Carl Boel
Orcid: 0000-0002-3402-0355
According to our database1,
Carl Boel
authored at least 6 papers
between 2022 and 2025.
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Bibliography
2025
A Sequencing Effect of Adding Generative Learning Strategies to Immersive Virtual Reality on Middle School Students' Performance, Intrinsic Motivation, and Self-Efficacy.
J. Comput. Assist. Learn., 2025
Beyond realism: Rethinking VR design for optimal learning in technical and vocational secondary education.
Comput. Educ. X Real., 2025
2024
Applying educational design research to develop a low-cost, mobile immersive virtual reality serious game teaching safety in secondary vocational education.
Educ. Inf. Technol., May, 2024
Perceptions of Higher Education Students on Immersive Virtual Reality for Communication Skills Training. The Bodyswaps Case.
Proceedings of the Immersive Learning Research Network, 2024
2023
Are Students Ready to Be Immersed? Acceptance of Mobile Immersive Virtual Reality by Secondary Education Students.
Proceedings of the Immersive Learning Research Network - 9th International Conference, 2023
2022
SAVR - Design and Evaluation of an Immersive Virtual Reality Serious Game on Hazard Perception in Technical and Vocational Education.
Proceedings of the 8th International Conference of the Immersive Learning Research Network, 2022