Subjective Report, Simulator Sickness, and Transformed Social Interaction in Collaborative Virtual Environments.
Presence Teleoperators Virtual Environ., 2006

Perceiving Visual Emotions with Speech.
Proceedings of the Intelligent Virtual Agents, 6th International Conference, 2006

2005
The Independent and Interactive Effects of Embodied-Agent Appearance and Behavior on Self-Report, Cognitive, and Behavioral Markers of Copresence in Immersive Virtual Environments.
Presence Teleoperators Virtual Environ., 2005

2004
Transformed Social Interaction: Decoupling Representation from Behavior and Form in Collaborative Virtual Environments.
Presence Teleoperators Virtual Environ., 2004

Examining Virtual Busts: Are Photogrammetrically Generated Head Models Effective for Person Identification?
Presence Teleoperators Virtual Environ., 2004

Multimodal transformed social interaction.
Proceedings of the 6th International Conference on Multimodal Interfaces, 2004

2002
Gaze and task performance in shared virtual environments.
Comput. Animat. Virtual Worlds, 2002

2001
Equilibrium Theory Revisited: Mutual Gaze and Personal Space in Virtual Environments.
Presence Teleoperators Virtual Environ., 2001

Intelligent Agents Who Wear Your Face: Users' Reactions to the Virtual Self.
Proceedings of the Intelligent Virtual Agents, Third International Workshop, 2001


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