Chang-Hsin Lin
Orcid: 0000-0001-5219-5880
According to our database1,
Chang-Hsin Lin
authored at least 13 papers
between 2013 and 2024.
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Bibliography
2024
Personality, strategies and game moves linked to prosocial behaviors: A statistical discourse analysis.
Comput. Educ., 2024
2022
Personalities, sequences of strategies and actions, and game attacks: A statistical discourse analysis of strategic board game play.
Comput. Hum. Behav., 2022
2018
Multisensory games-based learning - lessons learnt from olfactory enhancement of a digital board game.
Multim. Tools Appl., 2018
J. Educ. Technol. Soc., 2018
An Investigation of the Influence of Learning Effectiveness and Motivations in a Taiwan History Digital Game - Govern Formosa.
Proceedings of the Proceeding of the 26th International Conference on Computers in Education, 2018
2017
STEAMing the Ships for the Great Voyage: Design and Evaluation of a Technology integrated Maker Game.
IxD&A, 2017
Analysis of Students' Personalities and Gaming Strategies in a Technology-Enhanced Board Game-The Fragrance Channel.
Proceedings of the Proceeding of the 25th International Conference on Computers in Education, 2017
Game-Based Learning Effectiveness and Motivation Study between Competitive and Cooperative Modes.
Proceedings of the 17th IEEE International Conference on Advanced Learning Technologies, 2017
2015
A Preliminary Study of Using Laban Movement Analysis to Observe the Change of Teenagers' Bodily Expressions of Emotions in Game-Based Learning.
Proceedings of the IIAI 4th International Congress on Advanced Applied Informatics, 2015
Using Digital Game-Based Adventure Education Counseling Course to Adjust Primary Students' Interpersonal Deviant Behaviors.
Proceedings of the Proceeding of the 23rd International Conference on Computers in Education, 2015
2014
The Change of Interpersonal Relationship for Group Development in Digital Game-based Adventure Education Course.
Proceedings of the Proceeding of the 22nd International Conference on Computers in Education, 2014
2013
The Evaluation Framework for the Group Development Process of Adventure Education Game.
Proceedings of the 21st International Conference on Computers in Education, 2013
Developing Multi-player Digital Adventure Education Game with Motion Sensing Technologies.
Proceedings of the IEEE 13th International Conference on Advanced Learning Technologies, 2013