Chang Yun

According to our database1, Chang Yun authored at least 10 papers between 2007 and 2019.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2019
SMACK: Subjective Measure of Applied Contextual Knowledge.
Proceedings of the IEEE Games, Entertainment, Media Conference, 2019

Enhancing subject matter assessments utilizing augmented reality and serious game techniques.
Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019

2016
A Multidisciplinary, Multifaceted Approach to Improve the Computer Science based Game Design Education: Methodology and Assessment.
Proceedings of the 47th ACM Technical Symposium on Computing Science Education, 2016

2014
Player characteristics and their relationship to goals and rewards in video games.
Proceedings of the 2014 IEEE Games Media Entertainment, 2014

2013
Digital health game on cervical health and its effect on american women's cervical cancer knowledge.
Proceedings of the 2013 IEEE International Games Innovation Conference, 2013

2010
Perceiving motion transitions in pedestrian crowds.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2010

PADS: enhancing gaming experience using profile-based adaptive difficulty system.
Proceedings of the 5th ACM SIGGRAPH Symposium on Video Games, 2010

2009
Can local avatars satisfy a global audience? A case study of high-fidelity 3D facial avatar animation in subject identification and emotion perception by US and international groups.
Comput. Entertain., 2009

O' game, can you feel my frustration?: improving user's gaming experience via stresscam.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

2007
Tablet PC video based hybrid coursework in computer science: report from a pilot project.
Proceedings of the 38th SIGCSE Technical Symposium on Computer Science Education, 2007


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