Shu-Hsien Huang

Orcid: 0000-0003-3907-232X

According to our database1, Shu-Hsien Huang authored at least 16 papers between 2008 and 2018.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2018
Multisensory games-based learning - lessons learnt from olfactory enhancement of a digital board game.
Multim. Tools Appl., 2018

2017
STEAMing the Ships for the Great Voyage: Design and Evaluation of a Technology integrated Maker Game.
IxD&A, 2017

Game-Based Learning Effectiveness and Motivation Study between Competitive and Cooperative Modes.
Proceedings of the 17th IEEE International Conference on Advanced Learning Technologies, 2017

2016
Problem-based learning effectiveness on micro-blog and blog for students: a case study.
Interact. Learn. Environ., 2016

2015
Exploring the antecedents of collaborative learning performance over social networking sites in a ubiquitous learning context.
Comput. Hum. Behav., 2015

Effectiveness of Jigsaw-based cooperative report writing in a vocational high school.
Proceedings of the International Conference on Interactive Collaborative Learning, 2015

2014
A Jigsaw-based Cooperative Learning Approach to Improve Learning Outcomes for Mobile Situated Learning.
J. Educ. Technol. Soc., 2014

2013
Development of a context-aware game for conducting ubiquitous mathematics learning activities.
Int. J. Mob. Learn. Organisation, 2013

Learning Diagnosis Instruction System Based on Game-based Learning for Mathematical Course.
Proceedings of the 2013 Second IIAI International Conference on Advanced Applied Informatics, 2013

The E-Book Learning System with Problem-Based Learning in a Public Health Nursing Practice Course.
Proceedings of the Advances in Web-Based Learning - ICWL 2013 Workshops, 2013

Group Investigation Learning with Google Plus for Public Health Nursing Practice Course.
Proceedings of the IEEE 13th International Conference on Advanced Learning Technologies, 2013

Investigation of Google+ with Mobile Device Implement into Public Health Nursing Practice Course.
Proceedings of the Advanced Technologies, Embedded and Multimedia for Human-centric Computing, 2013

2012
A ubiquitous English vocabulary learning system: Evidence of active/passive attitudes vs. usefulness/ease-of-use.
Comput. Educ., 2012

Mathematics Assisted Instruction System of M/U-Learning Environment.
Proceedings of the Seventh IEEE International Conference on Wireless, 2012

2010
A Decision-Tree-Oriented Guidance Mechanism for Conducting Nature Science Observation Activities in a Context-Aware Ubiquitous Learning Environment.
J. Educ. Technol. Soc., 2010

2008
A Decision Tree Approach to Conducting Dynamic Assessment in a Context-Aware Ubiquitous Learning Environment.
Proceedings of the Fifth IEEE International Conference on Wireless, 2008


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