Carl Symborski

According to our database1, Carl Symborski authored at least 9 papers between 2008 and 2017.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2017
The Design and Development of Serious Games Using Iterative Evaluation.
Games Cult., 2017

Lessons Learned About Serious Game Design and Development.
Games Cult., 2017

2016
The Use of Theory in Designing a Serious Game for the Reduction of Cognitive Biases.
Trans. Digit. Games Res. Assoc., 2016

2015
The Use of Theory in Designing a Serious Game for the Reduction of Cognitive Biases.
Proceedings of the 2015 DiGRA International Conference: Diversity of Play, 2015

2013
The Use of Social Science Methods to Predict Player Characteristics from Avatar Observations.
Proceedings of the Predicting Real World Behaviors from Virtual World Data @ SocialCom 2013, 2013

Methodology for playtesting serious games A case study using a mixed method approach.
Proceedings of the 2013 IEEE International Games Innovation Conference, 2013

Fusing Quantitative and Qualitative Methods in Virtual Worlds Behavioral Research.
Proceedings of the 2013 DiGRA International Conference: DeFragging Game Studies, 2013

2010
Improving content download performance in online virtual worlds.
Proceedings of the International Academic Conference on the Future of Game Design and Technology, Vancouver, BC, Canada, May 06, 2010

2008
Scalable User Content Distribution for Massively Multiplayer Online Worlds.
Computer, 2008


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