Carl Therrien

Orcid: 0000-0002-0634-7633

According to our database1, Carl Therrien authored at least 8 papers between 2009 and 2022.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2022
The Sincerest Form of Flattery: Large-Scale Analysis of Code Re-Use in Atari 2600 Games.
Proceedings of the FDG '22: Proceedings of the 17th International Conference on the Foundations of Digital Games, 2022

2021
Toward a Visualization of Video Game Cultural History: Grasping the French Touch.
Games Cult., 2021

2020
From Dead-end to Cutting Edge: Using FMV Design Patterns to Jumpstart a Video Revival.
Game Stud., 2020

2017
From Video Games to Virtual Reality (and Back). Introducing HACS (Historical-Analytical Comparative System) for the Documentation of Experiential Configurations in Gaming History.
Proceedings of the 2017 DiGRA International Conference, 2017

2016
Enter the bit wars: A study of video game marketing and platform crafting in the wake of the TurboGrafx-16 launch.
New Media Soc., 2016

2015
Inspecting Video Game Historiography Through Critical Lens: Etymology of the First-Person Shooter Genre.
Game Stud., 2015

2011
"To Get Help, Please Press X" The Rise of the Assistance Paradigm in Video Game Design.
Proceedings of the 2011 DiGRA International Conference: Think, Design, Play, 2011

2009
Making Sense in Ludic Worlds. The Idealization of Immersive Postures in Movies and Video Games.
Proceedings of the 2009 DiGRA International Conference: Breaking New Ground: Innovation in Games, 2009


  Loading...