Bruno Galerne

According to our database1, Bruno Galerne authored at least 28 papers between 2011 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2023
On The Role of Alias and Band-Shift for Sentinel-2 Super-Resolution.
Proceedings of the IEEE International Geoscience and Remote Sensing Symposium, 2023

Stochastic Super-Resolution For Gaussian Textures.
Proceedings of the IEEE International Conference on Acoustics, 2023

Proportion Inference Using Deep Neural Networks. Applications to X-Ray Diffraction and Hyperspectral Imaging.
Proceedings of the 31st European Signal Processing Conference, 2023

Semi-Unbalanced Regularized Optimal Transport for Image Restoration.
Proceedings of the 31st European Signal Processing Conference, 2023

2022
Scaling Painting Style Transfer.
CoRR, 2022

2021
Maximum Entropy Methods for Texture Synthesis: Theory and Practice.
SIAM J. Math. Data Sci., 2021

Determinantal Point Processes for Image Processing.
SIAM J. Imaging Sci., 2021

2020
Exact sampling of determinantal point processes without eigendecomposition.
J. Appl. Probab., 2020

On Demand Solid Texture Synthesis Using Deep 3D Networks.
Comput. Graph. Forum, 2020

2019
Patch Redundancy in Images: A Statistical Testing Framework and Some Applications.
SIAM J. Imaging Sci., 2019

Macrocanonical Models for Texture Synthesis.
Proceedings of the Scale Space and Variational Methods in Computer Vision, 2019

2018
A Texture Synthesis Model Based on Semi-Discrete Optimal Transport in Patch Space.
SIAM J. Imaging Sci., 2018

2017
Texture Inpainting Using Efficient Gaussian Conditional Simulation.
SIAM J. Imaging Sci., 2017

Efros and Freeman Image Quilting Algorithm for Texture Synthesis.
Image Process. Line, 2017

Realistic Film Grain Rendering.
Image Process. Line, 2017

An Algorithm for Gaussian Texture Inpainting.
Image Process. Line, 2017

A Stochastic Film Grain Model for Resolution-Independent Rendering.
Comput. Graph. Forum, 2017

Texton Noise.
Comput. Graph. Forum, 2017

Analysis of a Physically Realistic Film Grain Model, and a Gaussian Film Grain Synthesis Algorithm.
Proceedings of the Scale Space and Variational Methods in Computer Vision, 2017

Optimal Patch Assignment for Statistically Constrained Texture Synthesis.
Proceedings of the Scale Space and Variational Methods in Computer Vision, 2017

Semi-discrete Optimal Transport in Patch Space for Enriching Gaussian Textures.
Proceedings of the Geometric Science of Information - Third International Conference, 2017

2016
Microtexture inpainting through Gaussian conditional simulation.
Proceedings of the 2016 IEEE International Conference on Acoustics, 2016

2014
The Heeger & Bergen Pyramid Based Texture Synthesis Algorithm.
Image Process. Line, 2014

A texton for fast and flexible Gaussian texture synthesis.
Proceedings of the 22nd European Signal Processing Conference, 2014

2013
A Shape-Aware Model for Discrete Texture Synthesis.
Comput. Graph. Forum, 2013

2012
Gabor noise by example.
ACM Trans. Graph., 2012

2011
Random Phase Textures: Theory and Synthesis.
IEEE Trans. Image Process., 2011

Micro-Texture Synthesis by Phase Randomization.
Image Process. Line, 2011


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