Betty J. Mohler
According to our database1,
Betty J. Mohler
authored at least 63 papers
between 2004 and 2024.
Collaborative distances:
Collaborative distances:
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Bibliography
2024
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2024
2023
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2023
2021
Learning Realistic Human Reposing using Cyclic Self-Supervision with 3D Shape, Pose, and Appearance Consistency.
Proceedings of the 2021 IEEE/CVF International Conference on Computer Vision, 2021
2020
Attractiveness and Confidence in Walking Style of Male and Female Virtual Characters.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020
2019
The Virtual Caliper: Rapid Creation of Metrically Accurate Avatars from 3D Measurements.
IEEE Trans. Vis. Comput. Graph., 2019
Decoding subcategories of human bodies from both body- and face-responsive cortical regions.
NeuroImage, 2019
Self and Body Part Localization in Virtual Reality: Comparing a Headset and a Large-Screen Immersive Display.
Frontiers Robotics AI, 2019
Frontiers Neurorobotics, 2019
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Distributed, Collaborative Virtual Reality Application for Product Development with Simple Avatar Calibration Method.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Proceedings of the ACM Symposium on Applied Perception 2019, 2019
The Influence of Visual Perspective on Body Size Estimation in Immersive Virtual Reality.
Proceedings of the ACM Symposium on Applied Perception 2019, 2019
2018
Visual Perception and Evaluation of Photo-Realistic Self-Avatars From 3D Body Scans in Males and Females.
Frontiers ICT, 2018
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018
Proceedings of the 15th ACM Symposium on Applied Perception, 2018
2017
Proceedings of the 39th Annual Meeting of the Cognitive Science Society, 2017
2016
Proceedings of the Computer Vision, Imaging and Computer Graphics Theory and Applications, 2016
Proceedings of the 11th Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2016), 2016
Proceedings of the ACM Symposium on Applied Perception, 2016
2015
Eye Height Manipulations: A Possible Solution to Reduce Underestimation of Egocentric Distances in Head-Mounted Displays.
ACM Trans. Appl. Percept., 2015
Proceedings of the 2015 IEEE Virtual Reality, 2015
Proceedings of the ACM SIGGRAPH Symposium on Applied Perception, 2015
Proceedings of the ACM SIGGRAPH Symposium on Applied Perception, 2015
2014
Proceedings of the Handbook of Virtual Environments, 2014
Can I Recognize My Body's Weight? The Influence of Shape and Texture on the Perception of Self.
ACM Trans. Appl. Percept., 2014
Biol. Cybern., 2014
Demonstration: VR-HYPERSPACE - The innovative use of virtual reality to increase comfort by changing the perception of self and space.
Proceedings of the 2014 IEEE Virtual Reality, 2014
Short Paper: A Video Self-avatar Influences the Perception of Heights in an Augmented Reality Oculus Rift.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2014
2013
Proceedings of the ACM Symposium on Applied Perception 2013, 2013
Proceedings of the ACM Symposium on Applied Perception 2013, 2013
Proceedings of the ACM Symposium on Applied Perception 2013, 2013
2012
IEEE Trans. Vis. Comput. Graph., 2012
Presence Teleoperators Virtual Environ., 2012
Enhancing Medical Communication Training Using Motion Capture, Perspective Taking and Virtual Reality.
Proceedings of the Medicine Meets Virtual Reality 19 - NextMed, 2012
Recording and Playback of Camera Shake: Benchmarking Blind Deconvolution with a Real-World Database.
Proceedings of the Computer Vision - ECCV 2012, 2012
2011
Proceedings of the SIGGRAPH Asia 2011 Courses, Hong Kong, December 12-15, 2011, 2011
The POETICON enacted scenario corpus - A tool for human and computational experiments on action understanding.
Proceedings of the Ninth IEEE International Conference on Automatic Face and Gesture Recognition (FG 2011), 2011
The influence of avatar (self and character) animations on distance estimation, object interaction and locomotion in immersive virtual environments.
Proceedings of the 8th Symposium on Applied Perception in Graphics and Visualization, 2011
The influence of eye height and avatars on egocentric distance estimates in immersive virtual environments.
Proceedings of the 8th Symposium on Applied Perception in Graphics and Visualization, 2011
2010
Proceedings of the From Motor Learning to Interaction Learning in Robots, 2010
The Effect of Viewing a Self-Avatar on Distance Judgments in an HMD-Based Virtual Environment.
Presence Teleoperators Virtual Environ., 2010
Short Paper: Virtual Storyteller in Immersive Virtual Environments Using Fairy Tales Annotated for Emotion States.
Proceedings of the Joint Virtual Reality Conference of EGVE - EuroVR, 2010
Egocentric distance judgments in a large screen display immersive virtual environment.
Proceedings of the 7th Symposium on Applied Perception in Graphics and Visualization, 2010
2009
Circular, linear, and curvilinear vection in a large-screen virtual environment with floor projection.
Comput. Graph., 2009
Does Brief Exposure to a Self-avatar Effect Common Human Behaviors in Immersive Virtual Environments?
Proceedings of the 30th Annual Conference of the European Association for Computer Graphics, 2009
2008
A psychophysically calibrated controller for navigating through large environments in a limited free-walking space.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2008
Proceedings of the 2008 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2008
Tricking people into feeling like they are moving when they are not paying attention.
Proceedings of the 5th Symposium on Applied Perception in Graphics and Visualization, 2008
Proceedings of the 5th Symposium on Applied Perception in Graphics and Visualization, 2008
A full-body avatar improves egocentric distance judgments in an immersive virtual environment.
Proceedings of the 5th Symposium on Applied Perception in Graphics and Visualization, 2008
2007
The Effect of Feedback within a Virtual Environment on Human Distance Perception and Adaptation.
PhD thesis, 2007
Calibration of locomotion resulting from visual motion in a treadmill-based virtual environment.
ACM Trans. Appl. Percept., 2007
Gait Parameters while Walking in a Head-mounted Display Virtual Environment and the Real World.
Proceedings of the Eurographics Symposium on Virtual Environments, 2007
Orthographic and perspective projection influences linear vection in large screen virtual environments.
Proceedings of the 4th Symposium on Applied Perception in Graphics and Visualization, 2007
The contributions of visual flow and locomotor cues to walked distance estimation in a virtual environment.
Proceedings of the 4th Symposium on Applied Perception in Graphics and Visualization, 2007
2006
The influence of feedback on egocentric distance judgments in real and virtual environments.
Proceedings of the 3rd Symposium on Applied Perception in Graphics and Visualization, 2006
2005
Investigations on the interactions between vision and locomotion using a treadmill virtual environment.
Proceedings of the Human Vision and Electronic Imaging X, 2005
Proceedings of the 2nd Symposium on Applied Perception in Graphics and Visualization, 2005
2004
Proceedings of the 1st Symposium on Applied Perception in Graphics and Visualization, 2004