Brett Wilkinson

Orcid: 0000-0003-1314-564X

According to our database1, Brett Wilkinson authored at least 15 papers between 2006 and 2020.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2020
Open Workflows for Polychromatic Reconstruction of Historical Sculptural Monuments in 3D.
ACM Journal on Computing and Cultural Heritage, 2020

Usability Testing of VLASTWA: A Vocabulary and Strategy Teaching Web App.
Proceedings of the OzCHI '20: 32nd Australian Conference on Human-Computer-Interaction, 2020

2018
Usability Testing of VLASTA: A Vocabulary Learning and Strategy Teaching App.
Proceedings of the IEEE International Conference on Teaching, 2018

2016
Using Mobile-Based Games as a Means for the Self-treatment of Depression and Anxiety in Youth.
Proceedings of the Serious Games - Second Joint International Conference, 2016

Designing HARATIO: a novice AR authoring tool.
Proceedings of the 28th Australian Conference on Computer-Human Interaction, 2016

Periphery triggered menus for head mounted menu interface interactions.
Proceedings of the 28th Australian Conference on Computer-Human Interaction, 2016

Preliminary usability testing of ClaMApp: a classroom management app for tablets.
Proceedings of the 28th Australian Conference on Computer-Human Interaction, 2016

Text entry of physical and virtual keyboards on tablets and the user perception.
Proceedings of the 28th Australian Conference on Computer-Human Interaction, 2016

2015
Handheld Augmented Reality: Does Size Matter?
Proceedings of the 16th Australasian User Interface Conference, 2015

2013
Evaluating 3D Sculpting Through Natural User Interfaces Across Multiple Devices.
Proceedings of the Computer-Human Interaction. Cognitive Effects of Spatial Interaction, Learning, and Ability, 2013

Evaluating organic 3D sculpting using natural user interfaces with the Kinect.
Proceedings of the Augmentation, Application, Innovation, Collaboration, OzCHI '13, Adelaide, Australia - November 25, 2013

Comparison of gestural, touch, and mouse interaction with Fitts' law.
Proceedings of the Augmentation, Application, Innovation, Collaboration, OzCHI '13, Adelaide, Australia - November 25, 2013

2012
Developing serious games for children with cerebral palsy: case study and pilot trial.
Proceedings of the 24th Australian Computer-Human Interaction Conference, OzCHI '12, Melbourne, VIC, Australia - November 26, 2012

2008
Investigating touch interactions for an augmented world.
Proceedings of the 20th Australasian Computer-Human Interaction Conference, 2008

2006
Augmented Reality for the Real World.
Proceedings of the Third International Conference on Computer Graphics, 2006


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