Martin Valcke

Orcid: 0000-0001-9544-4197

According to our database1, Martin Valcke authored at least 62 papers between 1997 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2023
Feedback: an important key in the online environment of a flipped classroom setting.
Interact. Learn. Environ., February, 2023

Are Students Ready to Be Immersed? Acceptance of Mobile Immersive Virtual Reality by Secondary Education Students.
Proceedings of the Immersive Learning Research Network - 9th International Conference, 2023

2022
Identifying regulation profiles during computer-supported collaborative learning and examining their relation with students' performance, motivation, and self-efficacy for learning.
Comput. Educ., 2022

SAVR - Design and Evaluation of an Immersive Virtual Reality Serious Game on Hazard Perception in Technical and Vocational Education.
Proceedings of the 8th International Conference of the Immersive Learning Research Network, 2022

Impact of alternative designs of multimedia elaboration on learning outcomes: Towards personalized learning of Software Engineering.
Proceedings of the IEEE Global Engineering Education Conference, 2022

2021
How much do young professionals know about the Ecuadorian capital market?
Proceedings of the EBEE 2021: 3rd International Conference on E-Business and E-commerce Engineering, Sanya, China, December 17, 2021

2020
Face-to-face, blended, flipped, or online learning environment? Impact on learning performance and student cognitions.
J. Comput. Assist. Learn., 2020

Are Secondary Mathematics Student Teachers Ready for the Profession? A Multi-actor Perspective on Mathematics Student Teachers' Mastery of Related Competences.
Proceedings of the 11th International Conference on EUropean Transnational Educational, 2020

Is the dosed video-vignettes intervention more effective with a longer-lasting effect? A financial literacy Study.
Proceedings of the ICETC'20: 12th International Conference on Education Technology and Computers, 2020

2019
Gamification through leaderboards: An empirical study in engineering education.
Comput. Appl. Eng. Educ., 2019

The Impact of Video-Vignettes to Enhance the Financial Literacy Level of Ecuadorian University Students.
Proceedings of the ICETC 2019, 2019

2018
Assessing Prerequisites and Processes of Self-, Co- and Shared Regulation during Collaborative Learning.
Proceedings of the Rethinking learning in the digital age: Making the Learning Sciences count, 2018

2017
The impact of a flipped classroom design on learning performance in higher education: Looking for the best "blend" of lectures and guiding questions with feedback.
Comput. Educ., 2017

2016
Players' perspectives on the positive impact of video games: A qualitative content analysis of online forum discussions.
New Media Soc., 2016

The design and implementation of learning paths in a learning management system.
Interact. Learn. Environ., 2016

Differential impact of learning path based versus conventional instruction in science education.
Comput. Educ., 2016

2014
Representing time intervals in a two-dimensional space: An empirical study.
J. Vis. Lang. Comput., 2014

"Teach me how to Facebook!" Design-Based Research about Risk Prevention on Social Network Sites.
Proceedings of the Learning and Becoming in Practice: Proceedings of the 11th International Conference of the Learning Sciences, 2014

2013
The Mind's Eye on Personal Profiles: A Cognitive Perspective on Profile Elements that Inform Initial Trustworthiness Assessments and Social Awareness in Virtual Project Teams.
Comput. Support. Cooperative Work., 2013

Acceptance of game-based learning by secondary school teachers.
Comput. Educ., 2013

2012
Can I Trust You?: Profile Elements that Inform First Impressions of Trustworthiness in Virtual Project Teams.
Int. J. Inf. Technol. Proj. Manag., 2012

Researching instructional use and the technology acceptation of learning management systems by secondary school teachers.
Comput. Educ., 2012

Differential impact of unguided versus guided use of a multimedia introduction to equine obstetrics in veterinary education.
Comput. Educ., 2012

2011
Predicting ICT integration into classroom teaching in Chinese primary schools: exploring the complex interplay of teacher-related variables.
J. Comput. Assist. Learn., 2011

Assessing collaboration in a wiki: The reliability of university students' peer assessment.
Internet High. Educ., 2011

From <i>Counter-Strike</i> to <i>Counter-Statement</i>: using Burke's pentad as a tool for analysing video games.
Digit. Creativity, 2011

Long-term study of safe Internet use of young children.
Comput. Educ., 2011

Parental acceptance of digital game-based learning.
Comput. Educ., 2011

Trustworthy in the Eye of the Beholder? - A Cognitive Perspective on Personal Profile Information in Virtual Project Teams.
Proceedings of the 9th International Conference on Computer Supported Collaborative Learning, 2011

2010
Roles as a structuring tool in online discussion groups: The differential impact of different roles on social knowledge construction.
Comput. Hum. Behav., 2010

Internet parenting styles and the impact on Internet use of primary school children.
Comput. Educ., 2010

Cross-age peer tutors in asynchronous discussion groups: Exploring the impact of three types of tutor training on patterns in tutor support and on tutor characteristics.
Comput. Educ., 2010

Student teachers' thinking processes and ICT integration: Predictors of prospective teaching behaviors with educational technology.
Comput. Educ., 2010

Students' perceptions about the use of video games in the classroom.
Comput. Educ., 2010

The Mind's Eye on Personal Profiles: How to Inform Initial Trustworthiness Assessments in Virtual Project Teams.
Proceedings of the Collaboration and Technology - 16th International Conference, 2010

2009
Structuring asynchronous discussion groups: the impact of role assignment and self-assessment on students' levels of knowledge construction through social negotiation.
J. Comput. Assist. Learn., 2009

Tagging thinking types in asynchronous discussion groups: effects on critical thinking.
Interact. Learn. Environ., 2009

Supporting active cognitive processing in collaborative groups: The potential of Bloom's taxonomy as a labeling tool.
Internet High. Educ., 2009

The impact of an innovative instructional intervention on the acquisition of oral presentation skills in higher education.
Comput. Educ., 2009

Cultural differences in the perception of a social-constructivist e-learning environment.
Br. J. Educ. Technol., 2009

2008
A multidimensional approach to determinants of computer use in primary education: teacher and school characteristics.
J. Comput. Assist. Learn., 2008

Cross-age peer tutors in asynchronous discussion groups: studying the impact of tutors labelling their interventions.
J. Comput. Assist. Learn., 2008

The impact of computer supported collaborative learning on internship outcomes of pharmacy students.
Interact. Learn. Environ., 2008

Exploring the link between teachers' educational belief profiles and different types of computer use in the classroom.
Comput. Hum. Behav., 2008

ICT integration in the classroom: Challenging the potential of a school policy.
Comput. Educ., 2008

Blending asynchronous discussion groups and peer tutoring in higher education: An exploratory study of online peer tutoring behaviour.
Comput. Educ., 2008

The impact of primary school teachers' educational beliefs on the classroom use of computers.
Comput. Educ., 2008

Student elaborations and knowledge construction in asynchronous discussion groups in secondary education.
Proceedings of the Cre8ing a learning world: Proceedings of the 8th International Conference for the Learning Sciences, 2008

Virtually there: emerging designs for STEM teaching and learning in immersive online 3D microworlds.
Proceedings of the Cre8ing a learning world: Proceedings of the 8th International Conference for the Learning Sciences, 2008

2007
Towards a typology of computer use in primary education.
J. Comput. Assist. Learn., 2007

Scripting by assigning roles: Does it improve knowledge construction in asynchronous discussion groups?
Int. J. Comput. Support. Collab. Learn., 2007

Primary school children's safe and unsafe use of the Internet at home and at school: An exploratory study.
Comput. Hum. Behav., 2007

Curricula and the use of ICT in education: Two worlds apart?
Br. J. Educ. Technol., 2007

Learning in asynchronous discussion groups: a multilevel approach to study the influence of student, group and task characteristics.
Behav. Inf. Technol., 2007

The use of "knowledge types" as scripting tool to enhance critical thinking in online discussions.
Proceedings of the 7th Iternational Conference on Computer Supported Collaborative Learning, 2007

2006
Content analysis schemes to analyze transcripts of online asynchronous discussion groups: A review.
Comput. Educ., 2006

The problem arena of researching computer supported collaborative learning: Introduction to the special section.
Comput. Educ., 2006

Fostering knowledge construction in university students through asynchronous discussion groups.
Comput. Educ., 2006

2005
Multimedia learning in social sciences: limitations of external graphical representations.
Comput. Hum. Behav., 2005

Collaborative learning in asynchronous discussion groups: What about the impact on cognitive processing?
Comput. Hum. Behav., 2005

The impact of role assignment as scripting tool on knowledge construction in asynchronous discussion groups.
Proceedings of the Next 10 Years! Proceedings of the 2005 Conference on Computer Support for Collaborative Learning, 2005

1997
Interactive learning environments to support independent learning: The impact of discernability of embedded support devices.
Comput. Educ., 1997


  Loading...