Christian E. López

Orcid: 0000-0003-2801-4618

According to our database1, Christian E. López authored at least 13 papers between 2017 and 2022.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2022
Adaptive Virtual Reality Exergame: Promoting Physical Activity Among Workers.
J. Comput. Inf. Sci. Eng., 2022

2021
An augmented multilingual Twitter dataset for studying the COVID-19 infodemic.
Soc. Netw. Anal. Min., 2021

Vehicle-counting with Automatic Region-of-Interest and Driving-Trajectory detection.
CoRR, 2021

Leveraging Virtual Reality and Exergames to Promote Physical Activity.
Proceedings of the HCI International 2021 - Posters - 23rd HCI International Conference, 2021

Adaptive Gamification and Its Impact on Performance.
Proceedings of the HCI in Games: Experience Design and Game Mechanics, 2021

The 5th AI City Challenge.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition Workshops, 2021

2020
Toward Personalized Adaptive Gamification: A Machine Learning Model for Predicting Performance.
IEEE Trans. Games, 2020

Deep Reinforcement Learning for Procedural Content Generation of 3D Virtual Environments.
J. Comput. Inf. Sci. Eng., 2020

Understanding the perception of COVID-19 policies by mining a multilanguage Twitter dataset.
CoRR, 2020

2019
Evaluating the Impact of Idea Dissemination Methods on Information Loss.
J. Comput. Inf. Sci. Eng., 2019

The effects of player type on performance: A gamification case study.
Comput. Hum. Behav., 2019

2018
An unsupervised machine learning method for discovering patient clusters based on genetic signatures.
J. Biomed. Informatics, 2018

2017
A quantitative method for evaluating the complexity of implementing and performing game features in physically-interactive gamified applications.
Comput. Hum. Behav., 2017


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