Celia Pearce

According to our database1, Celia Pearce authored at least 29 papers between 1996 and 2017.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2017
Designing <i>eBee</i>: a reflection on quilt-based game design.
Proceedings of the International Conference on the Foundations of Digital Games, 2017

2016
eBee: Merging Quilting, Electronics & Board Game Design.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
eBee: an electronics quilting bee and game.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2015

2013
Words with friends: writing collaboratively online.
Interactions, 2013

Fusing Quantitative and Qualitative Methods in Virtual Worlds Behavioral Research.
Proceedings of the 2013 DiGRA International Conference: DeFragging Game Studies, 2013

Foreword - Proceedings of DiGRA 2013 : DeFragging Game Studies.
Proceedings of the 2013 DiGRA International Conference: DeFragging Game Studies, 2013

2010
The Diasporic Game Community: Trans-Ludic Cultures and Latitudinal Research Across Multiple Games and Virtual Worlds.
Proceedings of the Online Worlds: Convergence of the Real and the Virtual, 2010

The Ending is Not Yet Written: A Conversation with Rand Miller.
Game Stud., 2010

2009
Collaboration, Creativity and Learning in a Play Community: A Study of The University of There.
Proceedings of the 2009 DiGRA International Conference: Breaking New Ground: Innovation in Games, 2009

"Some Assembly Required": Starting and Growing a Game Lab [Abstracts].
Proceedings of the 2009 DiGRA International Conference: Breaking New Ground: Innovation in Games, 2009

An empirical study of cognition and theatrical improvisation.
Proceedings of the 7th Conference on Creativity & Cognition, Berkeley, 2009

2008
The Truth About Baby Boomer Gamers: A Study of Over-Forty Computer Game Players.
Games Cult., 2008

2007
Sustainable Play: Toward a New Games Movement for the Digital Age.
Games Cult., 2007

Principles of emergent design in online games: <i>Mermaids</i> phase 1 prototype.
Proceedings of the 2007 ACM SIGGRAPH Symposium on Video Games, Sandbox 2007, 2007

The Hegemony of Play.
Proceedings of the 2007 DiGRA International Conference: Situated Play, 2007

2006
Productive Play: Game Culture From the Bottom Up.
Games Cult., 2006

2005
A Conversation with Raph Koster.
Game Stud., 2005

Game Innovation Workshop (A Weeklong Atelier).
Proceedings of the Digital Games Research Conference 2005, 2005

Theory Wars: An Argument Against Arguments in the so-called Ludology/Narratology Debate.
Proceedings of the Digital Games Research Conference 2005, 2005

The Y Factor: Gender and Games (Panel/Workshop).
Proceedings of the Digital Games Research Conference 2005, 2005

2003
Game Noir - A Conversation with Tim Schafer.
Game Stud., 2003

Game art.
Proceedings of the 2003 Symposium on Interactive 3D Graphics, 2003

2002
The Player with Many Faces - A Conversation with Louis Castle.
Game Stud., 2002

Sims, BattleBots, Cellular Automata God and Go - A Conversation with Will Wright.
Game Stud., 2002

Emergent authorship: the next interactive revolution.
Comput. Graph., 2002

1998
The year of the human.
Proceedings of the ACM SIGGRAPH 98 Conference Abstracts and Applications, 1998

Characters on the Internet (panel): the next generation.
Proceedings of the ACM SIGGRAPH 98 Conference Abstracts and Applications, 1998

1997
Narrative environments: virtual reality as a storytelling medium (panel).
Proceedings of the 24th Annual Conference on Computer Graphics and Interactive Techniques, 1997

1996
The Soul of the Machine: The Search for Spirituality in Cyberspace (Panel).
Proceedings of the 23rd Annual Conference on Computer Graphics and Interactive Techniques, 1996


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