Chris Ferguson

Orcid: 0000-0002-2553-0150

According to our database1, Chris Ferguson authored at least 11 papers between 1988 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2023
Optimal Update Times for Stale Information Metrics Including the Age of Information.
IEEE J. Sel. Areas Inf. Theory, 2023

2022
AI-Induced guidance: Preserving the optimal Zone of Proximal Development.
Comput. Educ. Artif. Intell., 2022

2020
On the role of interaction mode and story structure in virtual reality serious games.
Comput. Educ., 2020

Virtual Reality Aids Game Navigation: Evidence from the Hypertext Lostness Measure.
Cyberpsychology Behav. Soc. Netw., 2020

2019
The Development and Evaluation of the Storyline Scaffolding Tool.
Proceedings of the 11th International Conference on Virtual Worlds and Games for Serious Applications, 2019

User Characteristics of Vaguebookers versus General Social Media Users.
Proceedings of the Social Computing and Social Media. Design, Human Behavior and Analytics, 2019

2016
Enhancing stress management techniques using virtual reality.
Proceedings of the ACM Symposium on Applied Perception, 2016

2009
A Tool for Choreography Analysis Using Collaboration Diagrams.
Proceedings of the IEEE International Conference on Web Services, 2009

1993
Depth-First Heuristic Search on a SIMD Machine.
Artif. Intell., 1993

1991
Parallel tree search on a SIMD machine.
Proceedings of the Third IEEE Symposium on Parallel and Distributed Processing, 1991

1988
Distributed Tree Search and Its Application to Alpha-Beta Pruning.
Proceedings of the 7th National Conference on Artificial Intelligence, 1988


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