George Drettakis

According to our database1, George Drettakis
  • authored at least 114 papers between 1993 and 2017.
  • has a "Dijkstra number"2 of four.

Timeline

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Bibliography

2017
Accommodation and comfort in head-mounted displays.
ACM Trans. Graph., 2017

2016
Scalable inside-out image-based rendering.
ACM Trans. Graph., 2016

Gaze prediction using machine learning for dynamic stereo manipulation in games.
Proceedings of the 2016 IEEE Virtual Reality, 2016

Multi-View Inpainting for Image-Based Scene Editing and Rendering.
Proceedings of the Fourth International Conference on 3D Vision, 2016

Cotemporal Multi-View Video Segmentation.
Proceedings of the Fourth International Conference on 3D Vision, 2016

Automatic 3D Car Model Alignment for Mixed Image-Based Rendering.
Proceedings of the Fourth International Conference on 3D Vision, 2016

2015
Multiview Intrinsic Images of Outdoors Scenes with an Application to Relighting.
ACM Trans. Graph., 2015

Probabilistic Connections for Bidirectional Path Tracing.
Comput. Graph. Forum, 2015

Unifying Color and Texture Transfer for Predictive Appearance Manipulation.
Comput. Graph. Forum, 2015

Compiling high performance recursive filters.
Proceedings of the 7th Conference on High-Performance Graphics, 2015

Finger-based manipulation in immersive spaces and the real world.
Proceedings of the 2015 IEEE Symposium on 3D User Interfaces, 2015

A Bayesian Approach for Selective Image-Based Rendering Using Superpixels.
Proceedings of the 2015 International Conference on 3D Vision, 2015

2014
Evaluation of direct manipulation using finger tracking for complex tasks in an immersive cube.
Virtual Reality, 2014

An Automated High-Level Saliency Predictor for Smart Game Balancing.
TAP, 2014

Vectorising Bitmaps into Semi-Transparent Gradient Layers.
Comput. Graph. Forum, 2014

C-LOD: Context-aware Material Level-of-Detail applied to Mobile Graphics.
Comput. Graph. Forum, 2014

Reminiscence Therapy using Image-Based Rendering in VR.
Proceedings of the 2014 IEEE Virtual Reality, 2014

Context-aware material selective rendering for mobile graphics.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014

High level saliency prediction for smart game balancing.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014

2013
Rich Intrinsic Image Decomposition of Outdoor Scenes from Multiple Views.
IEEE Trans. Vis. Comput. Graph., 2013

Perception of perspective distortions in image-based rendering.
ACM Trans. Graph., 2013

Depicting stylized materials with vector shade trees.
ACM Trans. Graph., 2013

Depth synthesis and local warps for plausible image-based navigation.
ACM Trans. Graph., 2013

Auditory-Visual Virtual Reality as a Diagnostic and Therapeutic Tool for Cynophobia.
Cyberpsy., Behavior, and Soc. Networking, 2013

2012
Auditory-Visual Integration of Emotional Signals in a Virtual Environment for Cynophobia.
Proceedings of the Annual Review of Cybertherapy and Telemedicine 2012, 2012

Walking in a Cube: Novel Metaphors for Safely Navigating Large Virtual Environments in Restricted Real Workspaces.
IEEE Trans. Vis. Comput. Graph., 2012

Coherent intrinsic images from photo collections.
ACM Trans. Graph., 2012

Gabor noise by example.
ACM Trans. Graph., 2012

Example-Based Fractured Appearance.
Comput. Graph. Forum, 2012

Rich intrinsic image decomposition of outdoor scenes from multiple views.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2012

Rich intrinsic image decomposition of outdoor scenes from multiple views.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2012

2011
Relighting Photographs of Tree Canopies.
IEEE Trans. Vis. Comput. Graph., 2011

Filtering solid Gabor noise.
ACM Trans. Graph., 2011

Image-guided weathering: A new approach applied to flow phenomena.
ACM Trans. Graph., 2011

Perception of Visual Artifacts in Image-Based Rendering of Façades.
Comput. Graph. Forum, 2011

Silhouette-Aware Warping for Image-Based Rendering.
Comput. Graph. Forum, 2011

A multimode immersive conceptual design system for architectural modeling and lighting.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2011

2010
Bimodal perception of audio-visual material properties for virtual environments.
TAP, 2010

Advances in Modal Analysis Using a Robust and Multiscale Method.
EURASIP J. Adv. Sig. Proc., 2010

A Survey of Procedural Noise Functions.
Comput. Graph. Forum, 2010

A Dynamic Noise Primitive for Coherent Stylization.
Comput. Graph. Forum, 2010

Proxy-Guided Texture Synthesis for Rendering Natural Scenes.
Proceedings of the Vision, Modeling, and Visualization Workshop 2010, Siegen, Germany, 2010

NPR Gabor noise for coherent stylization.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010

Interactive content-aware zooming.
Proceedings of the Graphics Interface 2010 Conference, May 31, 2010

State of the Art in Procedural Noise Functions.
Proceedings of the Eurographics 2010, 2010

2009
Procedural noise using sparse Gabor convolution.
ACM Trans. Graph., 2009

Structure-Preserving Reshape for Textured Architectural Scenes.
Comput. Graph. Forum, 2009

Single Photo Estimation of Hair Appearance.
Comput. Graph. Forum, 2009

Efficient and practical audio-visual rendering for games using crossmodal perception.
Proceedings of the 2009 Symposium on Interactive 3D Graphics, 2009

2008
Fast modal sounds with scalable frequency-domain synthesis.
ACM Trans. Graph., 2008

Lazy Solid Texture Synthesis.
Comput. Graph. Forum, 2008

Audiovisual 3d rendering as a tool for multimodal interfaces.
Proceedings of the 10th International Conference on Multimodal Interfaces, 2008

2007
Implicit visibility and antiradiance for interactive global illumination.
ACM Trans. Graph., 2007

Design and Evaluation of a Real-World Virtual Environment for Architecture and Urban Planning.
Presence, 2007

Progressive perceptual audio rendering of complex scenes.
Proceedings of the 2007 Symposium on Interactive 3D Graphics, 2007

An Interactive Perceptual Rendering Pipeline using Contrast and Spatial Masking.
Proceedings of the Eurographics Symposium on Rendering Techniques, Grenoble, France, 2007, 2007

2006
Approximate ambient occlusion for trees.
Proceedings of the 2006 Symposium on Interactive 3D Graphics, 2006

A GPU-driven Algorithm for Accurate Interactive Reflections on Curved Objects.
Proceedings of the Eurographics Symposium on Rendering Techniques, Nicosia, Cyprus, 2006, 2006

Effective Multi-resolution Rendering and Texture Compression for Captured Volumetric Trees.
Proceedings of the Eurographics Workshop on Natural Phenomena, 2006

2005
Level of detail continuum for huge geometric data.
Proceedings of the 32. International Conference on Computer Graphics and Interactive Techniques, 2005

2004
Perceptual audio rendering of complex virtual environments.
ACM Trans. Graph., 2004

Volumetric reconstruction and interactive rendering of trees from photographs.
ACM Trans. Graph., 2004

A final reconstruction approach for a unified global illumination algorithm.
ACM Trans. Graph., 2004

Flexible Point-Based Rendering on Mobile Devices.
IEEE Computer Graphics and Applications, 2004

A User-Centered Approach on Combining Realism and Interactivity in Virtual Environments.
Proceedings of the IEEE Virtual Reality Conference 2004 (VR 2004), 2004

A Point-Based Approach for Capture, Display and Illustration of Very Complex Archeological Artefacts.
Proceedings of the VAST 2004: The 5th International Symposium on Virtual Reality, 2004

Relief: A Modeling by Drawing Tool.
Proceedings of the Sketch Based Interfaces and Modeling 2004, 2004

Image-based Techniques for the Creation and Display of Photorealistic Interactive Virtual Environments.
Proceedings of the 10th Eurographics Symposium on Virtual Environments, 2004

2003
Photorealism and Non-Photorealism in Virtual Heritage Representation.
Proceedings of the VAST 2003: The 4th International Symposium on Virtual Reality, 2003

View-Dependent Layered Projective Texture Maps.
Proceedings of the 11th Pacific Conference on Computer Graphics and Applications (PG 2003), 2003

The CREATE Project: Mixed Reality for Design, Education, and Cultural Heritage with a Constructivist Approach.
Proceedings of the 2003 IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2003), 2003

Interactive Point-based Modeling of Complex Objects from Images.
Proceedings of the Graphics Interface 2003 Conference, 2003

2002
Perspective shadow maps.
ACM Trans. Graph., 2002

The 3D visibility complex.
ACM Trans. Graph., 2002

Robust epsilon visibility.
ACM Trans. Graph., 2002

Interactive Visualization of Complex Plant Ecosystems.
Proceedings of the IEEE Visualization 2002, October 27-November 01, 2002, Boston, MA, USA., 2002

Perspective shadow maps.
Proceedings of the 29th Annual Conference on Computer Graphics and Interactive Techniques, 2002

Robust epsilon visibility.
Proceedings of the 29th Annual Conference on Computer Graphics and Interactive Techniques, 2002

Enhancing and Optimizing the Render Cache.
Proceedings of the 13th Eurographics Workshop on Rendering Techniques, 2002

The Simulation of Paint Cracking and Peeling.
Proceedings of the Graphics Interface 2002 Conference, 2002

2001
Incremental Updates for Rapid Glossy Global Illumination.
Comput. Graph. Forum, 2001

Drawing for Illustration and Annotation in 3D.
Comput. Graph. Forum, 2001

Interactive Sampling and Rendering for Complex and Procedural Geometry.
Proceedings of the 12th Eurographics Workshop on Rendering Techniques, 2001

Surface Aging by Impacts.
Proceedings of the Graphics Interface 2001 Conference, 2001

2000
Interactive Virtual Relighting of Real Scenes.
IEEE Trans. Vis. Comput. Graph., 2000

Efficient Glossy Global Illumination with Interactive Viewing.
Comput. Graph. Forum, 2000

Conservative visibility preprocessing using extended projections.
Proceedings of the 27th Annual Conference on Computer Graphics and Interactive Techniques, 2000

Fast Global Illumination Including Specular Effects.
Proceedings of the Eurographics Workshop on Rendering Techniques 2000, 2000

1999
Fast and accurate hierarchical radiosity using global visibility.
ACM Trans. Graph., 1999

A Practical Analysis of Clustering Strategies for Hierarchical Radiosity.
Comput. Graph. Forum, 1999

Interactive Rendering using the Render Cache.
Proceedings of the Rendering Techniques '99, 1999

Interactive Virtual Relighting and Remodeling of Real Scenes.
Proceedings of the Rendering Techniques '99, 1999

Efficient Glossy Global Illumination With Interactive Viewing.
Proceedings of the Graphics Interface 1999 Conference, 1999

Controlling Memory Consumption of Hierarchical Radiosity With Clustering.
Proceedings of the Graphics Interface 1999 Conference, 1999

Du Rendu de Haute Qualité à l'interactivité. (From High-Quality Rendering to Interactivity).
, 1999

1998
A Light Hierarchy for Fast Rendering of Scenes with Many Lights.
Comput. Graph. Forum, 1998

Interactive modification of real and virtual lights for augmented reality.
Proceedings of the ACM SIGGRAPH 98 Conference Abstracts and Applications, 1998

Visibility driven hierarchical radiosity.
Proceedings of the ACM SIGGRAPH 98 Conference Abstracts and Applications, 1998

1997
Efficient Impostor Manipulationfor Real-Time Visualization of Urban Scenery.
Comput. Graph. Forum, 1997

Interactive High-Quality Soft Shadows in Scenes with Moving Objects.
Comput. Graph. Forum, 1997

The visibility skeleton: a powerful and efficient multi-purpose global visibility tool.
Proceedings of the 24th Annual Conference on Computer Graphics and Interactive Techniques, 1997

Interactive update of global illumination using a line-space hierarchy.
Proceedings of the 24th Annual Conference on Computer Graphics and Interactive Techniques, 1997

Interactive Common Illumination for Computer Augmented Reality.
Proceedings of the Rendering Techniques '97, 1997

Hierachical Lighting Simulation for Outdoor Scenes.
Proceedings of the Rendering Techniques '97, 1997

3D Visibility Made Visibly Simple: An Introduction to the Visibility Skeleton.
Proceedings of the Thirteenth Annual Symposium on Computational Geometry, 1997

The 3d visibility complex: a unified data-structure for global visibility of scenes of polygons and smooth objects.
Proceedings of the 9th Canadian Conference on Computational Geometry, 1997

1996
Structured Penumbral Irradiance Computation.
IEEE Trans. Vis. Comput. Graph., 1996

The 3D Visibility Complex: A New Approach to the Problems of Accurate Visibility.
Proceedings of the Rendering Techniques '96, 1996

Accurate Visibility and Meshing Calculations for Hierarchical Radiosity.
Proceedings of the Rendering Techniques '96, 1996

1995
Filtering, Clustering and Hierarchy Construction: a New Solution for Ray-Tracing Complex Scenes.
Comput. Graph. Forum, 1995

Feature-based control of visibility error: a multi-resolution clustering algorithm for global illumination.
Proceedings of the 22nd Annual Conference on Computer Graphics and Interactive Techniques, 1995

A Clustering Algorithm for Radiance Calculation in General Environments.
Proceedings of the Rendering Techniques '95, 1995

1994
A fast shadow algorithm for area light sources using backprojection.
Proceedings of the 21th Annual Conference on Computer Graphics and Interactive Techniques, 1994

1993
Accurate and Consistent Reconstruction of Illumination Functions Using Structured Sampling.
Comput. Graph. Forum, 1993


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